What was I thinking... (Ruins of Originia) - by YcatX
Azaran on 16/4/2014 at 21:42
Quote Posted by YcatX
However, I do have the prequel beta version of the two prequels. The objectives are all messed up on the first mission on Expert. It gets real strange on Expert... Sigh... Me and my grand ideas... I didn't make any auto maps to those two missions.
Will you be fixing and releasing them at some point? ;)
dbrilliant on 17/4/2014 at 15:23
@ YCatX: Hey man, don't put yourself down due to change of the times, and HDD failure; simply because it does happen too many or all of us at some point. This is one of my top 5 FMs of all time, by a fantastic author. Love the "Oh, Brother Where art Thou" first scene audio in the background... :) I'm very confident that it can work. However, since the prequels are lost due to failure, is a different matter.-My hats still off to you man..... ;)
YcatX on 17/4/2014 at 17:20
Fixing them shouldn't be too hard. I need to get Dromed working in the correct resolution for my screen (1366x768), first. Then I will look into fixing "Fair Game" and "Hook line and Sinker".
I was also building a set for the Cut scene that was going to play Before "Mines of Margroth" and after "Hook, Line and Sinker". I was going to add a long-term rescue mission and change some of the objectes in "Guilded Rivalry". Remember all those bodies near Zilfin? Those were all going to be repacked into mission 10 pack. I lost the others unfortunately. I still have the corrupt HD.
Dale_ on 17/4/2014 at 17:35
Quote Posted by YcatX
Fixing them shouldn't be too hard. I need to get Dromed working in the correct resolution for my screen (1366x768), first. Then I will look into fixing "Fair Game" and "Hook line and Sinker".
I was also building a set for the Cut scene that was going to play Before "Mines of Margroth" and after "Hook, Line and Sinker". I was going to add a long-term rescue mission and change some of the objectes in "Guilded Rivalry". Remember all those bodies near Zilfin? Those were all going to be repacked into mission 10 pack. I lost the others unfortunately. I still have the corrupt HD.
I'd absolutely love a long-term rescue mission in there. Hope you start Dromeding again! Can the data from the HD be recovered in any way?
Speaking of Dromed:
Recently my curiosity got the better of me and I gave it a try as well, after learning some basic stuff I realised only too late how addicting it can get! Spent hours building houses in a village :D
YcatX on 17/4/2014 at 22:56
Actually... I started inspecting FM23 and I'm already finding thing I need to fix. Also finding all my custom AIs that I never released.
YcatX on 18/4/2014 at 19:39
Okay... I'm looking at it now.. I noticed that it was missing too when I replayed it... These were originally fixed in the v2 release. Thanks I'll add.. :D
YcatX on 18/4/2014 at 19:46
Also need to fix the vine ladder (Rainbow Rose) in the 4th mission...
I didn't push any of the custom AI wav files to my FM23 & FM24. I'm looking into my .gam now and I'm finding my BloodMechs and they are missing their voices too.. Sigh... I don't know how much I can reproduce.
YcatX on 20/4/2014 at 15:29
Found a few scraps I had on various old HDs I have scattered around.
Mission29 (First part of Thinner). I had to break it apart because I ran out of object space before. So it will only be 1/3 of the original mission. I did find the raw wav files of the Bloodmechs, and other game voice scripts...
Mission32 (Sacrifice) just rift valley with custom water texture. Didn't see any of the Swamp Chompers AI. DromEd threw many warning. It would take quite some time to fix that one.
SlyFoxx on 21/4/2014 at 14:22
I did the bloodmech voices. I might have them backed up somewhere. I'll poke around and see what I can find. I might even have the original raw audio as I'm pretty sure I was using a CD recorder at the time and not going straight into the PC.