Domarius on 15/5/2006 at 03:58
Quote Posted by dlw6
Yes, their main weapon is fear and surprise. I mean, their main two weapons are fear and surprise.Don
Argh, you beat me to it :)
Haegan on 15/5/2006 at 13:21
I bought a magazine with a demo CD in it. the TDP demo was on it. I think i played every game on thet CD before TDP. To begin with I hated it. Then liked it. Then LOVED it. Bought full version. Lost my social life.
WhiteFantom on 15/5/2006 at 17:33
I got Thief: The Dark Project packaged with my sound card when my ex-husband and I were building our computer back in 1999. The card was a Soundblaster Live! Platinum, which at the time was one of the top sound cards out there (and one of the few to support environmental audio), so I guess they wanted to really impress and included Thief because of its innovative use of sound. I'm eternally grateful to the folks at Creative Labs for that. :-)
The sound was definitely great, and for the time, so were the graphics, but what really got me was the immersive story and the way I could integrate with it. I'd never like first person shooters, but I'd adored the old first person Sierra and Cyan games like Shivers, Myst, and Riven--I loved being so immersed in a game that I thought I *was* the player character, but without a lot of mindless shooting and blood spatter. Thief was an answer to a gamer's prayer--real-time 3D, amazing sound, amazing graphics, first-person immersive, great story, no shoot-em-up ridiculousness, engaging situational puzzles--there was literally nothing that *didn't* have me hooked.
And here I am, seven years later, and I'm still hopelessly addicted. I've played T1, TG, T2, T3, T2X, and so many fan missions I couldn't count if I tried, and it still hasn't gotten old or lost my interest. Now *that's* the mark of a great game. :-)
--Jennifer
moria on 15/5/2006 at 17:59
A friend lent me his copy of Thief: The Dark Project, and I was just totally hooked from my first go. I bought The Metal Age myself, and got Deadly Shadows as a Christmas present over a year ago (but only recently upgraded my graphics card so that I could actually play it).
I only played Dark Project once, and I skipped most of the zombie missions, before I had to give it back to my friend, but I got Thief Gold on Ebay recently, so I'm looking foward to getting to grips with it properly this time.
Gore_Torn on 15/5/2006 at 19:31
yeah, i dunno it was funny and confusing at first when i first played it. I was a guard and i was running and gunning with the crossbow :laff: and it did not work very well :p. And when your a guard things can get Hella confusing! (damn thieves :eek:) Thieving is hard too on Thievery. I should give it another try. or practise on single player 8-P
Random1156 on 16/5/2006 at 01:21
Like I usually do, I like to find out as much as I can about a game before I buy it. Back when I was watching a lot of X-Play, they previewed Thief: Deadly Shadows. I thought, "wow, that's a new twist on gaming", then promptly went out and rented it for my Xbox.
Three weeks of renting later, I finally bought the game for the Xbox. I then found out about the previous two Thief games. By complete chance, one of my friends had a copy of TDP sitting around with his computer games, something he never got around to playing. I got that copy for free...:)
Then my wife found out my fascination with the game, and scoured EBay for Thief Gold and TMA, which I have had for a while now.
I love the game play...mostly, the interaction with the game. How you can tell how close a guard is by hearing his footsteps...when they're alerted by sound and actively search for you...how almost all of the environment is interactive. I'm totally addicted to the Thief world!
I've quickly lost interest in most of the other games out there; shooters have never really interested me. My wife laughs when I do get a new game, and I start exploring the entire area available "just in case...you never know where people will hide their loot!" She also likes watching me so immersed playing Thief that I jump when startled by the game, and I still lean with Garrett to look around corners...:)
I've never encountered a game with so much replayability before, such a devoted fan base, all the fan missions; and that is what helps make it the best game series ever created.
TTK12G3 on 16/5/2006 at 03:26
I thought I posted here. Memory's going already, dammit.
A family that my relatives visited often during special occasions was an avid gamer. Ever since he got his first job, he has been blowing significant amounts of cash on games and platforms. He had a taste for hard to find games that provoked thought. A few titled that I saw in his library of cardboard boxes were Freddy Parkus(?), Leisure Suit Larry, and Monkey Island(Poor examples, but I forget names). One day, he bought an odd game which required you to walk in shadows. He was going through what I found out years later to be the Training Course in TDP. After playing through Bafford's Manor and reaching the mines, I believe he labeled the game "teh suxx0rs" and tossed it aside. Bear in mind that this was years ago and I am not sure.
In 2000, I recieved a new computer which came bundled with TMA(I recognized it as the game that I watched , Deus Ex, and RF. I played through RF and hated it (loved the glass house though). I watched a friend play DE, die a horrible death, and moved on to beat RF in 10 hours. I later played DE and loved it all the way through. Then it came down to Thief.
I refused to play TMA until I played the first game. I was really anal about such things, and I regret that I did not get "into" Thief sooner. I got TDP around Chistmas. It took me a quarter of a year to get through (on and off, of course) I was pulled in by the atmosphere in TDP. The feeling of a cold, uncaring city with a lone figure making his way through the darkness appealed to me for some reason. Unlike many, I loved the acid-fiend design of Constantine's mansion, and enjoyed exploring the Bonehoard.
(TOT starts hear) I thought that TMA was an awkward step forward, but I absolutely loved the game. After finishing it, I played TG. I enjoyed wandering through familiar halls and rooms and through newer areas as well. When TDS came along, I grabbed it as soon as I could and played through. The interface felt wierd at first, but I learned to manage and accept the change, probably because I had yet to get into FMs. After wrapping up TDS, I began to fool with FMs, playing several at a time. Inefficient, but you have to have your fun.:rolleyes:
Jarkko Ranta on 16/5/2006 at 05:46
TDP's intro is - in Your's Truly's opinion - the BEST "quick-intro" (no dramatical story plan involved) ever, and I hope many got hooked to TDP a little deeper 'cause of it. I did anyway. It really rallies one's mood (God I love those pics of Woodsie Lord, standing in majestetic solitarity)
(The next best intro is in Fallout 'cause of 'Maybe'. Red Alert 2 comes third; you can't watch it without a smile...)
Domarius on 16/5/2006 at 16:17
You gotta admit, one good thing about TDS appearing on XBox was that it showed more people how a REAL game should play.
jermi on 16/5/2006 at 16:29
I will admit nothing of the sort.
A streamlined, consolized, 3rd person underestimation of the audience shows how a real game should play? No.