Renault on 29/12/2017 at 18:49
JarlFrank touched on it, but I can't stand it when missions start you out with little to none of the standard equipment. Garrett should always have both lockpicks, sword, blackjack, compass, and a few arrows. Any explanation like "I wanted to travel light" or "Didn't want to look suspicious" are kind of lame. Garrett is a professional thief, he's not going to show up for a job unprepared.
The only scenario you could justify starting with no equipment would be something like Escape where Garrett has been captured or Trail of Blood where he doesn't return home before starting a new mission.
zajazd on 29/12/2017 at 19:56
Generally it is getting hopelessly stuck searching for a key or item - life is too short for that shiz
downwinder on 29/12/2017 at 23:51
i happen to like to have to find equipment in start of mission,adds one layer of game play,if you already had weapons,there would be no use for a weapon shop
jiansonz on 30/12/2017 at 00:09
Missions that end before you have done all the loothunting you want to do. I want a non-misunderstandable 'Go there / Do this' to end the mission. An objective to get back to the start position works fine for me IF the target area is small and there is no easily missed loot there.
downwinder on 30/12/2017 at 05:02
^or better yet a mission that end as soon as you complete last objective and it has no exit point at all :P
when you walk in a room and the light is so low you have to crouch to pass it lol
has this happen to you=you pull out blackjack and see a guard sleeping in bed,you run to jump on bed as in thief 2 they don't alert when you land on bed,then knock out guard,just to hit head on lamp in room ,forcing your jump to make you land direct in front of the bed on floor waking guard up /reload lol
pavlovscat on 30/12/2017 at 19:00
places that look nice & dark but leave your gem lit
Zaratul on 30/12/2017 at 19:55
Mandatory ghosting,definetly not want this in fan missions.
uncadonego on 1/1/2018 at 07:59
Quote Posted by supermikhail
Friendly NPCs, if they can be called that. Both because you don't know when their scripting is going to break and unleash a mission-wide riot, and because they usually appear much more lifeless than enemies (obviously, due to most of their responses, those being hostile, disabled).
Usually if NPC's are neutral, they won't freak unless you threaten them.
R Soul on 1/1/2018 at 11:49
If they have a purse or key, or anything else to steal, and they see you, you have to give them time to forget about you before you can take it. They may have decided you're no threat to them, but you still look suspicious so they'll be on guard for a minute or two.
Kurhhan on 1/1/2018 at 13:03
Nearly one guard per room, vanilla resources and old style architecture (boring like hell already).