sparkle_motion on 12/5/2010 at 15:58
I think it is fair to say that the general consensus is that Thief: Deadly Shadows is the weakest in the series. That isn't to say it isn't good, but what could be improved upon?
What would you like to see fixed?
For me, I would like to see gone to ability to 'cheat look' around walls in 3rd person mode. Defies the point of a sneaker game! (and don't tell me just 'not to do it', that's not the point!)
I would like to see bigger, better maps with a more refined loading systems. Blue fog is really irritating.
I want the SWORD back!
I think gameplay could be smoother. For me (though it could just be me) game play was quite jerky and at times felt heavy.
Bring back to Burrrrriiiiicccckkkkkssssss!
What I would like to keep are levels like 'The Shalebridge Cradle.' But scarier. That would have to come with a medical warning!
Avalon on 12/5/2010 at 22:35
Better movement. Garrett's fully-rendered torso and legs start to become an actual hindrance the more you try to refine your playing techniques. An artificial body that you cannot take full control of should not work against you.
No more "blue tint" to everything. Blue shadows everywhere. Makes the game downright goofy.
A fully realized Thief world like they tried to do would be great, but bigger. They were so worried about "load times" that the City in TDS ended up being only slightly larger than my 1 bedroom apartment.
Swimming. Rope arrows.
I kind of imagine Thief 4 might take a full dip into the 3rd person perspective, though. The first person genre is almost dead now with the exception of the "mindless shooters," and it's only a matter of time before Thief goes the same way.
dbrilliant on 13/5/2010 at 02:14
Quote Posted by Avalon
Better movement. Garrett's fully-rendered torso and legs start to become an actual hindrance the more you try to refine your playing techniques. An artificial body that you cannot take full control of should not work against you.
No more "blue tint" to everything. Blue shadows everywhere. Makes the game downright goofy.
A fully realized Thief world like they tried to do would be great, but bigger. They were so worried about "load times" that the City in TDS ended up being only slightly larger than my 1 bedroom apartment.
Swimming. Rope arrows.
I kind of imagine Thief 4 might take a full dip into the 3rd person perspective, though. The first person genre is almost dead now with the exception of the "mindless shooters," and it's only a matter of time before Thief goes the same way.
Both of you couldn't say it better.... Blue Fog and I want my sword... 2 definites... T3 had too many area to go through and load them.... how irritating...:eww:
sparkle_motion on 13/5/2010 at 08:57
Yes... the third/first person debate is a tricky one. I personally prefer first person, though third person makes it much easier in TDS. Aside from the 'cheat look' around walls I mentioned, it also guides you better with blackjacking (your arm raises when you're the right distance away from an enemy).
I think I consistently switch between the two during gameplay... but I think first person should stay in quality games such as this. Third person is so impersonal. (And annoying in some cases... I refuse to play Dead Space at the moment as I find it so damn annoying).
Also rope arrows is a good one. Climbing gloves really were useless but for the one level where you needed them. Once. Bah.
ASHASSIN on 13/5/2010 at 19:11
Quote Posted by Avalon
They were so worried about "load times" that the City in TDS ended up being only slightly larger than my 1 bedroom apartment.
lol
Thief: DS was a good game. What i did not understand is why they thought they needed to change some of the core ingredients of the first two games....they were pretty much perfect.
.Out with the sword, in with the dagger. It would have been a decent change if the dagger had more power than a cotton bud.
.Better/more responsive movement. Body awareness was cool, but if its to the detriment of gameplay, um....no. Gimme back my floating torso dammit!
.1st/3rd person viewpoint. Stick with 1st person. Or at least make switching viewpoints only possible through some sort of arcane ritual.
.No bloody arrow trails or glinting loot. I think i can tell the difference between a gold bar and an old shoe.
Ta.
Platinumoxicity on 16/5/2010 at 15:06
Quote Posted by ASHASSIN
.Out with the sword, in with the dagger. It would have been a decent change if the dagger had more power than a cotton bud.
When you take out a good weapon and replace it with a bad weapon, that's what you get. You can't have your cake and eat it too.
Avalon on 16/5/2010 at 17:31
The dagger could have been good, it was just pretty poorly implemented. Blocking, or at the very least parrying, would have been neat. But then, carrying a tiny little pin of a dagger when you're robbing people armed to the teeth with swords and maces and wearing mail and plate armor is a little silly - just as silly as lugging around a huge sword. A short sword would be a great compromise.
Beleg Cúthalion on 16/5/2010 at 18:55
I just got a new dagger today and I'd say it's quite possible to parry with it if you're skilled enough (more important, you're having quite a good position for overbinding), but still I'd vote for an ability to take either sword or dagger depending on the mission. Speaking of it, this might be a good idea in general, choosing more equipment and thus losing speed etc. or vice-versa.
And there are no shortswords. :p The only thing I can think of in the late-medieval/early-Renaissance time which Thief is partly based on is a (
http://en.wikipedia.org/wiki/Dussack) Dussack.
Platinumoxicity on 16/5/2010 at 21:28
Quote Posted by Avalon
A short sword would be a great compromise.
Indeed it was. Garrett is smart and he noticed that a short sword is a great compromise, that's why he was always carrying one in T1 and T2. :p
Avalon on 17/5/2010 at 01:07
Really, it's only a "short sword" because it's not a longsword. It's still large and unwieldy.
An idea of the "short sword" I mention would be something akin to the old roman and egyptian blades; about as long as your forearm.