What, in your honest opinion, is THE most advanced first-person game for its time? - by DentonSHODAN
Briareos H on 18/4/2010 at 18:53
Why Damocles and not Mercenary or Mercenary III?
Matthew on 18/4/2010 at 19:55
Damocles was the first one I personally saw so I'm biased. :p
Queue on 18/4/2010 at 20:22
For it's time, Phantasmagoria. Considering that this thing came out in 1995, was cinematic in scope and appearance; was full of scares, puzzles, nudity, and an immersive story over simply tasks; and really exploited the use of a mouse in creating a simplistic game controller (move the mouse and click) over keyboard input.
Al_B on 18/4/2010 at 21:31
Quote Posted by Briareos H
Why Damocles and not Mercenary or Mercenary III?
The nice thing about threads like this is that they remind you of things you'd forgotten aobut. Mercenary was very impressive at the time and opening the wrong door on the orbital space station and falling to ground was the first game I remember giving me a real sense of vertigo.
SubJeff on 18/4/2010 at 23:10
The question is convoluted and nonsense.
demagogue on 19/4/2010 at 15:06
Until Jason M posted, I was wondering why people weren't mentioning flight and car sims. I believe the first FP-3D game that struck me was Stunts, 1990. On my C64 I played Project Stealth Fighter a lot, and Mercenary, and both of those offered the first credible 3D "world" I remember ... though I remember a PC flight simulator (MS FS?) at the time maybe looking better. Descent caught my attention at the time, too.
Edit: If we expand the field a little, and this is cheating a little... As for the first real time I was awe-struck, it was the movie Project X... The military flight sim in that movie (in retrospect, probably pre-animated, but anyway it shows the rendering tech was there); wiki says 1987. I remember thinking, my god if PC games are ever that great looking in my lifetime, it'll be a happy life. And now they are. And it is.
heretic on 19/4/2010 at 17:20
Another mention for Unreal, for obvious reasons. It's been 12 or so years since and I can still distinctly remember how awestruck I was with it at the time.
-The colored lighting, open vistas, detailed textures and terrific soundtrack/sound effects are things I may take for granted now, but I certainly didn't back then.
dur4nd4l on 19/4/2010 at 18:13
Marathon (The whole trilogy really):eek:. Secondary fire for every weapon, narrative storytelling, innovative puzzles, actual liquids, vacuums (most games still don't do vacuums right), gravity, recoil, and how can I forget: it's the first game to implement and actual aiming scheme, requiring you to use the mouse... Which every other FPS has done since.
I think I forgot to mention the advanced AI. One of the first FPSs to use advanced AI to increase difficulty instead of large swarms.
Dear PC gamers: please don't hit me.
Sulphur on 19/4/2010 at 18:43
Unfortunately, not quite. Secondary fire isn't exactly an innovation, narrative storytelling wasn't new to gaming even back then - and Ultima Underworld featured mouse aiming. Along with liquids and puzzles and shit, about two years prior to Marathon.
Which leaves vacuums. And AI, I guess. Haven't played any Marathon games in yonks.
june gloom on 19/4/2010 at 19:59
Marathon is just a gay version of System Shock anyway.