Malygris on 13/8/2007 at 04:48
You have no idea what you're talking about. It's a perfectly legitimate complaint and furthermore it's one that hasn't been beat to death already in this thread. It says nothing about my propensity to cheat, or lack thereof, or the circumstances under which I choose to cheat. It has much less to do with being a "pansy-ass" than with poor level or game design, and if it's a feature that's going to be included with a game - and regardless of what you think of it, in-game cheats are standard equipment these days - then what's the point of adding an extra layer of aggravation to them?
Jeshibu on 13/8/2007 at 12:03
Quote Posted by Malygris
It's a perfectly legitimate complaint and furthermore it's one that hasn't been beat to death already in this thread.
That's probably because no-one shares your irrational annoyance at having to change a simple ini setting to cheat.
Quote:
It says nothing about my propensity to cheat, or lack thereof,
Yes it does.
Quote:
It has much less to do with being a "pansy-ass" than with poor level or game design, and if it's a feature that's going to be included with a game - and regardless of what you think of it, in-game cheats are standard equipment these days - then what's the point of adding an extra layer of aggravation to them?
Level design? Game design? What?
Cheats are mostly a feature left in there to run through a level and see if everything works real quick. They're usually left in so other people can fuck around with the game or just get further in the game if they suck. They are not a "right" or a noteworthy feature, really.
Thirith on 13/8/2007 at 12:38
Quote Posted by Jeshibu
Level design? Game design? What?
Cheats are mostly a feature left in there to run through a level and see if everything works real quick. They're usually left in so other people can fuck around with the game or just get further in the game if they suck. They are not a "right" or a noteworthy feature, really.
Read his first post. What he complained about was that those games who have crappy level and boss design are also the ones that make cheating past those levels/bosses more annoying by requiring you to edit the INI file.
It's still a strange complaint, mind you; it's a bit like Woody Allen's "Well, that's essentially how I feel about life - full of loneliness, and misery, and suffering, and unhappiness, and it's all over much too quickly." If the level design is crappy, it'd make more sense to me to complain about
that!
Malygris on 13/8/2007 at 14:31
Quote Posted by Jeshibu
That's probably because etc.
Wow. Probably wrong, completely wrong, and naive, all in one post. You were only one more off-base remark from hitting for the cycle.
I'm trying to think of specific examples so you don't get the idea I'm just making fun of you, but for some reason it's proving trickier than I expected - maybe it's the early morning hour. The only thing that leaps to mind is the final battle with the King of Shadows in Neverwinter Nights 2. What idiotic bullshit. Watch me roleplay someone who has better things to do at the end of an otherwise-decent RPG than fuck around with some ridiculously contrived boss fight!
And yes, now that the matter has come up (with gentle prodding from Thirith), I hate boss fights with equal (and possibly greater) enthusiasm.
ZylonBane on 13/8/2007 at 14:47
Hi! I hate X! I've played some games that did X poorly, therefore X sucks!!
37637598 on 13/8/2007 at 17:09
I hate poor enemy AI. (splinter cell...)
If I shoot a guy in the leg when he doesn;t see me, Is he really gonna be like "I've got a heavily armed man!" and then shoot in my direction for like five minutes constantly repeating the two phrases "Come out come out wherever you are", and "You're good as dead!", and then after a while give up and say "It must have been an alley cat." WTF an alley cat shot you in the leg? wow georgia really is screwed up!
They could've taken it one step further, though I did throughly enjoy what they DID do with the ai.
poroshin on 14/8/2007 at 16:05
This has been really interesting to read, squabbling aside.
I too wonder what a perfectly realistic shooter would be like. We've had Operation Flashpoint and that was pretty close to what I'd say is a realistic game, but not quite. To me realism is in the details. I get pulled out of any immersion there is by bad level design. Stuff that just wouldn't be there in real world. Too many times there is this abandoned or half-destroyed building and your route is blocked by random debris that in real life you would probably have no trouble scaling and passing by, but your character can't jump that high for some reason, or take off that table and crawl over the debis to continue his quest, instead having to go in a very roubabout way, thus encountering more bad guys. I'd love to see a true stealth game implement totally realistic level design and hit points (one shot and you're dead - and so are the enemies... headshots are pretty much now standard in most games, but it's really silly having to empty half a clip into an enemy's body and he's still running around and shooting back).
Matthew on 14/8/2007 at 16:11
'One shot and you're dead' would still be unrealistic, I think - you'd have to have a full damage model with loss of limb use/slowdown for external injuries, debilitating injuries to the torso etc etc.
poroshin on 14/8/2007 at 16:14
Quote Posted by Matthew
'One shot and you're dead' would still be unrealistic, I think - you'd have to have a full damage model with loss of limb use/slowdown for external injuries, debilitating injuries to the torso etc etc.
Well I certainly never experienced being shot, thankfully, but I'd imagine getting a bullet in the torso would if not kill you then at the least make you fall down and pretty much stay down.
Matthew on 14/8/2007 at 16:17
Oh absolutely, but then you do always read about soldiers who manage some pretty impressive feats even when injured.