jtr7 on 15/5/2009 at 19:21
Heh heh. Our own remake of Kidnap Monty. Oy! Let's just keep expressing our happy wishes and let's not worry it doesn't really matter to the point we give up.
sNeaksieGarrett on 15/5/2009 at 19:47
I have to agree with David. Stop saying thief. We get it already.:o (I think a poll would work better if all you are going to say is "yep, thief 1 and 2." This forum is for discussion, so discuss.:cheeky::p)
Quote Posted by Twist
I can't argue with the idea of learning from the original games. But if pressed for ways to bring some new ideas to the table:
The finer degree of object interactivity we see in
The Dark Mod and especially
Penumbra would bring all kinds of fresh new ways to explore and interact with the Thief world. And these could be implemented in a subtle enough fashion to fit perfectly within the flavor and style of a Thief game. For example: Slowly crack that door to slip through instead of only having the binary choice of an open door or a closed door.
...
I pretty much agree with Twist. Penumbra is an excellent game to get some innovative ideas. Hey, if they are going to be more innovative despite our warnings against it, then they should at least look at other games for inspiration right?
jtr7 on 15/5/2009 at 22:16
Quote Posted by sNeaksieGarrett
I have to agree with David. Stop saying thief. We get it already.:o
Prove it!:joke:
Maybe close this thread, as it's run its course, and start a new thread with a different focus to encourage the kinds of posts you'd rather see?
sNeaksieGarrett on 15/5/2009 at 22:48
I don't have a problem with the thread, I just have a problem with people saying the same thing over and over again, like David said.
And I don't know what you mean by prove it. Prove what? That we get it?
jtr7 on 15/5/2009 at 22:55
I know what you meant, sNeaksie. And yes, prove it's understood (not you personally, but TTLG) by not asking a question which has the easy obvious answer. If the questions were more creative, that could go a long way, and the complaining needs to stop more than our saying "Thief" over and over.:sly::)
sNeaksieGarrett on 16/5/2009 at 00:02
Alright, how about renaming the thread to
what other games besides thief 1/2/3 should inspire thief 4?
jtr7 on 16/5/2009 at 00:05
That's a start, but you'll have to ignore the smart-asses.:D
Inbred Pageboy on 16/5/2009 at 02:39
Having played ME, SC (1st 3) as well as TMA, TDS some elements would suit Thief IV very well. I agree that the player movement should be normal/slightly athletic even, which if set in the same environment as TMA/TDS, would suit it.
Penumbra sounds like it has some valuable input to offer regarding stealth movements/actions.
Overall I'm sure whatever is decided can be enhanced or toned down to an appropriate level for a seemless integration into Thief IV.
Having been influenced by TMA more than TDS, the mechanics of TMA was an improvement over TDP overall. However, TDS tried to improve some elements but seemed more like demos (like climbing gloves). The cradle level is an outstanding piece of work but the same level of thought/care and or design wasn't with the rest of the game. The openness of the map didn't work that well because it felt too linear even with a few tidbits of so-called side missions. Not really dynamic.
Bakerman on 16/5/2009 at 18:52
Actually, a bunch of people have said Deus Ex, but not *why* (as far as I've read). I would agree, and this is *why*: mission structure. Deus Ex wasn't really hub-based or open-world, but each environment was huge and, to an extent, had a feeling of non-linearity. Sort of like Life of the Party, which is what every mission should be like. I'd love to see mission structure like this in Thief 4. Of course, sometimes it doesn't fit - you can't exactly make a 'hub world' out of breaking into a mansion to steal stuff. But where it's appropriate...
Petike the Taffer on 16/5/2009 at 19:11
A heavily improved physics engine and a lot more interaction with the enviroment would fully please all my personal demands for the fourth Thief. TDS was one of the first games to use ragdoll characters, but it remained pretty glitchy because it was a brand new and unexplored feature back then. The new Thief should benefit from the improvement of physics engines in recent years and feature as realistic physics as possible, including more believable ragdolls. Also, Garrett being able to actually pick up and throw random objects with his right hand would be a nice touch.
I'm a fan of the Penumbra series and I wholeheartedly support the possibility of using the game enviroment for making makeshift traps or as an occasional means of defence.
So, I say : The Penumbra series by Frictional Games (which in turn was inspired by Thief - especially in the stealth elements department)