A.J on 8/1/2017 at 00:29
wonderful
Kurhhan on 8/1/2017 at 01:02
Good idea with the ancient civ contest (but not with daylight requirement).
PS: I'm always open for the zombie contest. The living dead, however, are not too popular.
downwinder on 8/1/2017 at 01:42
i was going to mention the dog but wasent sure old civs had them :P
but yes nothing more amazing then traveling in a fan mission and hearing a dog barking as a feeling of life rushes through me
amazing poster purgator
JonesCrusher on 8/1/2017 at 23:06
Quote Posted by DrK
We've done it with OMs before, but now I'd love a contest where you have to remake/modify a FM made by someone else. Not an abandoned project, you'd take a real finished and published mission as a base, and either modify the objectives, graphics or both. One of the criterias for voting would be the ability to make something completely different out of it.
Yes an excellent idea......
Shadowdancer on 9/1/2017 at 15:35
Quote Posted by JonesCrusher
Yes an excellent idea......
I'd love to see this kind of recycling too. And maybe I can actually contribute something.
gigagooga on 10/1/2017 at 12:03
Quote Posted by Cardia
I would love a contest about exotic or ancient places , like Greek temples, Alexandria temples, Egypt temples, Roman temples.
THIS!
Judith on 10/1/2017 at 15:31
I think the architecture-themed contests aren't that big of a challenge to our seasoned mappers. What I'd like to see is more level-design and gameplay-oriented contest.
How about taking a floorplan from completely different game genre, like multiplayer games, to see if you can translate that space into stealth gameplay. Multiplayer shooters have very well thought out layouts that basically celebrate the player movement. Take the Quake 3's iconic Campgrounds map and make it a Hammerite mountain fortress, that kind of thing.
Cardia on 10/1/2017 at 19:05
Quote Posted by Judith
I think the architecture-themed contests aren't that big of a challenge to our seasoned mappers. What I'd like to see is more level-design and gameplay-oriented contest.
How about taking a floorplan from completely different game genre, like multiplayer games, to see if you can translate that space into stealth gameplay. Multiplayer shooters have very well thought out layouts that basically celebrate the player movement. Take the Quake 3's iconic Campgrounds map and make it a Hammerite mountain fortress, that kind of thing.
Yesi know what you mean, i´ve played all q3 fan arenas from here :
(
http://www.lvlworld.com/)
and from other sites. the maps even being in the majority highly detailed and well design are small, and q3 radiant regarding level design is more flexible even with New dark. But i agree with you, there should be more efforts on level design.
Renault on 10/1/2017 at 19:29
But level design for a Thief FM and level design for a multiplayer shoot em up are completely different animals. Maybe that's the point of the idea here, but in the end I don't think it will lead to the creation of good Thief levels.
A contest theme should be challenging but also produce levels that people actually want to play.