What is "consolisation" and why does it exist? Or Simulated Skill v Player Skill - by SubJeff
242 on 8/2/2011 at 11:35
Quote Posted by Koki
and the TV's pitiful resolution forces them to make everything huge.
WHAT?
You surely know about HD ready and full HD TVs , don't you?
I mean they don't make standard definition TVs for like 5 years already.
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Analog stick sucks balls for precise movement
When it comes to pecise pointing yes, when it comes to variable speed of movement it rules.
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Gaming culture... consoles are the fast food of gaming.
What are you talking about, buy yourself a current gen console already and then compare. In terms of difficulty an average console game seems harder to me than average PC game (generally more oriented on hardcore players than PC games), and in terms of length they are the same, though console games more often than not offer various additional unlockables for New Game+ that add to replayability.
Koki on 8/2/2011 at 11:44
Quote Posted by 242
You surely know about HD ready and full HD TVs , don't you?
You surely know that HD is 1280×720, which is way below average by PC standards, don't you? And PCs use screens which are much smaller, which makes the pixels much smaller.
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When it comes to pecise pointing yes, when it comes to variable speed of movement it rules.
Yeah, too bad precise pointing > variable speed 99% of the time.
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What are you talking about, buy yourself a current gen console already and then compare.
I wasted enough money on the PS2.
242 on 8/2/2011 at 11:54
Quote Posted by Koki
You surely know that HD is 1280×720, which is way below average by PC standards, don't you? And PCs use screens which are much smaller, which makes the pixels much smaller.
I tell you 720p even from 4 feet on 32" looks f@cking good in games. And bigger screen compared to PC monitor
really makes a difference.
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Yeah, too bad precise pointing > variable speed 99% of the time.
Man, only in FPS
shooters which are minority on consoles, + certain fine trick called auto targetting when done properly (see Killzone 2 f.e.) makes it feel almost like you're playing with a mouse.
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I wasted enough money on the PS2.
Too bad you didn't enjoy many great games on the console.
Koki on 8/2/2011 at 13:16
Quote Posted by 242
I tell you 720p even from 4 feet on 32" looks f@cking good in games. And bigger screen compared to PC monitor
really makes a difference.
Yeah, the difference being intelligible text, for example.
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Man, only in FPS
shooters which are minority on consoles
Only type of game requiring precise controls on the consoles is FPS?
Eldron on 8/2/2011 at 14:08
Quote Posted by Koki
Yeah, the difference being intelligible text, for example.
Only type of game requiring precise controls on the consoles is FPS?
Often the genres that were mouse-heavy when making their trip from pc to consoles, but often these crutches are put in place so that the games are fun to play and the focus can be put on the other parts of the game.
Not all shooters are about precision, and most often positioning and tactics, especially in multi-player shooters will have a much more heavy weight on how skillful you will be.
The main question anyone should ask themselves when playing a game is "Was this fun?"
When the size of text can ruin a game for you, then there's something really wrong.
Koki on 8/2/2011 at 15:39
Quote Posted by Eldron
Not all shooters are about precision
Well not on consoles, certainly. Who needs precision when you got autoaim? But that's kind of the point, isn't it.
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When the size of text can ruin a game for you, then there's something really wrong.
How about turning a grid inventory into a scrollable list? Is that enough
june gloom on 8/2/2011 at 18:27
How about you shut up? Every post of yours lately is poison, stop it.
Eldron on 8/2/2011 at 19:07
Quote Posted by Koki
Well not on consoles, certainly. Who needs precision when you got autoaim? But that's kind of the point, isn't it.
And on pc, unless you're playing quake which is a game about reflexes and precision, most others are about map-awareness and tactical approaches, even in simpleminded shooters like the cod series.
Quote Posted by Koki
How about turning a grid inventory into a scrollable list? Is that enough
Same data, displayed differently.
If you're referring to morrowind->oblivion, then you should know that morrowind used a scrolling resizeable iconlist, not so much grid even if it gave you that impression, you couldn't decide where to put any item.
Koki on 8/2/2011 at 20:07
Quote Posted by Eldron
And on pc, unless you're playing quake which is a game about reflexes and precision, most others are about map-awareness and tactical approaches, even in simpleminded shooters like the cod series.
Well, all I can really say here is "No."
SPOILER: [spoiler]In any real-time game where you control your character directly precision and reflexes will play a significant role[/spoiler]
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Same data, displayed differently.
Just like books and movies.
Sulphur on 8/2/2011 at 20:43
Quote Posted by Subjective Effect
It's an important factor, yes. "I win" buttons will have existed on other platforms of course, and that creates a specific type of gaming ethos. It's enhanced in consoles because whereas on PC/Amiga/whatever developers had the choice with console controllers they didn't. So more games on console will have had those types of features. To say it's exclusively because of console controllers is misleading though because it's perfectly possible to do the same elsewhere and it happens.
All I'm saying is that what you're saying doesn't translate to that. Your reasoning for the 'ethos' being different is centred quite completely around the controller in that quote. I don't see any other reasons mentioned there.
Also, if one is to illustrate their point, one usually uses specific examples for this purpose. You say that earlier in the history of consoles - 'early D-Pad controllers', the NES era, to be exact - the controller's inability to allow more skill-oriented actions caused console games to gravitate towards simulating complex actions with simple button presses instead hence causing an 'I win button' effect.
Now I can't for the life of me think of actual comparable examples of games that exhibit this 'I win' button phenomenon from the NES time period. I can think of ways that PCs were ahead technically at the time - like Elite for example, which the poor NES couldn't ever hope to cope with technically let alone at a controller level - but I can't think of games that specifically moved player skill towards the automated button press side of the spectrum.
I'll agree that the design of the controller made for vastly different games on the consoles vs. what PC devs were coming up with back in the day, regardless of the fact that both had umpteen platformers and arcade games in common. That's dead obvious. Apart from that, do you have specific examples of this 'I win button' effect on the NES?