Bjossi on 10/8/2007 at 01:54
Quote Posted by Malf
Respawning enemies. Hated it in SS2, hated it in Stalker. Very cheap game design that rips me right out of the game.
Would you rather want to run through a big part of the gameplay without a single enemy encounter? These games are a lot about running back and forth in the same levels.
Matthew on 10/8/2007 at 14:33
Quote Posted by dethtoll
i'm not sure i understand you. do you hate mario the character or do you just hate platformers?
Check the thread title, then think about alternative meanings. ;)
henke on 10/8/2007 at 16:39
Mario is a plumber, not a mechanic.
Martek on 10/8/2007 at 16:49
Quote Posted by Microwave Oven
Quote Posted by driver
Enemies who have an unlimited supply of ammunition and spray it about with the gay abandon of a child blasting cats with a water pistol.
And, when you pick up their weapon, always, without fail, has only 1 or 2 bullets left.
Hello, System Shock 2! :eek:
Quote Posted by ZymeAddict
- Taking away all your weapons half-way through the game.
That is my #1 "hated" game mechanic.
And one game I really like did it to me like two or three times (Riddick EfBB). Sometimes I wonder why I like it so much when it commits that crime multiple times. I guess the rest of makes up enough for it - but it could have been much better without that cliché in it.
Martek
quinch on 10/8/2007 at 17:35
Oh this thread is so easy :)
Already been said but worth reiterating:-
Re-spawning, time limits and a lack of save/check points.
Also, any arena set boss battle that lasts over 20 minutes.
Matthew on 10/8/2007 at 17:46
Quote Posted by henke
Mario is a plumber, not a mechanic.
Obviously, but a stretched joke is still a joke.
ZylonBane on 10/8/2007 at 17:50
Quote Posted by Henri The Hammer
The simple fact that modern games still use HIT POINTS as character's health. [...] It seems like games use only three stages of health condition: Full health, slightly wounded but still can run pretty much at the same speed and do everything else perfectly, and dead.
Considering that the average combat lifespan of an AI in an FPS is about 5 seconds, more authentic damage modeling would be complete waste of development resources.
Do you perhaps have any intelligent comments to make?
Bjossi on 10/8/2007 at 18:04
Quote Posted by quinch
time limits
Don't play StarTrek Elite Force 2 then. :p
henke on 10/8/2007 at 20:16
Escort missions.
They all seem to rely on you having to play em over and over again to see where the badguys will come from and taking them out before they get to the NPC you're supposed to protect.
Gorgonseye on 10/8/2007 at 20:37
Respawning enemies. Nothing can be more annoying then when you realizing you can't just "clear" the entire mission, and you can stand in the same room for an eternity fighting the same enemies.