Andarthiel on 31/7/2008 at 01:03
Quote Posted by RavynousHunter
I'd like guards and bystanders to be able to differentiate between unconscious and dead bodies. You'd think they'd be able to notice weather or not their buddies are breathing. Also, I think the whole script-controlled difficulty is a pretty neat idea, especially if it allowed you to easily add your own custom difficulties. That would be awesome! :thumb:
Good idea Hunter. I think if they are unconscious or asleep then they should be able to be woken up by other guards and no alarm will be raised.
sNeaksieGarrett on 31/7/2008 at 05:53
Quote Posted by Chade
You must be taking it too literally. I thought the comparison was obvious. People want to be Garrett because Garrett is cool. What followed was my attempt at explaining why people find Garrett to be so "cool", when on the surface he doesn't really do anything that "extreme".
I got you.
Good point NH and Chade... Alright, you've got me convinced that it's a bad idea... But still, I can't help but think it'd make the game seem more real.
I guess in the quest for realism I don't stop to think how it would effect the game's gameplay. But enough about waking AI right? On to new topics!:D
Quote Posted by New Horizon
as we're attempting to make the guards better at what they already do, rather than simply add more routines that we would have to somehow try and balance against the existing gameplay.
I'm curious as to what things would be done to make the guards "better". :D
Kin on 31/7/2008 at 09:53
Many things from what i have read sounds resonable and can be done in the game. As for waking guards it would be better when they are waking, to run in the police station and alert others or stay there. If they start patroling again it would be not so realistic in my opinion. Garrett then would have to think if he has to lock the body somewhere - drop it in a deep whole or leaving it there.
There are many scenarios actualy with waking AI.
New Horizon on 31/7/2008 at 13:31
Quote Posted by sNeaksieGarrett
I'm curious as to what things would be done to make the guards "better". :D
There is plenty of room to improve what the guards already did in the Thief games. Work within the frame of what has already been created and improve them from there.
Neb on 1/8/2008 at 02:42
I can't say I'd really want any new features. Just a well written story with plenty of intelligently crafted mystery, mythology and characterisation behind it.
malau on 1/8/2008 at 07:46
Some sarcastic references to Dark Mod "toolset" (lol) and its' imminent irrelevence.:cheeky:
After that, just Stephen Russell and the same great voice actors.
Springheel on 1/8/2008 at 22:33
Quote:
Some sarcastic references to Dark Mod "toolset" (lol) and its' imminent irrelevence.
Yes, I'm sure the (currently non-existant) Thief 4 will make pleasing the fans of the original games its primary concern.
RavynousHunter on 2/8/2008 at 02:54
If they know whats good for em, that is! :ebil:
Acorn on 4/8/2008 at 10:45
Quote Posted by Chade
I find it difficult to imagine any substantial changes to the core gameplay which don't take away from me being Garrett. Perhaps my main problem is that I don't really know how to quantify the feeling of "being Garrett".
That is because you are not Garrett... *I* am Garrett. Therefore I only know how that feels. :joke:
What I would like new in Thief 4
1) The AIs need to be more individual. This is 2008, lets see some new coding. They need more random dialogue during open play. The people you steal from in the street should act more differently from each other and should not look so alike.
2) I want to ride horses and be able to enter and exit the city. No teleporting. I wouldn't mind some elements of Assassin's creed with a couple different cities and some villages you have to ride to. Guards guarding the entrance to towns I have to outwit, bandits in the woods I have to fight or outrun.
3) I would like there to be no screen direction pointers that urge me to go to my next destination or give away its location. That seems to be the normal tendency in games. There are people in the street. Surely I can ask someone to point me towards the bank or a certain street or house, maybe ask Benny.. How about nice readable signs on the building that indicate what the shop/business is? Individual buildings and landmarks I can look for while navigating. Buyable maps.
Basically the mission narrator or character relating it to me should tell me where I need to go. Maybe add some images in the cutscene while they talk, maybe describe the place and landmarks.. and then let me find it myself!
4) Swimmable water, surely we can navigate the terrain as well as in Elder Scrolls. Maybe have a little town in a swamp you have to go to..
5) Vampires. I just have always wanted to fight vampires in thief, and they certainly haven't been in the plot before.
6) An alter ego. I want to be able to get an apartment and go about in a city under an assumed identity. Realistically thieves don't go about with their blackjack out or sign their real identity to the register, the ones that don't get caught immediately. How about Benny stops you and questions you in the street, and then says "Move along" when you confuse him with words. :laff:
7) Villains that aren't too... supernatural. I thought the overpowered old lady boss in thief 3 was over kill. Maybe she was just too big.. I just found her ridiculous at the last. It was like playing tag with an elephant in the dark.
8) Everything climbable of course.
nicked on 4/8/2008 at 12:39
Quote Posted by Acorn
5) Vampires. 7) Villains that aren't too... supernatural.
er...
and I'd just like to say that vampires in Thief just wouldn't work. The gameplay would suck. *cough, pause for polite titter of laughter*
They'd either be game-breakingly deadly to go up against, or they'd be laughably non-theatening.