) Batman Beyond... :tsktsk:
Quote Posted by fraten
" target="_blank">Quote Posted by fraten
) Young Frankenstein.
Ilion on 28/5/2009 at 05:32
They would have to assure me that eidos has the same artists as looking glass did! Oh gods we are probably screwed, I mean look how the videogame market is ! i cantt sleepppppp :nono:
Namdrol on 28/5/2009 at 09:31
Quote Posted by hikikomori-san
And to answer the thread's question, the worst thing that could happen is to find myself playing it with the lights on while listening to music.
:angel::thumb:
My nightmare is gas arrows everywhere, 100's of moss arrows that I don't need because the guards seem to be stone deaf (and half blind) and anyway all I have to do is crouch, stab and take a health potion, more loot than I know what to do with, drowning in 3 ft of water, flash bombs coming out of my arse, a good idea mutated and perverted into neither one thing or another. A final level I can walk through yawning.
Oh shit, I've woken up and the nightmare's a reality
And Subjective Effect sorry, but the reason this forum exists and we're talking about games that are over 10 years old is that they didn't compromise and make games which fulfil these 2 points ....
Quote Posted by Subjective Effect
2a. The company has to make a profit and in order to do that targeting a wider demographic
whilst still pleasing core fans is a sensible idea.
2b. It would actually be easier to
make a more generic game that is less rooted in stealth, and in addition a more "actiony" game is more likely to sell better.
Man I'm not sticking it to you because this should be (and seems to be) a broad church, but that second point worries me a little, just cos something is easy to make and sell doesn't mean it should be done. (and this is Thief, the antithesis of mass market bullshit)
Go back on this thread and read hikikomori-sans post from 18th May 2009 17:35. It says it all far better than I ever could.
SubJeff on 28/5/2009 at 10:00
"Sticking it" to me? o rly? :weird:
The market has changed over 10 years, and if you fail to see that fundamental difference then there is no point in you contributing.
I don't want an action game, I don't want Thief 4 to pander to the lowest common denominator. I'm just not one of these people who sees in black and white. There is a middle ground of pleasing the fans and yet allowing for the less "hardcore" to enjoy the game.
Let me put it this way. Imagine they give us a Thief 4 that is everything the hardcore could want. Its perfect.
No one moans.
THEN it is revealed that they is an easy unlock for the FULL version of the game, which still includes everything that people are loving PLUS a lot of options that less than hardcore people will take to.
Some asshats will THEN start moaning, despite having the game they wanted.
What is worse is that this is very unlikely to happen in that any other options will be there from the start and the hardcore wont even be able to get past that, to ignore it and play the game that is there for them. I use the unlock idea just to illustrate how right, and yet unappreciated, the game could be.
On top of this what about "game companies are businesses" don't you get? If you want to go and do some indie niche game that's fine with me. But if you want to make a big game, with a lot of capital input you'll want it to sell lots or you'll be making a loss. EM looks to me to be a pretty large operation and they can make a game that is really cool and fits just right but that sells only to core fans and then go bust and wtf is the point in that?
Get real.
Platinumoxicity on 28/5/2009 at 17:31
Lol'd at the no swimming. :cheeky:
SubJeff on 28/5/2009 at 17:56
Ha ha. Winner there Dia!
jpalmer7 on 29/5/2009 at 02:29
My T4 nightmares... having anything 'modern' in the game. IE: guns, lasers, computers, electricity. No Stephen Russell voices. 3rd person play. Any DRM. The Anime look to characters, graphics. "T4 Ported from (insert console name here)". On-line-centric playing. Reuse of the T: DS (DX2/Unreal 2) engine. No Benny, Haunts, Zombies. No music/sounds from Eric Brosius. T4 suddenly combat-oriented instead of first-person sneaker.
Final nightmare.. Garrett wakes up to find he's actually in the future, but has been living out the past memory of being a Thief. :D