Kircaldy on 11/5/2009 at 16:50
I suggest the devs take a long, haaaard look at the environment, graphics and open gameplay of assassins creed (but disregard the linear and repetitive minigames which were utter shit). I sulked a bit playing that game, seeing what it could have been if remade as a Thief-game. Maybe they can do a hit n run on ubisoft montreal, steal some tech and personnel? ;)
Combining an open city as seen in assassins creed, where some missions take place, with separate missions in other places, such as mansions, crypts, cathedrals, banks etc in areas/locations accessible from this open city.
Otherwise I'd like big, non-linear levels where you get to explore a lot of everyday people's houses and lives while on your way to the target. Of course LOTP is the ultimate example of this. Lots of quirky side stories, extra objectives, interesting notes to read, strange corners to explore, etc. The most enjoyable things in games are often side events which you can explore on a whim. Oblivion (playing as a thief character of course) is a another perfect example of this. I've never actually finished the main story in that game, after 3 years of playing. The side quests, exploring and crypt-raiding kept me going, creating far more atmosphere than a main storyline ever could.
Also:
Churches! Big bloody Cathedrals! With Crypts! There can never be enough of those!
A big library or another "official" building (museum, bank, city hall etc), maybe competing with another thief for information?
Sound, sound sound! Oh my, this will be the hard part. Just make it good. And subtle... Especially the music.
As for architecture? Take T2, add a slight dash of the T3 city streets, keep the steampunk and add a BIG f-ing sliver of the alhambra. Thats right, get some islamic stuff in there. Mix thourougly. Let it swell to gigantic proportions. Add fog and darkness. Serve!
242 on 11/5/2009 at 17:03
Quote Posted by Kircaldy
I suggest the devs take a long, haaaard look at the environment, graphics and open gameplay of assassins creed (but disregard the linear and repetitive minigames which were utter shit).
I suggest they don't do that, Assassin's Creed is an example of poor, dumbed down game design.
Child Of Karras on 11/5/2009 at 17:07
I want missions designed by Sliptip and Nameless Voice. xD
Kircaldy on 11/5/2009 at 18:00
Quote Posted by 242
I suggest they don't do that, Assassin's Creed is an example of poor, dumbed down game design.
Generally, yes. But the cityscapes, building architecture, animations and graphics were marvelous.
The Magpie on 14/5/2009 at 15:19
from earlier in this thrad:
Quote Posted by Herr_Garrett
A brothel. Let's see Garrett spending his free time.
Quote Posted by Bulgarian_Taffer
Oh, this will be a bad idea. What about all these kids playing Thief?
Quote Posted by Herr_Garrett
I don't know how it is elsewhere, but movies and games with sex-scenes in Hungary get the 12+ rating, which, I seem to recall, was the rating of all Thief games. Might be I'm wrong.
Yup, you're wrong. Cut'n'paste from Wikipedia:
T1/G
Rating(s) ESRB: M
USK: 16+
OFLC: M15+
T2
ELSPA: 15+
ESRB: Mature
OFLC: MA15+
PEGI: 12+
T3
ESRB: M (Mature)
USK: 12+
PEGI: 12+
ESRB: Mature seems to equal 17+.
Hungary sounds fun, though. :p Still, I'm not sure about visiting those City brothels, myself.
In fact, I'm not sure what kind of missions I would like to see in Thief 4 at all. Scariness, sure. Exploring new territory, yup.
But most of all, Bulgarian_Taffer, I'd like the game themes to have reached a certain maturity. The actual amount of blood/violence/language/sex/drugs/black metal present in a game, and how much of that is deemed unfitting for children, is staggeringly irrelevant. The
themes are what's important. And some of the themes of Thief are really really not meant for children.
I propose that you're adressing the wrong problem entirely when you raise the question "What about all those kids playing Thief". IMO those kids should be playing Thief together with a responsible adult, or not at all.
--
Larris
5tephe on 15/5/2009 at 07:46
All of these sound really good!
Personally, though: I need a mission like The Bonehoard.
A classic D&D solo adventure for a Thief. A Huge, Sprawling, Challenging, Puzzle-solving, Trap Riddled, Monster Infested nightmare of a mission that ONLY a Thief could get through.
Perhaps - picking up on an idea of someone else's - there is even a party of adventurers trying to nab the prise, but our thief character is in there at the same time, and while they have a couple of fighters, a Mage, and a Hammerite Cleric, YOU are the one who will be needed to get the dough.
mothra on 15/5/2009 at 12:16
I'd like more interaction "between" missions. don't turn around the story completely but maybe add little variations to it (even more interesting if coupled with an open sandbox around the missions):
example:
during a mission garrett picks up crucial information about personA in the form of a, say, sealed/signed letter. instead of taking it only with him he could place the letter into the house of personB. In turn the game would somehow take into account that B now takes steps against A or helps A or both try to find you. I don't think this would work out as a permanent mechanic of the game but now and then it would be cool if we could do more stuff than just steal and sell. Not only blackjacking but manipulating as well :)
a few permutations later the story could be focused again into a single main thread so you continue telling the overarching story without multiple endings. I like more endings in games but with Garrett it should be only one story for one character except they can make all endings plausible. It would not seem right if you could end the game becoming a general, marrying a woman and having 100 servants - that would not be Thief-y
Robbsie on 15/5/2009 at 14:39
Here are the kind of missions I would like to see:
- 2 or 3 standart rob-the-rich-guy mission.
- A creepy, spooky, big mission... Like Down in the Bonehoard, but maybe not the same idea.
- Some involving pagans.
- And a big, sprawling, tough as hell end mission (The end in TDS seemed lame and easy.)
Oh, and Hammerites (God, what fun they are :D)
Dront on 16/5/2009 at 18:03
I'd love to see "outside", "natural" missions - for example, rob somebody's cottage in the City suburb? :D
Maybe some missions in other cities, with architecture that differs from the City's - but is still medieval.
And a bit of creepy and/or otherworld missions, of course. :)
If all this is seen... I think T4 will be the richest one (considering variety of places) of the whole series.