Lucky Hand of Glory on 27/4/2000 at 18:20
Quote:
Originally posted by Fearless Fish:
Lucky hand of Glory, I know that feeling.
Especially when on LOTP trying to do a difficult jump and die. Then quickload (return from making tea) and die again then quickload (return from making something else) and die yet again, then quickload.... Inline Image:
http://www.ttlg.com/forums/ubb/biggrin.gif ROFLMAO
I, _SO_ feel your pain. Been there, my friend, been there...
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Whitemute on 27/4/2000 at 18:26
I'll remember this one for a long time...
Playing the lost city, got to the part where you sneak past a buch o' burricks and then a fire elemental. Well, this was my first time on this level, and I didn't know what to expect, so of course once I had finally gotten past the nest of burricks, I just started crusing... right into a fireball! Of course, I spun around and retreated with all due haste, forgetting for a moment the burrick who I had just left behind. BUURRRPP! Still not sure if it was the gas or the fire that killed me!
Inline Image:
http://www.ttlg.com/forums/ubb/smile.gif
Zantie on 27/4/2000 at 23:51
1). In LotP I was on my way back to the Bell Tower and I had to jump to get back into the Alchemist's house. I missed the window and fell, before Garrett hit the ground I went to hit the Quick Load button, but I hit the Quick Save instead.
2). Another one in LotP. I was seeing if I could kill that little gold guy with a fire arrow, but I was standing too close to his. "Aaahhh!!" Dead Garrett for all.
Saracoth on 28/4/2000 at 03:33
OK, here's the story.... In Assassins (T1), I want to take out Ramiriez. Playing on Normal for a change.
He's alone. I try to sneak around to steal his treasure before taking care of him (well, playing on Normal doesn't necessarily override my Expert desires). He sees me. I don't think much of it. I'll get him another way. I just wasn't in the mood for another reload.
So I run around the basement in circles, Ramirez in tow. I drop a mine, running over it before it became active. Ramirez didn't trigger it either. Knowing that there was no help coming to him any time soon (heh, heh, heh
Inline Image:
http://www.ttlg.com/forums/ubb/smile.gif), I figured that I would keep going and just jump over the mine. I jumped all right.... Right onto a second mine that I had thrown just after the first
Inline Image:
http://www.ttlg.com/forums/ubb/wink.gifAnd Garrett has had only one heart attack since I started playing. It was in Thief 2, in Bank. Wandering the roof, looking for a way in (I did eventually find the roof entrance, but not this time around). I start to leave and see a troupe of three guards. Knowing that I can blackjack them if I can catch up, I move in something of a hurry, though crouching to avoid falling. All in vain, it seems
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http://www.ttlg.com/forums/ubb/smile.gifI reloaded to the save which was a while before I turned back, giving me plenty of time to get down and prepare for revenge
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http://www.ttlg.com/forums/ubb/smile.gifAnd I've been playing around with DromEd for Thief 1 lately. One attempt: Mines that can stick to walls. Problems: many. One is that I had to make every texture and material allow arrows to stick as well. The other is that when they do stick, they don't activate. Also, when set to be Slain on Impact, they aren't slain when they stick (so making its corpse an active mine didn't work). I had been testing this out in Sword (I set up my compass to create zero gravity mines when used, allowing me to pick them up). Before all the sticking was accomplished, I found that after exhausting the initial supply of two mines, the zero gravity mines retained this property, allowing me to throw them straight ahead. Unfortunately, they bounced around a lot and took their time to settle down and activate.
Knowing that FireStim sets them off, I used R to drop them in the direction of the flame just inside the front entrance (they still moved forward, but slowly, allowing me to keep my distance). Eventually, I got one to go off. Now I "dropped" a dozen or so in quick succession and backed off to watch.... Backed up right into a recently activated mine (at least I didn't see one there the first time around
Inline Image:
http://www.ttlg.com/forums/ubb/smile.gif)
Well, playing around with explosives and such, I was already used to frequent reloading
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http://www.ttlg.com/forums/ubb/smile.gifAnd another interesting occurance related to DromEd. I once tried to turn the ClockEye model into an enemy (intending for it to have Elemental AI and fly about similarly). The lens was off by 90 degrees, but that wasn't the issue. I wanted it to have a distance attack (for obvious reasons). I gave it the ability to shoot broadheads.
Thinking everything set up correctly, I loaded the test mission and jumped to make some noise. It turned to see me and--well, I can't put this into text, but picture the word
thunk with another
thunk starting right after the
T. Yep, I had created a machine gunner
Inline Image:
http://www.ttlg.com/forums/ubb/smile.gifI eventually did the same to the Compass and tested it out in Baffords. Mildly entertaining, and satisfying after nearly having a heart-attack of my own when I made this "discovery"
Inline Image:
http://www.ttlg.com/forums/ubb/wink.gif[This message has been edited by Saracoth (edited April 27, 2000).]
Grundbegriff on 12/6/2001 at 20:12
*bump*
bratcha on 13/6/2001 at 17:08
here's a stupid way to die. I was in RTC on Thief 1. In a building behind the cathedral, zombies where chasing me. I don't like killing zombies cause they just get right back up so I run. I come up upon a lift, stand on it, and pull the lever. As the zombies near, I realize the lift is not moving even though I hear it operating(duh!). Needless to say, seconds later I was crushed by the lift coming down ontop of my head. (i only thought i got ontop of the lift which was really at the top) Funniest thing was the zombies just kinda looked at me, turned, and left! :rolleyes:
andrey29 on 14/6/2001 at 11:14
This was really weird.
You know that physics bug in the game when you can fall on an NPC even from ten stories high and not take any damages? Well, I was once running around in the Bonehoard on the highest level of the Quintus tombs and saw a group of three zombies gliding(yeah,gliding, not walking)waaaay below on the bottom floor. I needed to get down for the golden bone I was missing, so I decide to take the smartass shortcut and jump on top of the poor buggers. So a second later I stand there intact, being very proud of my great skill and precision :) Then I realize that I landed on top of the zombie in front, and the other two are very pissed by now and are making all sorts of evil alert groans. I decide it's time to make a run for the bone. Except in the excitement instead of 'forward' I hit the 'End' key, which I set up to 'lean forward', and lean into the zombie that I originally landed on.
Can you see now where it's going...
Due to yet another physics bug in the game and incredible 'luck', I'm now flying up like a rocket, smacking against the walls and yelling along the way, until I briefly come to a pause with only 2 HPs at almost the original height
I jumped from.. And then it's a long fall back down, and this time there are no zombies to land on.
Aaaaah..Splat!
"Physics system is a harsh mistress" (Mahk, Thief 1 programmer)
The funny thing is, I was never able to do an NPC jump so high when I was trying to do it on purpose.
Hammerman on 16/6/2001 at 04:47
Not more than 2 minutes ago I tried to descend into the Bonehoard (the first rope leading from the outside to the rafters) and I completely cleared the rope and was killed instantly, whereas before I lost four health tops.
Starrfall on 16/6/2001 at 08:27
Gah. Fear my lack of proper spacing and over use of ~ and ()!!!!
Lioness Rampant on 16/6/2001 at 15:55
RTC: I had been careless, and aleted all the undead in the building, so naturally, I had taken quite a bit of damage.
Haunts in tow, I ran out and around the back of the cathedral, then hopped onto the ledge. The Haunts stand there shaking their swords at me. I 'm thinking "Oh yeah, who's the master sprinter?!". So I throw down 2 mines. 1 blows up both Haunts and the other one remains intact.
Naturally, I had been playing Thief 2 for a while, so I thought I could disable mines with my lockpicks. So I hop down, and get my pick out, then lean forward. The mine doesn't get highlighed, so I slowly inch closer to it.
Good ol' skull and crossbones for me. :)