piesel on 4/1/2018 at 14:16
Usually i don't like when you open a secret cache (panels, paintings, etc) but you can't close it back.
EnYB0La on 4/1/2018 at 16:56
I hate when a room has no light switch and it is not possible to switch on/off the light from a lamp. Also, I don't like when there are lighted torches in places like ancient temples, caves, when, they are supposedly abandoned since a looooong time.
supermikhail on 4/1/2018 at 19:57
I'm sorry to drag this up again, but is there any reason to have un-openable doors, beyond engine limitations? I mean, if there's no real door there, can't it just be a wall? Or whatever.
skacky on 4/1/2018 at 20:01
The simple reason is that non-openable doors make the world seem bigger than it really is.
I also use handle-less doors to signify that a door is just decor and not a real door. A good way to communicate the fact that a particular unfrobbable door is a door that can actually be operated with a switch is to simply carve a small window or opening close to it revealing a room beyond; it's even better if you put some pickable item in plain view as well, such as loot, so players know that there is a way beyond that door and it's not just decoration.
supermikhail on 4/1/2018 at 21:11
I don't know. I suppose, it depends on the person, but for me fake doors are in general kind of immersion-breaking. I mean, a rather tertiary factor, but still. And you're not going to fool me with the size of the world if I don't believe in its authenticity.
gamophyte on 4/1/2018 at 21:34
I plan on making the door unfrobble so you know right away it would work but there is a reason why you can't go in there. Also if you sneak there, there may be a nice touch there that you can interact with. Can be loot or story supporting objects ie a water pump that shoots out black sludge near the front door. A readble later might talk about how this came to be, when also talks about what's going on in the city over all. If there is a out of reach door, it will look good like the "false" windows do, but it may be just a texture, not a awful flat (as in low quality) texture. Yay I can has good looking doors so long as it's plotted out well.
skacky on 4/1/2018 at 22:06
Quote Posted by supermikhail
I don't know. I suppose, it depends on the person, but for me fake doors are in general kind of immersion-breaking. I mean, a rather tertiary factor, but still. And you're not going to fool me with the size of the world if I don't believe in its authenticity.
That's exactly the same thing with windows.
Renault on 4/1/2018 at 22:38
It's not necessarily just size of the world, but also for realism. If you climb into a bedroom from the outside, and there's no door in the room, it's kind of a glaring thing. You wonder how people normally access the area.
downwinder on 4/1/2018 at 23:53
i guess people like my board topic :P
Soccorro on 5/1/2018 at 09:48
I hate it when you have a loot goal and find the exit but cannot go back to look for a sufficient amount of da lewtz because the way back is BLOCKED! IT IS BLOCKED!!! Looking at you lost crusade and death's turbid veil!!!