What (or who) does Garrett care about ... apart from money? - by chagnampra
Dia on 21/6/2009 at 13:53
Quote Posted by Namdrol
Hey, we could always have Sims-The Thief Years :ebil:
Bite your tongue, sir!
Phyre on 22/6/2009 at 07:29
Okay, ignoring the Son of Garrett suggestion...
What about if Garrett were to run into a friend from his pre-Keeper childhood? It has a few plot possibilities, maybe his old bud needs help, or Garrett does, or something. Also optional betrayal, etc.
What say you all? Cheese Yes/No?:erg:
Dammit, I miss Artemus, I would have liked to see more plot options with him.
jtr7 on 22/6/2009 at 07:37
With hundreds (or more!) ex-Keepers exposed to the world, many of whom hate Garrett now, and have no guidance anymore or glyphs to fall back on, there's got to be a backlash. Garrett got what he wanted all along (with a twist, of course), so now let's see how much he gets to enjoy it before the next wave of taff hits the fan.:sly:
YuSeF on 22/6/2009 at 08:35
What if the ex keepers brought down the last of the sim units and its up to Garrett to put them back online before the city changes into a Burrick?
Jah on 22/6/2009 at 09:03
Quote Posted by Phyre
Eh, every time someone says that Garrett and Victoria might have been 'involved' half the people around here seem to think that it's some sort of romantic fantasy projection. :erg:
For me anyway, this is not the case. I don't get warm fuzzy feelings thinking about Garrett and Victoria hooking up. I mean, she tore out his eye. Talk about a dysfunctional relationship. :tsktsk:
However, there are parts in the games that say (to me at least), that maybe there was something going there. Obviously, this is all speculation, I could be wildly off base.
It's not just the bit in Soulforge either, honestly I found that to be over the top, character-wise. Watching some of the bits in TDP got me wondering too. Like how during the pre-mission briefing for 'The Sword' Vicktoria's face stays on screen throughout. Or after that mission Vicktoria seems to know where (at least one of) Garrett's hide out(s) is. Or the way he says "Yes" in that scene.
I also think that those of you who think that Garrett is, well a sociopath it sounds like, are guilty of the same sort of generalizations as those who would paint him as a softie.
I think the notable thing about Garrett compared to many other video game characters is that he develops during the series.
The TDP Garrett is a cynical, mostly self-centered guy who only thinks about money; it's only after Constantine's betrayal, the loss of his eye and the threat the Trickster poses to the City and Garrett himself that he has to start playing the hero. The Keepers try to tell him about the prophecies, but he doesn't want to hear.
In TMA, he's mostly the same, but here and there, he's starting to show some signs of personal emotion that were almost nonexistent in TDP. Besides the shock at Viktoria's death, there's the dialogue between Garrett and Lotus in Markham's Isle, where Garrett clearly seems to express sympathy for Lotus' suffering. I also believe that Karras, even before Soulforge, managed to elicit a more personal emotional reaction from him than Constantine.
By TDS, Garrett has accepted the prophecies and his own role in them: Instead of trying to run away from them like he did before, he is now trying to actively fulfill them (blowing up the Clocktower). I would say that during the series, Garrett has gradually developed some sense of responsibility, which he didn't have in the beginning, and would argue that even if you leave out the ending of TDS and assume that Garrett went back to being a thief instead of becoming the True Keeper or whatever, the events have changed him and he is no longer the same man at the end of TDS that he was at the beginning of TDP. Considering everything he's been through, that shouldn't be surprising, either. ;)
FriendlyStranger on 22/6/2009 at 10:01
Quote Posted by Jah
I think the notable thing about Garrett compared to many other video game characters is that he develops during the series.
The TDP Garrett is a cynical, mostly self-centered guy who only thinks about money; it's only after Constantine's betrayal, the loss of his eye and the threat the Trickster poses to the City and Garrett himself that he has to start playing the hero. The Keepers try to tell him about the prophecies, but he doesn't want to hear.
In TMA, he's mostly the same, but here and there, he's starting to show some signs of personal emotion that were almost nonexistent in TDP. Besides the shock at Viktoria's death, there's the dialogue between Garrett and Lotus in Markham's Isle, where Garrett clearly seems to express sympathy for Lotus' suffering. I also believe that Karras, even before Soulforge, managed to elicit a more personal emotional reaction from him than Constantine.
By TDS, Garrett has accepted the prophecies and his own role in them: Instead of trying to run away from them like he did before, he is now trying to actively fulfill them (blowing up the Clocktower). I would say that during the series, Garrett has gradually developed some sense of responsibility, which he didn't have in the beginning, and would argue that even if you leave out the ending of TDS and assume that Garrett went back to being a thief instead of becoming the True Keeper or whatever, the events have changed him and he is no longer the same man at the end of TDS that he was at the beginning of TDP. Considering everything he's been through, that shouldn't be surprising, either. ;)
The character's changes presented in TDS were related to misinterpretations by the writers from my POV. I always regarded TDS to be a bad "Thief" sequel, it left out so many good points of the previous games and the same way they messed up gameplay and levels, they also messed up Garretts char.
This whole beeing a keeper, accepting the prophecies - nah, that just didn't work out for me. That was no development as you call it it was an inconsistency.
Beleg Cúthalion on 22/6/2009 at 10:19
I rather think it was his urge to know what's happening around/with him after he was almost killed twice while the Keepers knew about it.
Plus, TDS story writer was Terri Brosius, one of the few people in the world who know what Garrett is.
Jah on 22/6/2009 at 10:29
Quote Posted by FriendlyStranger
The character's changes presented in TDS were related to misinterpretations by the writers from my POV. I always regarded TDS to be a bad "Thief" sequel, it left out so many good points of the previous games and the same way they messed up gameplay and levels, they also messed up Garretts char.
This whole beeing a keeper, accepting the prophecies - nah, that just didn't work out for me. That was no development as you call it it was an inconsistency.
Whether you like the story or Garrett's character in TDS or not is a matter of taste, but given Terri Brosius' involvement in the previous two Thief games, I don't see that as misinterpretation.
FriendlyStranger on 22/6/2009 at 10:31
Quote Posted by Beleg Cúthalion
Plus, TDS story writer was Terri Brosius, one of the few people in the world who know what Garrett is.
Or apparantly not. Its very common that people lose the grip on their series at some point. Lets just think of George Lucas -->Episode 1-3 + Indiana Jones 4.