Jarvis on 11/5/2010 at 17:37
I don't think the square pick is wooden. You actually could pick a lock with wood, but the chance of breaking it off in the lock would just be too great for continued use. I always assumed the square pick was brass.
As for your "skill level"... I think that's a very subjective thing. It sounds like you're doing a great job of blackjacking people, and a good job of searching for all the loot. But those aren't criteria I use when determining my own skill. I feel as though having to blackjack someone means I couldn't figure out how to bypass them with out violence. To me, it's a weakness. But to each their own. If you feel as though you're doing well at your style of play, then you are skilled.
...and I really doubt Xorak actually does that.
Brazilian Taffer on 11/5/2010 at 19:16
Quote Posted by Jarvis
I feel as though having to blackjack someone means I couldn't figure out how to bypass them with out violence.
Well, I quite got addicted to blackjacking... And if I was Garrett, I'd do it. Less people in my way, the better. As much profissionalism he has, I doubt he would create a self-imposed challenge.
And thanks! :thumb:
Xorak on 11/5/2010 at 19:38
Yes the above post was a joke.
But in serious, I used to enjoy blackjacking every single person in a level, even those who were totally out of the way, like sleeping servants. But I find (as others no doubt do) that the game takes on a whole new level when the levels are ghosted. Ghosting a level and finding all the loot is a very satisfying feeling. The harder it is to ghost the better.
Jarvis on 12/5/2010 at 01:55
On the contrary, professionalism is what drives me to avoid violence. Thief is a game, and thus has it's limitations. One of those is the permenant KO. Generally speaking, one good lump on the back of the head may well put you out, but only for a short amount of time (more than a few minutes is pretty long as I understand it). Maybe someone would go out for longer, but if that's the case then they are probably experiencing a serious concussion. So what happens when one of these guys wakes up? Realistically speaking, the place would immediately go on alert. Or they don't really have to wake up... what happens when the guards begin to realize a lot of their buddies are missing? One or two gone isn't a big deal... but 5? 10? 15? There are plenty of other problems to go along with putting an entire facility on its back, but I'll stop there.
My point being is that part of my immersion with the game is pretending the world of Thief is a little more real than it actually is, and that my actions have consequences beyond the scope of one stage. If Garrett becomes known for hospitalizing over 40 people in one night, then the search for him will be all the greater. To me, ghosting isn't a self-imposed challenge, but rather a natural extension of mastering the art of infiltration.
Granted, there are times where it's better to break those rules. Plus, as stated, it's a game. You'll enjoy it as you please. I too occasionally enjoy a good blackjacking spree. It makes exploration much easier, and that in itself is a pleasure in Thief. However, I invite you to attempt ghosting some day, if you ever feel so inclined. I think you might come to enjoy it more than you suppose.
Brazilian Taffer on 13/5/2010 at 01:37
Quote Posted by Jarvis
On the contrary, professionalism is what drives me to avoid violence. Thief is a game, and thus has it's limitations. One of those is the permenant KO. Generally speaking, one good lump on the back of the head may well put you out, but only for a short amount of time (more than a few minutes is pretty long as I understand it). Maybe someone would go out for longer, but if that's the case then they are probably experiencing a serious concussion. So what happens when one of these guys wakes up? Realistically speaking, the place would immediately go on alert. Or they don't really have to wake up... what happens when the guards begin to realize a lot of their buddies are missing? One or two gone isn't a big deal... but 5? 10? 15? There are plenty of other problems to go along with putting an entire facility on its back, but I'll stop there.
My point being is that part of my immersion with the game is pretending the world of Thief is a little more real than it actually is, and that my actions have consequences beyond the scope of one stage. If Garrett becomes known for hospitalizing over 40 people in one night, then the search for him will be all the greater. To me, ghosting isn't a self-imposed challenge, but rather a natural extension of mastering the art of infiltration.
Granted, there are times where it's better to break those rules. Plus, as stated, it's a game. You'll enjoy it as you please. I too occasionally enjoy a good blackjacking spree. It makes exploration much easier, and that in itself is a pleasure in Thief. However, I invite you to attempt ghosting some day, if you ever feel so inclined. I think you might come to enjoy it more than you suppose.
Well, knockouting someone normally takes them out cold for like half'a hour if you choke them. Dunno about blackjacking, it ain't part of my training.
And yeah, you're right. But it must be a PAIN looking for all the loot while ghosting... At least I can run freely in a blackjack spree.
I should try it some other day. You are very convincing, my friend. :thumb:
Dtnytro on 13/5/2010 at 22:52
Here's what i think of your gameplay :
- Because you play on expert
- Because you took very little damage
- Because few bodies were discovered
- Because you got almost all the loot
- Because you play on ironman or at least you had very few reloads (very important)
I think that deserves a " B " ! (very good)