Cigam on 4/2/2019 at 18:44
As a horror fan, I loved RTTHC. It is easy to forget now because I have played it so many times, but it was the scariest game mission I could rememmber playing.
Surpassed only by that mission in T3 a couple of years later.
Even T2014's Asylum is pretty creepy. Doesn't match the impact of the other two but still rates high IMO.
lowenz on 4/2/2019 at 21:18
Cradle takes the horror to another level, we ALL know that! :D
Fanatiker on 8/2/2019 at 12:57
The music, the voice acting, all things which have to do with sounds in thief.
I played the ger-version ... so i dont know exacly how good the acting in the eng-Version is.
I think a very important point is, the most of us played this game as a kid - and of course this made the adventure more intensive.
I remenber The Mission with the zombies in the mine was very scary for me.
Horn of Quintus was such a nice Mission, all the time you hear the lovly Horn and all around you are walking zombies ready to eat you.
And then you did it, you stand in front of the horn ... (
https://www.youtube.com/watch?v=u27wbsUojlo)
I love the game.
Targa on 19/2/2019 at 22:22
I think for a lot of us who played Thief when it was first released back in 1998, there were many things that made it stand out. PC games were still in their infancy, and then, as now, most were formulaic. Thief was an altogether different kind of experience. It was the first true stealth game, where the player was meant to completely avoid conflict if at all possible. Everything about it was spot-on as far as setting the mood for immersion, from the voice acting to the sound track to the level design.
The only feeling I can equate with it would be to imagine yourself, right now, being transported to an alien planet with an advanced civilization and wandering around a city there, where you would be in awe of just about everything. You'd come away with an experience and memories that could never be equaled, even if someday mankind met an advanced alien civilization.
Of course it goes without saying that you have to love stealth games to love the Thief series. I could happily sit for 30 minutes or more just watching guard patrol routes in order to figure out the perfect timing to move unseen.
Let's also not forget the power of nostalgia. Literally just about everyone who is an older adult can tell you about the "good old days" when they were growing up, and how things were so much better then. Nostalgia makes people remember the good while forgetting the bad. We look back with fondness, not remembering how frustrating it was that guards could hear you from seemingly a mile away if you took a single step on a marble floor tile. Or the poor "search" mechanic that caused guards to search directly toward your current position, even if you moved away after a guard spotted you.
Lastly, Thief 1 and 2 were genuine masterpieces of game design. How can that not be special to those of us who love it? Not without faults or bugs, of course, but I've yet to find a single game that doesn't have faults. The shame of it is that it seems to me that only us gamers can recognize what made the game so good, while game developers who have continued the series (or made other similar games) have always missed the mark when it came to creating a stealth game as good as this. It's kind of sad too, since all you'd have to do is to take every game mechanic from Thief 2 and create a new game with modern graphics and physics. Continue the story line and the different factions that were present in the original two games.
If I was in charge of development of either Thief 3 or Thief 4, I would not have allowed it to be released without proper rope arrows that could be shot into any wooden surface. Thief 3 developers couldn't even get it to work, and resorted to climbing gloves. Thief 4 gave us contextual rope arrows, which is almost as bad. Thief 3's "flatten" mechanic and Thief 4's "swoop" mechanic both felt like cheats and made the game too easy, and show that the game designers truly didn't understand the appeal of the original two games.
I'll never forget this one time I was sneaking through a Hammerite cathedral and a guard came into the room behind me. He spotted me immediately and shouted an oath while attacking me. As I looked up and to my right from my crouched position, there was this towering hulk of a man swinging his huge sledgehammer right at my head. I actually have a screenshot of that somewhere...
It's been over 20 years now, and I've given up hoping for a true sequel to Thief.
I still have a crush on Viktoria...
Yandros on 20/2/2019 at 16:36
Nice to see you coming around here, Targa. :D
Targa on 20/2/2019 at 17:48
Quote Posted by Yandros
Nice to see you coming around here, Targa. :D
Thanks! Good to see you also. I'm still alive and taffin' about... :D
I get nostalgic too every now and then. Come to check if the boards are still alive, and if anyone's still playing the game.
I just noticed my signature is missing... I better fix that.
Yandros on 20/2/2019 at 20:48
I still go to both sites on occasion! Say, do you have any objection if the rest of your objects are uploaded to the Thief Object Repository?
Your artist page is here: (
http://spirited-tech.com/thief/category/artists/targa/)
Looks like a handful have been uploaded, but there are many more on your two pages that could get added.
DIAMONDVEHICLE on 23/2/2019 at 14:44
For me, the crowning jewel of Thief is the sound. More games should make use of Thief's palette of drone, noise, and other ethereal sounds. Drones and such drawn-out sounds can be a great tool for creating atmosphere, a shame that more games and films don't employ them.
It's great that you see that same approach to sound in many FMs (even if they are re-using original loops), and conventional orchestral scores are few and far between.
There is a channel called immersive simulant on Youtube that does ambient mixes from various games, their Thief I & II ones are pretty good.
One of my favourites (also featured in the Keeper Library from TDS): (
https://www.youtube.com/watch?v=6Z2z4Dz9z6g)
Targa on 24/2/2019 at 06:01
Quote Posted by Yandros
I still go to both sites on occasion! Say, do you have any objection if the rest of your objects are uploaded to the Thief Object Repository?
Your artist page is here: (
http://spirited-tech.com/thief/category/artists/targa/)
Looks like a handful have been uploaded, but there are many more on your two pages that could get added.
I have no objection at all. In fact, the more places they're uploaded to the more likely they are to remain available to FM creators. I'm actually kind of surprised that thiefmissions.com is still up and running and still has my original web pages, so many Thief sites have fallen by the wayside over the years. I just checked Komag's site, The Keep of Metal and Gold, for old time's sake and see that it's vanished, and his Thief 3 site hasn't been updated since 2012.
I'm hoping the younger generation picks up where we leave off. Maybe a few of these kids will become game designers/programmers and some day give us another decent sneaky adventure! :)