intruder on 1/1/2018 at 16:10
Could you elaborate what you mean by "old style architecture"? Are you talking about almost empty rooms that consist of nothing but one airbrush without any further details (beams, pillars, windowsills, etc.)?
icy7rider7 on 2/1/2018 at 11:13
i have watched, read the files, etc ...
almost all of the fan missions keeps saying "not copied from Original thief Missions"
I have played Thief 1, Gold, and 2 ...
I have seen most exact maps, settings and mission goals, but adjusted for their own missions ...
"Not Copied from Original Thief missions" was spoken
allowed to do that?
Unna Oertdottir on 2/1/2018 at 12:13
Quote Posted by icy7rider7
almost all of the fan missions keeps saying "not copied from Original thief Missions"
What are you talking about? Quote it if you can find this anywhere.
Yandros on 2/1/2018 at 14:07
I think he's referring to the boilerplate disclaimer in most FM readme files which say it was not made or distributed by Looking Glass or Eidos. That's not the same thing of course as being copied from an original mission, although a number of FMs do that and there is nothing wrong with that either.
Renault on 2/1/2018 at 14:21
That said, how does it relate to the topic at hand? Is he saying the disclaimer is something that bothers him? And why is he asking "allowed to do that?"
Unna Oertdottir on 2/1/2018 at 14:28
Quote Posted by Yandros
I think he's referring to the boilerplate disclaimer in most FM readme files which say it was not made or distributed by Looking Glass or Eidos.
This is the disclaimer every FM author has to set in the readme. It's a rule to write it down or paste it, but it has nothing to do with the FM.
Shadowcat on 3/1/2018 at 01:04
Quote Posted by Brethren
That said, how does it relate to the topic at hand? Is he saying the disclaimer is something that bothers him? And why is he asking "allowed to do that?"
I think icy7rider7 is suggesting that some fan missions do in fact copy elements from the original Thief missions (but suggest otherwise on account of the disclaimer), and is either wondering whether they are allowed to make such a claim if it is not strictly true, or else is wondering whether copying such elements is allowed in the first place. I suppose the real question being asked is "what does (or should) that disclaimer actually mean?" (which I suspect was established ~19 years ago?).
Yandros on 3/1/2018 at 03:12
The disclaimer means that the FM is not created by or a product of Eidos or LGS. It doesn't say it is not a derivative of an original mission, which is perfectly legal to do. The two things don't contradict one another. The only thing that would be such is if you released an unmodified OM as a FM and included the disclaimer.
gamophyte on 3/1/2018 at 16:28
I'm pretty forgiving for most fan mission but I get completely turned off from big open empty areas. If you look at even the smallest of areas such as outside bafford's, it is still corredor-esque and feels bigger as it winds around. You almost suddenly bump into the area with the guards. Couple these tight places with shadow and you can put a large mount of patrols and there will be a feelling of progression, hopping from shadow to shadow. Along the way you might discover a better way if you need to backtrack. The gameplay can be within just feet of eachother, even if the city is sprawling.
If there is a big area it should be inundated with extruding out bits of artitecture to make it interesting. I'm a fan of peppering objects, even if OM objects. There is so much resources for objects, why not.
Judith on 3/1/2018 at 19:31
— Unfrobable doors with handles, especially those with handle turned down, as if they were unlocked. It's rookie mapper mistake or maybe just plain trolling, as I saw veterans with huge campaigns under their belts doing this as well.
— Long, poorly written readables that leave little to player's imagination.