FireMage on 26/3/2014 at 23:07
I don't remember about the ghost family, but about the dancing zombie, yes! In framed, Throw a scoutting orb over the fence in your left at the beginning of the mission
The thing that I prefered in TDP was that we got some break. You got a mission where you should avoid the guards and stole an object and after, you got a mission with creature and zombie that you can sneak as guards or kill if you want. Each time, the gameplay changed. In TMA, it is too oftenly some mission where you must be stealthy with guards and no break with creature. Trail of Blood is the only one...
But I like the both. Metal age got many original missions that make it very exciting.
(Moreover before newdark, Thief 2 was better to create fun missions than Thief 1, numbers of fun missions speak themself! ^^)
I think that it's good that T2 is not like T1 just because all players can discover in this universe his favorite mission. Plus, T2 show more about the City's society, hierarchy and noblity. T1 told more about the city's tales and main orders. Actually, I mean that they complete each other!
ClashWho on 27/3/2014 at 00:02
Quote Posted by Cigam
There were apparently spiders in the unpatched version of Framed.
Are you being serious with the others? Dancing zombies? Ghost woman? Ghost family?
(
http://www.youtube.com/watch?v=VNa2NyBMeeM)
!!!
I never knew about that, either.
peopleperson on 27/3/2014 at 00:37
Then I wouldn't have liked it that much.
Cigam on 27/3/2014 at 02:15
Ta ClashWho.
Mr.Math on 27/3/2014 at 16:19
Quote Posted by Cigam
Are you being serious with the others? Dancing zombies? Ghost woman? Ghost family?
OK, I double checked the blackmail, there is this undead woman and haunt in the basement. Then there is that special secret in secret. The long passage you can take if you do not want enter through the main gate, in the pitch black darkness, there is hardly accessible private graveyard of Truarts family, where you can put his body into newly digged grave to get some kind of bonus objective.
FireMage on 27/3/2014 at 17:55
In blackmail, they add something else too: An extra-bonus-secret.
Yes, this secret is not shown in the score screen (I mean if you find it plus the "official secrets" you will get something like 7/6 secrets discovered ) to get it, just clean the alcohol that Benny dropped on the carpet...
Captain Spandex on 28/3/2014 at 12:17
The Dark Project is great, but Thief II got the formula right.
A few little spooky moments here and there are great (Gervasius' Library, the crypts beneath the Mechanist Seminary, the graveyard in Tracing the Courier) but in TDP, they were just far too overpopulated. They lost their intended impact. You were practically tripping over zombies in the Bonehoard, so it ceased to be tense and degenerated into a chore.
By the time you return to the cathedral, you've had so many zombies thrown at you, they had to throw in Hammer Haunts and Ghosts just to keep the player interested. It's effective, but it's also a bit of an implicit admission from the designers that they went overboard with the zombies.
The supernatural bits are far more effective in Thief II, as well. Just because they're used more sparingly. When you get to the end of Tracing the Courier, you're really excited to see more of Pagan Territory. Every time I get to Gervasiu's Library, there's a tangible feeling of dread.
That's really the core philosophical problem they fixed on Thief II: Supernatural / Horror Elements are the icing on the cake. Not the cake itself. Theft and infiltration is the cake. And should be, in a game called 'Thief'. The Dark Project got that in reverse, at times. Frosting is great, but it's so rich, you get sick of it really quick.
Petike the Taffer on 1/4/2014 at 08:55
Frankly, I think the series would have been worse off if they had chosen to keep TDP levels of monsters and supernatural elements. TMA is still a very good and very creepy game, even if they slightly overdid it with the industrial vibe in a few places.
Quote Posted by ClashWho
Probably my favorite secret of all the games.
Never found this one ! :eek: I'll have to check when I'll get to that mission in TMA again. :cool:
twhalen2600 on 4/4/2014 at 17:04
I agree most with FireMage. It's difficult to compare TDP and TMA on a thematic level because they go for such different moods. A dedicated undead level wouldn't have worked in Thief II (or it would have been hard to work in, and probably would have hampered the overall mood). The occasional run-in with a haunted section (crypt in the seminary, library in Gervasius' house) worked better for TMA, adding to the feeling that the City has changed and become more technologically enlightened. The minor haunted elements, especially the haunts in the seminary, are like remnants of the City's past. The part of the briefing video for the seminary where Garrett says "I'd rather not tread where the dead walk" gets at this feeling too. Garrett, the City, and the developers had their fill of undead in TDP, and it's a new era.
Personally, I can't choose a favorite. I have TDP and TMA days. There's a part of me that loves the haunted/monster missions of TDP and part of me that loves the 'real-world' missions of TMA. It depends on what mood I'm in. :)
As an additional note, the reason T2X was able to work in haunted missions in a metal age setting is because its story, like TDP's, was focused on one small personal story going on in the City. TMA's story was more like the City's story, and, as the City was all about technology and progress, magic/undead stuff wouldn't have flowed as well.