37637598 on 14/8/2007 at 19:17
ALSO: the one shot and you're dead, what about if you shoot em' in the hand or arm or foot... They would just die?
I'd like to see em' fall, but still be open to torture! I was playing splinter cell last night and the chinese ambassador was holding a bottle, I shot the bottle but it didn't break, though the ambassador screamed as though he had been shot.
BAD BAD BAD!
steo on 14/8/2007 at 19:35
Deus Ex is still one of the only games to use a decent health system, I can't really understand why more games don't do a similar thing.
I really hate games which try to give you the illusion of choice when in fact there's only one thing you can do. D&D RPGs are one of the worst culprits for this, I've just started Neverwinter Nights 2 and am really pissed off at being forced to take this tiefling rogue whore with a really annoying voice actor. The conversation tree had three options at each stage of dialogue: be nice, be indifferent or be mean, I was mean the whole way through and was left with a choice between:
1) Of course, we'd like you to join us.
2) What the hell, come with us then.
3) I think you're a filthy whore and I hate you but come along anyway.
And to top it off there is no way to get rid of her until considerably later in the game and they decided it would be a great idea if your party members couldn't die and just got back up at the end of a fight with one hit point but still just as capable as they were with full health. After being blown up, cut to pieces, riddled with arrows or whatever else, your characters can get up, sit down for five seconds and be back on full health, provided the fight is over. They got it right with Baldur's gate where characters could permanently die if they were gutted and you at least had to lug their corpses back to the nearest temple and fork out enough money for a resurrection. It's been downhill ever since.
ZylonBane on 14/8/2007 at 20:49
Quote Posted by poroshin
Sorry for hijacking the thread, I'll stop now. I just think this will be an amazing game and really cannot wait.
Forgiveness DENIED.
mrPither on 14/8/2007 at 20:51
Any "underwater" levels in FPS games. Aaaarrgh.
Also, if you combine limited in-game resources (ammo, health, whatever) and limited save game ability to infinitely respawning enemies, you'll end up with a very frustrating game. Just add a time limit that's too short, and the game is thrown out of the window in no time.
The above is exactly why Thief games are such a pleasure to play:
- No time limits
- No respawning enemies
- Ability to save the game whenever you feel like it.
- Relative freedom in choosing your gameplay strategy through the levels.
- NPC's play by the same set of "rules" like the player.
In a way playing Thief games has taken away a lot of enjoyment from many other games for me. My attention just focuses on the many ways they fall short in delivering an experience of similar quality.
june gloom on 14/8/2007 at 21:10
Quote Posted by mrPither
Any "underwater" levels in FPS games. Aaaarrgh.
you're not gonna like bioshock then. :laff:
[edit] okay got another one. i see this one in HL1SP mods (may also have been in HL1/OF/BS, but i don't remember) from time to time and it's annoying as shit. little bits where you have to do lots of slowly moving around along a narrow ledge or whatever, when suddenly the thing collapses beneath and you have to start again, this time making a jump over the collapsed part.
Sulphur on 15/8/2007 at 07:35
Quote Posted by steo
I really hate games which try to give you the illusion of choice when in fact there's only one thing you can do. D&D RPGs are one of the worst culprits for this, I've just started Neverwinter Nights 2 and am really pissed off at being forced to take this tiefling rogue whore with a really annoying voice actor.
Don't worry about that. Keep playing, and you can ditch her as soon as you get more people to join your party.
Mild spoiler: [SPOILER](I kept her, though - didn't really mind her. I liked her silly attitude and there was some fun banter to be had when she was around, and a passable character quest. More importantly, she's a thief, and those are handy to keep around for locked doors/chests and traps.)[/SPOILER]
steo on 15/8/2007 at 09:55
Yeah, I'm a thief though (and a tiefling), so she serves no purpose whatsoever.
Sulphur on 15/8/2007 at 14:42
Ah. Didn't figure that into the equation. Let her sit out the rest of the game, then. :)
Fragony on 15/8/2007 at 19:25
Hate puzzles unless they are in a puzzle game. Not only am I too stupid to solve them, I don't even want to. Prey is somwhat of an exception, they kinda make sense there, first person zelda dungeon.
Spaztick on 16/8/2007 at 10:44
I'm a monk, thieves are useless. Bash open all the doors and chests while making retarded high reflex saves against traps. God monks rule at everything.
Edit: Kind of like me.