vfig on 22/5/2020 at 09:03
Rugs that are just thrown on the floor at weird angles. Like really, who does that?
Azaran on 22/5/2020 at 18:59
Large, purposeless rooms, with nothing of use.
Ironically, these are more realistic, as such occurs in real life, but they're quite boring and frustrating.
Corsair on 25/5/2020 at 23:50
If the whole mission is a key hunt. It makes sense if an important door or 2 require a key and there's a readable explaining why. For example, if there was a door installed with a new "unpickable" lock. BUT, it doesn't make sense to need a key to gain access to each room. Especially with a set of lock picks in your inventory. You are playing as a master thief after all. I guess another exception would be if the story notes that you are not playing as Garrett, but as someone that would not be as handy with lock picks. A novice thief I guess, but even then you should carefully choose just how many doors can be picked vs. needing a key. Lockpicking should be the more common approach.
In that same vein as already mentioned, the timing for how long a lock takes to get picked needs to be considered. Well lit, frequently patrolled areas should take longer while less populated or darker locations should be short.
Anfortas on 27/5/2020 at 12:33
I would not really call it a pet peeve, it's just something that always grabs my attention when it appears in games, images or cartoons:
If a crescent moon is placed in an astronomically impossible place. I am not talking that it is placed in some constellation it can never appear in. I am talking about nightskies, where a thin crescent moon is high up in the sky or a waning crescent that is about to set. Both events would require the sun to be in close apparent proximity, meaning that a moon with crescent appearance is impossible to appear at those places during night time.
<Username> on 8/8/2020 at 09:35
Naming characters after former Looking Glass personnel or fan missions authors. Nothing takes me out of a mission like reading about how King Pearsall II the Bearded was slain by Lord Stellmach, the legend of the Sperrylians that built a great temple, or the exploits of the supposedly famous Brother Apache. It is not clever.
ticky on 8/8/2020 at 14:22
The Big Quiet is what I especially do not like.
The whole Thief universe and its unique atmosphere (which I can't get tired of) is heavily built upon/ heavily relies on ambient sound design and effects. I hate it when you are in a fan mission, and there are places where you LITERALLY cannot hear any music or effect - not even a cricket, or some light wind. It's annoying. At least there should be a slight sound of draft/pipelines/nearby device etc. everywhere.
LadyVictoria on 8/8/2020 at 20:31
Quote Posted by PinkDot
That would do as well, I suppose.
A few from me:
- Dead, rotten bodies lying all over the place, in sight of living people, who just could not care less for yet another corpse they need to step over on their daily walk. (I'm talking about corpses placed by mission author - not player)
- Dead bodies storytelling. Corpse/skeleton as an exploration reward - with valuables lying around and a diary filled in up to the last moments before their death. Not a terrible idea as such - just overused.
- Wooden textures with incorrect grain direction.
- AI in places inaccessible for them (like in a tower accessible via ladder, which they can't use)
-
neutral AIs, who lets you steal their belongings - looking at you, when you're robbing their house/shop- missions, which take lifetime to complete, cause they have entire game world packed into them - all factions, all environments, all monsters etc...
This has me laughing! :laff:
I guess a minor pet peeve of mine is in mansion FMs when there is light but no light switches to be found anywhere. I understand this is probably to make the level harder, but I just wonder how do the people sleep or deal with lights constantly being on throughout the day? (Joking of coarse :joke:). Another minor pet peeve is when there are stores or even apartments in levels but no bathroom in sight. Sometimes there will be a little house or apartment with no kitchen and no bathroom. I like it when people pay attention to detail and add these sorts of elements to levels. Of coarse it's only a game, but when these details are added it makes me feel like I'm more in the game. :cheeky:
Psych0sis on 8/8/2020 at 22:14
Quote Posted by ticky
The Big Quiet is what I especially do not like.
The whole Thief universe and its unique atmosphere (which I can't get tired of) is heavily built upon/ heavily relies on ambient sound design and effects. I hate it when you are in a fan mission, and there are places where you LITERALLY cannot hear any music or effect - not even a cricket, or some light wind. It's annoying. At least there should be a slight sound of draft/pipelines/nearby device etc. everywhere.
This times a thousand. You hit the nail right on the head ticky!
A.Stahl on 9/8/2020 at 06:32
Quote Posted by LadyVictoria
no kitchen and no bathroom.
Bathroom? Haven't you ever saw a house or apartment without a toilet/bathroom? They built those until the early XX century. Those facilities were outside. And the City isn't the comfiest place ever :)
Esme on 11/8/2020 at 13:38
Re kitchens, inside loos & bathrooms @LadyVictoria & @A.Stahl
I'm 62, until I was 7ish I lived in a house without a bathroom or inside toilet, not sure of the period but I'd say it was a Victorian terraced slum built around 1900.
We had a tin bath we'd put in front of the fire & laboriously fill with hot water, then we'd take turns before the water went cold, I still have privacy issues because of that, dad always went first & used to shave while he was in it, so we'd itch when we got out, I hated bath night.
The kitchen was a converted from a scullery or wash house it had a beaten earth floor with flagstones laid on top, a sink & a big copper tub with a lid for washing clothes in I don't remember it ever being used but you were supposed to light a fire under it to heat the water. We had a big black lead range which was used for cooking until the electricity was installed then we had an electric cooker in the scullery, my sister was in charge of making sure there was a pot of hot water on the cooker for when dad came home so he could have a wash
Toilet was an overhead flush type in an outhouse, and was bloody freezing in winter, often froze solid and the pipes burst quite regularly so in winter we'd keep a pan of water on the range so we could flush the loo
We had electric light but it had been retrofitted so you could see the wiring nailed to the ceiling & they missed the stairs, which were totally enclosed & had no handrails, they were pitch black at night, yes I fell down them a few times.
I was the last of 5 children, and when it was really cold, us kids would be put in the parents bed, girls included & all the overcoats thrown on top of us, we used to fight for a sleeve so you could put your arm in it, mum & dad slept in chairs in front of the fire.
So these things didn't happen that long ago I'm talking about the mid 60's here, I know, it sounds a bit like the 4 Yorkshiremen sketch, trust me I knew people who were worse off than us.
Of course Thief is a different universe but even so I wouldn't expect any but the very rich to have luxuries like electricity, indoor loos or cooking facilities that aren't also the main heat source for the house.