Andarthiel on 2/8/2008 at 02:58
-Pagans, they weren't this cool in T1 and T2. Deadly Shadows made them my favorite faction
-Kurshok and their funny way of speaking
-The awesome graphics and texturing
-Realistic Lighting and Shadows
-3rd Person(which I use all the time)
-The Cradle and the horrors within
-Being able to roam around to steal from innocent bystanders etc.
-The Faction Meter thing,and being able to make allies or enemies.
-Ragdoll physics, they were hilarious
-Lockpick mini-game
-Climbing Gloves for a forced entry or a quick getaway
-The shops and fences.
-Gas bombs
-Wall hugging was nice too
That's ll do for now I think.
BrokenArts on 2/8/2008 at 03:12
Quote Posted by Blue Sky
The OP meant "new to DS", rather than implying that DS is new. The threads about what new features were added to DS which people actually liked!
Thanks for the explanation. I was just being a smart ass.
RavynousHunter on 3/8/2008 at 16:13
Quote Posted by deathshadow
The dagger - a lot of people disliked the dagger, to me it's a more thief-like weapon since you can conceal it better - and it's a play on the old phrase "You can master the sword and armor all you want, but nothin will crimp your style like a dagger in your back". It would be better though if his backstab was not the icepick to the neck (which has low odds of a killing blow) and was the more preferred knife-kill method of sticking it in the right side of the back just below the ribcage at an upward/inward angle.
Actually, the "icepick to the neck" is rather effective, realistically speaking. If you sever the spinal cord between the 3rd and 4th vertebrae, chances of your victim surviving are minimal at best.
New Horizon on 3/8/2008 at 17:56
Quote Posted by deathshadow
The dagger - a lot of people disliked the dagger, to me it's a more thief-like weapon since you can conceal it better
Many disliked it because it changed the established character of Garrett. It gives the impression that he is a petty murderer.
I don't know what kind of sword Garrett used in the original games, but I always assumed it must be a short sword. I've said this before, but the sword in the original games was mainly a defensive weapon. If you really tried...you could kill with it, but not before the AI made a lot of noise....which generally discouraged me from using it. There were consequences, so I learned how to be a better player. The game taught me to be patient.
What irks me about the dagger is that it went against the established ideals of the first two games, and made killing just as easy as knocking someone out. Blackjacking and Dagger kills were pretty much on equal ground in TDS. Replacing the sword with a dagger says to me that those in charge didn't grasp the basic, moral, concept of Thief. Taken at face value the dagger is a stealthy weapon, but it encourages killing. That's one of my many gripes with TDS...too much of it failed to get beyond a very 'basic' understanding of the original games premise. I think that's why it feels so shallow to me. You can kill with arrows in the earlier games, you can kill with the sword, but you better be really good at it...otherwise you face the consequence of the AI making some real noise. I feel there were just enough original key developers missing from TDS, that those who remained really didn't get the full picture....or didn't have enough pull on the team to get the ideas implemented.
If stealth was the issue, it should have been a short sword. Daggers can have an overall length that is anywhere from 10 to 24 inches...and at 24 inches, it would be the same size as a very small short sword.
Beleg Cúthalion on 3/8/2008 at 19:33
I believe you don't want to acknowledge my opinion about these ridiculous short swords. :erg:
Anyway, I think recognizing the dagger as a pure killing weapon is sticking one's neck out as well as recognizing the sword as a defensive weapon. A defensive weapon (would be a shield and) makes no sense for a character who doesn't want to be discovered, left aside that in what I'd narrow Thief's medieval elements down to – namely the late middle ages – the emphasis would be rather on armour than on shields, which would be ruled out either. That's why I think the dagger is more appropriate for a thief, and everyone who has carried a sword and tried to walk down stairs with it will agree.
Kin on 3/8/2008 at 19:40
I like the sword. Makes me feel more comfortable with haunts turning their back to me.
Beleg Cúthalion on 3/8/2008 at 20:09
I never denied that. Some time ago I suggested (and that would be something for the what-new-features thread...etc.) to let the player choose which weapons to take after seeing the briefing. But the consequences should be real and obvious.
Zillameth on 3/8/2008 at 20:48
Do you mean "real" or "realistic"?
Beleg Cúthalion on 3/8/2008 at 20:52
Ah, sorry, realistic. Well, thinking about it, how's force feedback technology coming? :p
Zillameth on 3/8/2008 at 22:01
I asked, because both words make sense. It's one thing when a choice has consequences that are real (that is - player can feel them, and tell what they are, and how they influence their play). Another thing is when those consequences are realistic, that is - representative of reality.
Personally, I'm against worrying about realism too much. If I remember your previous posts correctly, rope arrows are completely unrealistic, and yet, I miss them.