icemann on 8/8/2011 at 03:44
Loved Babylon 5. The spinoff was very average however other than the first episode.
Volitions Advocate on 8/8/2011 at 03:53
Been going through these on Youtube:
(
http://www.youtube.com/watch?v=epRq7pOrFLo)
Special Ops Mission.
They make some scenario that would involve some paramilitary team to go in and save hostages/blow shit up/ intercept arms shipments etc. But instead they send in one guy to do it all and to see if he can pull it off.
Apparently it got cancelled after only 1 season. Too bad. It's quite fun.
icemann on 8/8/2011 at 07:51
I also watch the following internet shows whenever a new episode is posted:
* 16 Bit Gems
* Ancient Dos Games
* Angry Video Game Nerd (My favorite internet show)
* Bytejacker
* Equals Three
* Game Chasers
* Nostalgia Critic
* Nostalgia Chick
* The MMO Report
CCCToad on 8/8/2011 at 13:09
Been watching How I Met your mother. While the overall story arcs are usually pretty shit, Barney's antics never fail to entertain.
Also started watching Burn Notice. The episodes are somewhat better written than your average TV show. Quite watchable. It also helps that their advisors are shit hot.
Yakoob on 8/8/2011 at 17:43
Watched the first episode of
Walking Dead and I don't know. Shaping up to be pretty stereotypical / generic zombie show. But I'll watch a few more episodes before I pass judgement.
Quote:
* Angry Video Game Nerd (My favorite internet show)
Aye I love it too. Need to give the other shows you mentioned a go as well, I'm not too knowledgeable about e-shows. Tho I don't like nostalgia critic, something about the guy's presentation and delivery just doesnt quite grasp me, and I have yet to laugh at any of his jokes.
Adding to the e-list:
* Zero Punctuation (on The Escapist)
* Extra Credits (on The Escapist)
demagogue on 8/8/2011 at 18:22
I wouldn't count e-shows as real shows, but: The Yogscast
SubJeff on 8/8/2011 at 20:46
Extra Credits really cheeses me off. This weeks episode is one of the worst ever. Making up an argument to refute it is pathetic, and the voice effect he has on makes it worse.
And don't get me started on the skinner box episode of anti-sense bs.
Yakoob on 8/8/2011 at 23:14
Quote Posted by Subjective Effect
Extra Credits really cheeses me off. This weeks episode is one of the worst ever. Making up an argument to refute it is pathetic, and the voice effect he has on makes it worse.
And don't get me started on the skinner box episode of anti-sense bs.
I do agree it does tend to get a bit preachy and a bit "game design for the masses," but arguably that is exactly what it sets out to be. It does bring out some interesting points every now and then, which is why I keep watching it. It's more of a general expanding my horizons and self-education; I look at them as someone who is active in game design and worked in the industry, rather then just another "I wanna make an MMO!" 14 year old kid. Havent seen the few newest episodes yet tho.
As for the skinner-box "bs" - Id heavily disagree. Classical conditioning and punishment/reward are very much real and have been applied to both game analysis and creation by many reputable researches and designers. Heck, the whole of MMO grindfest with random drops IS the very definition of skinner box... and its working. Ask Blizzard.
SubJeff on 9/8/2011 at 00:40
Like I said in the comments there - find me a game that doesn't have classical conditioning, or operant conditioning framed in a classical manner, then.
You won't. Because it is the nature of games to include it and unless you know it's by design you can't just say that all of is intentional. It's a by-product of what games are.
As to the current episode - I turned it off after he'd whined about "people" telling "us", whoever that is, that having arty games means they'll be no fun the fifth time. Who is saying this? Where? Shut up Extra Credits, you're the CCCToad of gaming vids.
Yakoob on 9/8/2011 at 13:51
Hmm Ill check out the newest episodes and get back to you on that.
And the conditioning, the point (as far as I understood) wasnt simply that conditioning is in games, but that conditioning is in games and most people dont realize it. Then the second idea is, if we already have this "tool" at our disposal (and, as you point out, games do lend themselves to it almost naturally) why not take full advantage of it? I mean, 99% game designers simply think of "this is cool / this sucks" when designing their games, and never give a second thought to why. So instead of a simple trial and error, consciously incorporating a few decades of proven psychological research can potentially make the gaming experience even more engaging (aka help us suck the moenies out of our customers because HATS).