Thor on 9/8/2008 at 23:16
Quote Posted by New Horizon
Eidos Montreal development studio gave a hint that Thief 4 would be their next game, after Deus Ex 3.
Really? :):):) What hint? And when are they making DeusEx3? I'd love to see a Thief 4 and chat about it, see it's screenshots, watch movies about it ect. I couldn't play it though, but still. I wish you all to be able to run it and i wish you about the same features:
Ghosting difficulty, more realism, moderate graphics (like Geforce 6600 or FX minimum), big maps all in one (so Ram'll have to be moderate aswell i guess xD), every house visitable, every dark corner visitable, new acrobatics for thief, ROPE ARROWS, NO CONSULE VERSIONS -_- , return of the metal age! Although it's kind of over, so returning it will probably mess up the story line a little. Oh and no 3rd person view.
Edit: Well, Deus Ex 3 i saw is finished on 2009, so yes probably 2-3 years. Still, i would like to see it's screens, which would probably be earlier.
I've read the hint...starts with a T and their 2nd developed game of same series...that MUST be Thief.
They will probably make it on DeusEx3 engine, so if DE3 sucks, T4 might also suck :( Let's hope it doesn't, though, eh?
Neb on 9/8/2008 at 23:21
If they are going to make Thief 4 then it'll be at least two or three years before it's released. No point holding our breath.
Tannar on 10/8/2008 at 23:13
Less linearity, more swimmabilty and more ropability. And more Thieves Highway.
Neb on 13/8/2008 at 00:08
Mechanist Cortex Reavers in drag.
jtr7 on 13/8/2008 at 00:30
With or without hoola-hoops?:thumb:
Taffer36 on 13/8/2008 at 01:45
Quote:
While playing, the weather should change.
Not just day into night.
I'm mean:
- Cold, frosty mornings.
- Stormy nights. We saw it in Moira Mansion, Thief DS. But I want more of it!
- Rain, during day and night.
- Then maybe some clear, bright days. And still nights.
- SNOW! And some mild blizzards maybe.
You know, weather would be an interesting way to keep an open-world game fresh throughout. Like throughout the game you could witness a changing of the seasons and it would have an affect on not only the atmosphere, but on gameplay elements as well. There would be less people out at night in the winter, but you would be more visible as you stand out against white. In the fall the leaves would make more noise, forcing you to stay away from trees and more on the streets. Actually, come to think of it, why don't more open world games do this? It doesn't even necessarily have to be weather, but the world should change and morph throughout the game. Maybe later there could be a murderer loose so the streets have less civilians out, or at one point there could be a celebration so that you can hide as part of the crowd.
That brings up an interesting discussion. Would you rather have the traditional linear set of missions that each involve a separate section of the city and you can only be in that section at that part of the game, or would you prefer an open world where you can traverse any section of the city while engaging in a mission?
jtr7 on 13/8/2008 at 02:06
I can say with certainty I'd love to be able to explore The City as a whole, as a tourist; HOWEVER, I would not enjoy trying to accomplish missions if I had to do it all on foot, or if I had to keep back-tracking. I think a daytime/nighttime cycle and fatigue would have to be imposed as a way to break up the missions. I'm rather fond of the old games' way of doing it, only it shouldn't have the boxed-in look anymore. Open up the vistas and let me see into the surrounding areas, and let me explore those areas at another time. If I can see a towering building in the distance, let me pass under its shadow later on. I'd like to experience connectivity, at this time, yet I understand boredom and time-consumption from mere travel are no-nos for the game.
Neb on 13/8/2008 at 02:54
Quote Posted by jtr7
With or without hoola-hoops?:thumb:
They're social machines that could always do with a bit of company. Two of them, with a skipping rope to lure in a third party.
Quote Posted by Taffer36
You know, weather would be an interesting way to keep an open-world game fresh throughout. Like throughout the game you could witness a changing of the seasons and it would have an affect on not only the atmosphere, but on gameplay elements as well. There would be less people out at night in the winter, but you would be more visible as you stand out against white.
If a weather system was periodic then it might conflict with cutscene atmosphere, unless the traditional mission videos are ditched. If we're also talking about day/night cycles, then half of your game will be spent hiding until dusk, or using a system of waiting/sleeping which would end up pretty pointless anyway.
Quote Posted by Taffer36
Maybe later there could be a murderer loose so the streets have less civilians out, or at one point there could be a celebration so that you can hide as part of the crowd.
If it's not mission specific then I'm not sure I get the point. Hide from who as part of the crowd? Also, why have a justification for less civilians wandering the streets? If they're one-off events then they're probably not worth programming. If they happen all of the time then they'll just get tedious.
Quote Posted by Taffer36
That brings up an interesting discussion. Would you rather have the traditional linear set of missions that each involve a separate section of the city and you can only be in that section at that part of the game, or would you prefer an open world where you can traverse any section of the city while engaging in a mission?
With an open world the developers would probably either spend plenty of time focussing on the missions, leaving The City as a swarm of prefabbed buildings, or create a relatively nice city to explore with a pretty mediocre story packed with fetch-quests. Perhaps not, but I'm sceptical that an open-world could be achieved without resources being severely focussed away from where they're needed most for a thrilling and atmospheric Thief experience.
In all likelyhood the game mechanics would break. Bear in mind that different floor surfaces need to be placed, if rope arrows are implemented then wooden overhead beams should be strategically fitted, with light placement being highly important too. To craft all of this even in a relatively small area probably isn't a simplistic task.
I'm susicious that a truely open world would be a time-waster between missions, and at worst a huge disappointment.
:erm: I haven't turned into a negative Thief nerd have I? :erg: :eww:
I think I'm just sceptical of open worlds for the sake of novelty.
Taffer36 on 13/8/2008 at 05:37
Quote:
If it's not mission specific then I'm not sure I get the point.
Pretty much all of your counterarguments are coming from a misunderstanding. I should've worded it better. I don't mean that a full year should actually go by in real time, or even sped up time. I mean you spend the first quarter of missions in spring, second quarter in summer, etc. It got me thinking as I've played GTA IV recently. It was an excellent game, and the randomness to the weather helps to keep things looking fresh and different, but if they added seasons in there as you progressed through the levels then throughout the plot the open world could stay fresh, even if the actual city is technically the same. Basically, I DO want it to be mission specific.
As for your point about day and night cycles, I suppose if an open world were to be done then it would be best to lock the player into night or day when they engage a mission.
Quote:
With an open world the developers would probably either spend plenty of time focussing on the missions, leaving The City as a swarm of prefabbed buildings, or create a relatively nice city to explore with a pretty mediocre story packed with fetch-quests.
I guess it's not really fair to look at GTA IV as inspiration, as those developers can pretty much do whatever they want and the publishers have to listen. They have the ability to delay endlessly, which is why the fourth one was so fucking awesome. It had an entire city, but the actual missions were pretty much all excellent. However, I'm sure if Thief 4 got the greenlight then they wouldn't be able to take nearly as many liberties, in which case you may be right that they should focus more on the core essentials. I just mean that in a happy world where Thief 4 were made by developers who have power over their publisher, I think open world would be ideal.
sNeaksieGarrett on 16/8/2008 at 19:25
I think the open world idea was already discussed previously in this very thread....:erg:
Anyway, I think you're going to turn a lot of taffers away if you try to make Thief 4 like that. I pretty much agree with Neb here about what the developers focus would be and what not... It's probably best to stick with the older format of the first two games. We're also talking a whole new Developer, if this were to become more than a rumour. Which means, they are going to want to look at past thief games to see what worked and what didn't I think..