Purgator on 11/8/2020 at 22:36
Indeed, outside conveniences would have been common in Medieval times. The very wealthy, who could afford to reside in lavish castles, would have access to a Garderobe. This was a tiny room overhanging the moat, where one could "busteth a dookie" in relative comfort. Commoners would have to make do with privies/latrines and cesspits.
Fun Fact 1: In Tudor England, "Gong Farmer" was the term used for those whose chosen career it was to empty these foul pits, and dispose of the malodorous contents far from the towns and cities.
Fun Fact 2: "Your Dad's a Gong Farmer", was a common schoolboy insult in Tudor England.
Then there were the Chamber pots. These were most useful if you had to answer the call of nature on a cold, dark Winter's night. The contents of this apparatus would then be swiftly disposed of upon the morn', usually through the chamber window and onto the street below.
Fun Fact 3: In Medieval Scotland the emptying of these chamber pots would be accompanied by the phrase "Prenez garde a l'eau" (beware of the water), which became "Gardyloo" over time, and finally "Loo", which we all know is where the Queen spends her pennies. As to why Medieval Scots would feel the need to practice their French whilst tipping their p*ss pots out the window is anyone's guess.
"Keep edgy fur mah jobby" would have made much more sense!
Azaran on 29/12/2020 at 00:51
Something else I can't stand. Tiny, needlessly cramped rooms, with furniture you practically can't walk around, and doors that open into each other. I've seen this in way too many missions.
Kerrle on 29/12/2020 at 04:33
Overly long lockpicking, especially when there's no guard or other pressure nearby so it's just pointlessly wasting time.
Aged Raver on 29/12/2020 at 15:25
Interesting thread downwinder. I agree with just about everything. “Those sofas and chairs from the 1970's”. Fortuni you're talking about the only modern thing I have in the house. :D But you're right. The springs have gone. Still, we don't have a tin bath anymore and I identify with most of what Esme says. I hadn't heard the word scullery for many a year. You had me reminiscing. :idea: Cue the 4 Yorkshiremen sketch, “ 'lectric light! We used to dream of having 'lectric light”. Truly in the late 1940's we just had candles. Fascinating info about conveniences, Purgator, which I didn't know but we did have chamber pots, tin and ceramic, and an outside toilet. As a small boy I didn't like going there in the evening in Winter because there was no light and you couldn't be sure there wasn't a monster lurking in the shadows!
Anyway, apart from often getting stuck in Thief places where I have no right to be, my main gripe is trivial. If I can believe I'm in the late Middle Ages with gas, electricity and elevators why do FM buildings often bother me? Leaving aside the house of the Trickster, sometimes I think ”Has the author never been inside a house?”
Building Impracticalities, e.g.
Ceilings covered in floor tiles, or super-large floor boards.
Worse still, a ceiling made of bricks or flagstones. Do they stay up by magic?
Inside doors fitted with an outside door-knocker & a letter box. :confused: Often on both sides of door.
Loads of things about windows, rooftops, chimney stacks.
But I know the problem is mine and I put it down to spending the last few years renovating an old house, from chimney pots to ground, so I have a bit of an idea about things.
And I don't mind ... because authors do something I can't do and they have to consider the plot, game play, sound, technical issues, beta testers, perhaps time constraints. Who cares how all that furniture got into the attic when the access hatch is so small? It's a game. So thank you. :D God bless them everyone!
<Username> on 29/12/2020 at 20:21
No version numbers in mission info files. It is rather disappointing missions are still being released and later updated without any information in the info file of their archive on which version you actually downloaded. This is problematic because it may not be possible to tell a broken v1 apart from a fixed v2.
I just downloaded yet another mission, released in 2020, where the author did not bother to include information about versions in the update.
This really should be basic release practice.
Bikerdude on 30/12/2020 at 13:24
Geometry bugs and bad mantling.
Arrowgrab on 4/1/2021 at 21:31
I greatly dislike it when when loot items (or, for that matter, any sort of items) are hidden in an illogical place just to make them hard to find. One specific example I can think of in an otherwise great FM was a round ornamental window, the sort that cannot be opened, placed maybe some 10 meters up from the floor, and there was a ring sitting in its round windowsill. how did it get there? Who put it there? Why did they put it there? How did they get up there without a rope arrow (it was in a mansion with no logical reason for the household to have any rope arrows)?
cavador_8 on 6/1/2021 at 15:58
Taking away my blackjack, a "do not alert anyone" objective, and forcing me to ghost are really the only things that immediately turn me off from playing a mission. And of course a poor frame rate.
zappenduster on 7/1/2021 at 17:11
Finding a scouting orb somewhere in the map. Isn't that an item that the Hammerites manufactured exclusively for Garrett? Why should a guard or a servant store it somewhere, they couldn't use it since they don't have an artificial eye ... :tsktsk:
nicked on 7/1/2021 at 21:33
They're not exclusive to Garrett. Scouting orbs are all over the place in the original game too, and available to purchase in the store - I always thought they probably had some other purpose and Garrett was just hijacking them for his own ends.