Ixitixl on 1/6/2009 at 18:07
I see a pattern in this thread... time to break it :ebil:
I'd prefer to see MORE undead and fantasy (especially undead) than in TMA or TDS. Something like Thief Gold (TDP's undead/fantasy element did overpower the realistic one a bit too much).
Quote Posted by rainynight65
A well-balanced mix is always best. Don't overdo the mystical element, the undead and monsters.
Well-balanced mix, absolutely - but I'll add: Don't
underdo the mystical element, the undead and monsters either :cheeky:
Jilly The Taffer on 1/6/2009 at 18:09
A mix definately.
The realism comes from the setting. An old and sprawling city, mansions, people, robbery.
The fantasy comes from the factions and creatures. Pagan creatures, Undead, Pagan/Hammerite magic.
Without one of them...we'd be missing out a large part of what makes Thief up.
pavlovscat on 1/6/2009 at 19:02
Yikes, Dia!! You fogged up my screen! :sweat:;)
I would like to see a mix. Different evironments & AI are two of the things that make the OMs so replayable for me. I don't want every level to be the same. That gets boring. I'd like to see a variety of settings, realistic (city, underground, forest) & fantasy.
infinity on 1/6/2009 at 19:47
I don't play video games for realism. I think a good blend of fantasy would be appropriate.
Stath MIA on 1/6/2009 at 23:31
Quote Posted by rainynight65
A well-balanced mix is always best. Don't overdo the mystical element, the undead and monsters.
+1
theBlackman on 2/6/2009 at 06:54
The "mix" in TDP, TGOLD, and TMA is perfect. The Garrett world is NOT OURS. It has its elements of "magic" and "fantasy".
Realistic is for Call of Duty and other such military games. THIEF as originally conceived has a good balance for the world of Garrett.
Your poll has too few, and too restrictive options.
Your question pains me. It speaks to changing the essence of the games, probably to suit you, from what I've read of your posts.
To me the question is another "I don't understand the game as it stands and want major changes".
Dante on 2/6/2009 at 14:09
I find it hard to vote in this poll because I enjoy secondary worlds that appear at face value to be realistic. But as you look deeper, you realize no one is truly what he seems, no place is without skeletons in its closet, and no coincidence is really a coincidence. In the end, the magical elements of the plot and setting -- all subtle, lurking in the background, maybe even slipping under your nose if you aren't paying attention -- tie together for a big reveal. For example, as the game progresses the careful observer can appreciate the Keepers' not-quite-earthly sleight of hand, but then at the finale every little otherworldly incident -- Garrett stumbling across mysterious glyphs, Artemus meshing imperceptibly with the shadows, perhaps a Keeper seeming to be everywhere at once -- explodes into unfathomable badassery.
Cerebration on 2/6/2009 at 14:45
Quote Posted by Jilly The Taffer
A mix definately.
The realism comes from the setting. An old and sprawling city, mansions, people, robbery.
The fantasy comes from the factions and creatures. Pagan creatures, Undead, Pagan/Hammerite magic.
Without one of them...we'd be missing out a large part of what makes Thief up.
I'd agree with this. The best level designs (whether in OMs or FMs) are those that are vaguely realistic, as this means you can use your own initiative to get through a level rather than having to explore at random. If you're dropped into a pure fantasty setting with no other real-life references (best example would be the Maw of Chaos sections) you have to be guided through the level very carefully.
snowcap21 on 2/6/2009 at 14:53
I've voted for the first option. While I agree that some fantastical elements belong to Thief, I think they should be used rarely and not in too many different forms.