Ricebug on 7/11/2013 at 23:26
I notice there's no more ambient light settings in Dromed 1.21. Anyone know why?
R Soul on 8/11/2013 at 00:12
Editors > Mission Parameters > Rendering Parameters, or type the command
ambient and a colour box comes up.
It would appear to have been removed from the menu in the Dromed Basic toolkit, which is unfortunate but easily remedied. E.g. open menus.cfg, find the line menu_tools3 and replace the entire thing with this:
Code:
menu_tools_3 sep|Ambient Light...:ambient|sep|&Relight Level:Run .\cmds\DoLight.cmd|sep
Ricebug on 8/11/2013 at 00:21
I've seen that dialog box before but overlooked the ambient settings. I added the command to my menu.cfg.
What are all the light zones used for?
skacky on 8/11/2013 at 02:31
You can set up different ambient light values/colors in different rooms, just like you can make rooms with fog and rooms without, etc. I haven't tested it yet so I don't know if the transitions look jarring or not.
kdau on 8/11/2013 at 03:01
They are rather jarring, yes. If two light zones have a large shared border, artful use of local lighting is essential. If they meet at door(s), though, it's no worse than any doorway with a bright light hitting one side.
Yandros on 8/11/2013 at 03:44
I used the light zones throughout Drymian Codex if you want to look at it for examples. The haunted crypt had dark, bluish ambient light, while the unhaunted crypt was also dark but more orange. The interior areas were a bit lighter and more neutral in hue, while the outside areas were a bit brighter still. I love how you can also specify different fog with each zone - the crypts had heavy fog colorized like the ambient light, and the other areas little or no fog. The zones would make a realistic daylight mission quite possible, where outdoor areas are very bright with little shadow, but indoors is still normal (i.e. rooms with no windows) and sewers and crypts can be good and dark. That was never possible before NewDark.
R Soul on 10/11/2013 at 23:48
If you make the change I suggested in post #2, you'll also need to modify the menu_checkmark_cfg line. Change 10 9 to 10 11 and 10 13 to 10 15.
The change is needed because adding a separator and the ambient command shifts the subsequent menu items down by 2 places.