kdau on 4/9/2013 at 17:17
Sorry, I was unclear. The terrain brushes aren't accessible either. (With the tiny exception that two existing textures can be swapped out, which was provided to scripts to support WindowShade/TrapTexture.)
On the other hand, if external tools like CoWgen have been successfully written to manipulate the worldrep, an in-DromEd tool could save the mission, directly edit the MIS file on disk, and reload it. Needless to say, though, that seems rather perilous.
PinkDot on 4/9/2013 at 18:34
Quote:
Sorry, I was unclear. The terrain brushes aren't accessible either.
That's too bad... :(
Quote:
On the other hand, if external tools like CoWgen have been successfully written to manipulate the worldrep, an in-DromEd tool could save the mission, directly edit the MIS file on disk, and reload it. Needless to say, though, that seems rather perilous.
BTW. I actually have an idea back in my head for using some external 3d app (like 3dsmax) as an alternative for buidling missions. Even just placing brushes (custom 3dsmax object class) and possibly props/objects and lights, saving it to the .MIS file and opening it again in Dromed for final touches and gameplay mechanics. It would save a lot of time when working on complex architecture. Though it would require some knowledge of CSG calculations to get a preview of WorldRep in 3ds max. But having scripting abilities in Max, it would be an easy thing to make any sort of procedural/random level building.
But, as I currently don't have time for my other projects, this thing is not going to happen anytime soon....
Nameless Voice on 5/9/2013 at 12:40
If you want semi-procedural levels (as opposed to fully randomly generated ones), you could set up empty rooms and terrain and lighting areas in advance, and then fill the rest of the space with procedurally placed objects. You'll end up with all of your levels sharing certain shapes, but you can do a fairly good illusion of different places with that method - as was done in The Affairs of Wizards (though that wasn't random.)
The Watcher on 14/9/2013 at 09:21
Quote Posted by Albert
Though, apparently the source code is lost now
Aside from anything else, uh, no. The first post in this thread contains a link to the cowgen source.
Tels on 26/1/2014 at 11:08
Just for the record:
The copy of cowgen on bloodgate.com is the only copy I still have - everything else is lost in time. And ignore the "license", I hereby give it to the public domain. You can do whatever you like with it, update it, modify it, sell it, use it as a door stopper - whatever. Please have fun, and ignore the horrible code - we were young and needed the money :p