Agent Monkeysee on 11/1/2001 at 05:21
Funniest moment (not necessarily the most fun):
I think it was in the MJ12 underwater base in the tall room w/the big spider robot. I was swimming around in that pool of water acting all sneaky so the spider wouldn't see me then crept up onto the elevator platform and hit the button.
...
...
...
...
...
"Why isn't this elevator moving?"
*hit the button a couple more times*
*distant mechanical sound*
*looks up*
"OH..."
*CRUUUUUUUUUUUUNCH*
[This message has been edited by Agent Monkeysee (edited January 11, 2001).]
frozenman on 14/1/2001 at 02:33
After i had been captured and i was in the Majestic 12 facility early on in the game. It was REALLY fun when i took the air shaft into the research area with all the little dinosaur things. After i took care of the the MIBs. I unleashed all the little dinosaurs and watched them go to work on the scientist. Poor bastards.
LOL.
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Take death for example. A great deal of our effort goes into avoiding it, we make extrodinary efforts to delay it, and often consider its intrusion a tragic event. Yet we find it hard to live without it. Death gives meaning to our lives. It gives importance and value to time. Time would become meaningless if there were too much of it. If death were indefinetly put off, the human physche would end up like the Gambler in The Twilight Zone episode.
Agent Monkeysee on 14/1/2001 at 02:41
This is similar to the first post. In the Versalife labs I let the homeless guy free and the MIBs fried him w/their plasma rifles! Talk about overkill. So I let the Greasels and the Aliens out and watched the carnage unfold. It was beautiful and I still got to walk around untouched.
PsiBGrat on 14/1/2001 at 03:02
When you start off Paris (The city) you have a choice of two Manhole covers to go through. If you crawl to the top of one of the ladders but don't open the cover you hear a weird conversation between two MJ12 troopers that goes *something* like this:
MJ12A: That American was here.
MJ12B: Who?
MJ12A: Agent Hermann. He said to keep a look out for Denton.
MJ12B: He looks German.
MJ12A: Who, Hermann?
MJ12B: No, Denton.
Laugh? I did.
DeadOfNight on 14/1/2001 at 21:03
I think my most memorable moment (That has not been mentioned already, hey the basketball in UNATCO is a laugh riot) was being bored in Maggie Chow's house. At one stage in the game you can go there and she's not actually there, so I have the housekeeper following me around like a lost puppy. So I draw her away from the MJ12 troops into a bathroom and give her a bit of a shock. Hmmm.... can't leave this body here, so I walked out into the living area carrying the body, dropped it for a second, smashed a window and threw it out into the street from the penthouse. It was a laugh riot, I can just imagine JC leaving a "message" for Maggie Chow. Anyway it was so fun that most of the furniture soon followed, plus the bodies of MJ12 troops.
cheers,
DeadOfNight
frozenman on 15/1/2001 at 01:18
Oh yea. Another fun part of the game was shooting people. Shooting people was very fun - and entertaining.
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Take death for example. A great deal of our effort goes into avoiding it, we make extrodinary efforts to delay it, and often consider its intrusion a tragic event. Yet we find it hard to live without it. Death gives meaning to our lives. It gives importance and value to time. Time would become meaningless if there were too much of it. If death were indefinetly put off, the human physche would end up like the Gambler in The Twilight Zone episode.
muuurgh on 15/1/2001 at 22:00
I liked fighting Maggie Chow. I'm in VersaLife, she comes up and threatens me, we exchange terse dialogue, and I think Uh-oh. She's gonna pull out some kinda big gun. And then she took out a dragon sword and I almost laughed. A sword? A sword?! You expect to take me, JC Denton, out with a Chinese lightsaber?! I then shot her with a tranquilizer dart and ran away for a few seconds, then came back, still laughing.
frozenman on 15/1/2001 at 22:55
Gah! I HATED the VersaLife battle with Maggie Chow. 1: It was far too easy. and 2: Right after you kill her, those DAMN spiders come after you! They are SO HARD TO KILL when you arent prepared for them! Whats the deal with these people and SPIDERS!?!?!
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Take death for example. A great deal of our effort goes into avoiding it, we make extrodinary efforts to delay it, and often consider its intrusion a tragic event. Yet we find it hard to live without it. Death gives meaning to our lives. It gives importance and value to time. Time would become meaningless if there were too much of it. If death were indefinetly put off, the human physche would end up like the Gambler in The Twilight Zone episode.
frozenman on 20/1/2001 at 18:16
I really enjoyed using hacked bots to my advantage. For instance -
At Liberty Island when i was replaying it i kept dieing rather far into the mission - and being as stupid as i am, i was forgetting to save. So i got tired of playing the role of the Steven Segal wannabe. I took a potshot at a NSF guards right next to the dock where you start with my pistol.
I then preceded to haul ass back to the dock and the patrolling security bot and Paul with his assault rifle. They layed waste to a good 3 guards while i only lost 35 health and 1 10mm round. Not bad - eh?
I also did this at the north dock where i meet Harry Filbin.
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The year is 2029. The machines will convince us that they are concious, that they have their own agenda worthy of our respect. Theyll embody human qualities. Theyll claim to be human. And well believe them.