What RPG to play... choice of five. - by Digital Nightfall
Kuuso on 17/1/2011 at 09:34
You can actually play it throught without killing anyone, but you definitely need to use tranq darts/martial arts to incapacite foes. You need to use hard ammo against bosses as well. Actually, I think describing the game as a mix of Splinter Cell and Deus ex is good.
june gloom on 17/1/2011 at 09:40
It's Metal Gear Solid the RPG.
Also, getting Awareness to Master is a fucking gamebreaker, especially since you can get it really early.
Chimpy Chompy on 17/1/2011 at 10:00
I loved Morrowind. Especially the setting, with the slightly alien landscape, dunmer culture and the techno-mesopotamian dwarves. One day I plan on going back and replaying with all the graphical mods. Combat is definitely clunkier than in Oblivion tho - even if it looks like your sword hit that monster, invisibile diceroll might say no.
It doesn't have Oblivion's ridiculous scaling that ends up with common bandits in rare exotic armour. But the flipside is that there's no real challenge at higher levels. (tho I'm sure there are mods to add that.)
Shivering Isle is basically Oblivion in a setting that feels closer to Morrowind instead of the generic fantasy of Cyrodil.
van HellSing on 17/1/2011 at 10:08
Quote Posted by dethtoll
It's Metal Gear Solid the RPG.
Incidentally, that's how I describe Deus Ex to people who know MGS but haven't played DX.
Alpha Protocol just dropped in price here, so I'll probably get it soon.
As for the actual thread topic, my views closely mirror Nameless Voice's.
steo on 17/1/2011 at 10:17
Quote Posted by Kuuso
Ghosting I brought up because I don't think it's a necessity, but because it's an option in game, yet you are forced to fight anyhow. You even get perks, if you do it. So if you go into the game stealth-oriented with noiseless takedowns being your forte, it's a bit frustrating when such an option-heavy game thrown you into a forced fight.
For your first run make absolutely sure you put points in at least one gun skill, because otherwise certain boss fights will be extremely difficult. There's one in particular that I had to give up on in my stealth/martial arts run of the game because there's a physical barrier in between you and the boss, so it's completely impossible to make use of the martial arts skill that you put all of your points into. Fortunately the boss fight in question is an optional one, but let's just say I'm glad that I went for more regular character build on my first run of the game.
june gloom on 17/1/2011 at 10:36
My suggestion is boost your pistol and assault rifle skills and leave shotguns and SMGs alone. Buy a silencer for your pistol ASAP and you'll be ready for stealth and combat. One for silence one for violence, you see? It's possible to completely stealth many missions, though what that actually means is silent takedowns. Moreover, you'll want to hold on to any tranq darts just in case you need them for someone who doesn't necessarily have to die, like CIA agents.
Koki on 17/1/2011 at 11:29
Quote Posted by Subjective Effect
There seems to be a lot of love for this on here but Metacritic scores put me off.
The thing you should consider is not how much love it gets, but from whom.
Ironically you can't read this post
Thirith on 17/1/2011 at 11:55
I've only played the game for two days or so, and for what it's worth I think a lot of the criticism the game got is far. It's not one of those cases where the game is simply too removed from the mainstream and therefore gets panned by certain critics - it does have pretty big flaws in terms of its implementation (control, bugs etc.). I'm not far enough into the game yet to say whether it's becomes a great game, but if it does it is still a flawed gem, at least IMO.
Kuuso on 17/1/2011 at 12:04
It is definitely flawed and when I played the first hour or two, it felt like I had misused my money. Fell in love soon though. <3
Deth there's many instances you can completely ghost levels without any takedowns, the CIA fellows act as an example.
gunsmoke on 17/1/2011 at 12:18
Thirith, what the heck is wrong with the controls?