Stolen on 13/10/2009 at 10:07
Thi4f turns out to be a modern day combination of Assassins Creed and Prototype where stealth gameplay is like Splinter Cell, that is to say your gun and night vision goggles do most of the work, unless you're spotted then you just run up a wall and mutate into: Killer Garrett! and proceed to tear down the building.
Don't worry, it won't happen....if it does....:eek:
Merkit on 22/6/2012 at 18:30
Bill Gates comes out of retirement to share his ideas now that Eidos is a Microsoft company. Bill decides to nix the plan to make Thi4f XBox only, opening the game to PC, Mac and all consoles. However, then Steve Ballmer gets into the picture and convinces Bill that the original plan is better. The only upside is that Clippy is replaced with Garret whenever you ask for help in MS Office. Remember this is a nightmare, and Clippy still haunts mine:ebil:.
Oh, here's another: Larry Ellison decides to buy all the licenses from Eidos and not share them. In order to play the game, you have to buy a house of Larry's choosing on Lanai. My dream ends playing the game and then surveying my beachfront property:angel:.
theBlackman on 22/6/2012 at 21:16
Automatic save points, totally 3rd person, enhanced killing ability, Bosses to kill that give automatic upgrades.
In other words Thief becomes another juvenile shooter.
dda on 23/6/2012 at 04:08
Waiting for over 3 years (+ however much longer it ends up being in future until the game is released or EM announce it's cancellation) for a bunch of . . . within EM to release info about a product that THEY ANNOUNCED.
Oh wait ..shit...IT'S REAL AAAHHH!
Captain Spandex on 23/6/2012 at 06:28
Allow me to set the stage.
The game is released and it's fantastic. The greatest stealth game in recent memory. It's atmospheric and the story is brilliant. The lighting is superb and the production values and voice acting are top-notch. It features at least one of the most universally beloved single game levels in the history of the medium, wins awards, and develops a devoted following.
But...
It has an optional third-person perspective, and so the community - cloistered as they are, in their masturbatory ideological echochamber - instantly confer upon it the title of 'betrayal' and 'an abortion'.
Wait, that wasn't a nightmare. That was Thief: Deadly Shadows' launch. My mistake.
van HellSing on 23/6/2012 at 07:04
Quote Posted by Captain Spandex
Allow me to set the stage.
The game is released and it's fantastic. The greatest stealth game in recent memory. It's atmospheric and the story is brilliant. The lighting is superb and the production values and voice acting are top-notch. It features at least one of the most universally beloved single game levels in the history of the medium, wins awards, and develops a devoted following.
But...
It has an optional third-person perspective, and so the community - cloistered as they are, in their masturbatory ideological echochamber - instantly confer upon it the title of 'betrayal' and 'an abortion'.
Wait, that wasn't a nightmare. That was Thief: Deadly Shadows' launch. My mistake.
I like you.
Tannar on 23/6/2012 at 07:25
If only that was an accurate description of the TDS launch, it wouldn't have been given a thumbs down by the community. But it isn't (wasn't) the greatest stealth game in recent memory, the story was somewhat less than brilliant and the lighting sucked.
And these were only some of the reasons the community didn't praise it. Other reasons include the fact that Garrett suddenly and for no apparent reason lost the ability to swim, what is probably the second-most beloved tool in the Thief arsenal was removed and replaced by ridiculously contrived climbing gloves that could only be used in a few very limited places, all exploration was quashed in favor of linearity, the loot glint was just plain silly, the loading zones (while understandable) were a huge detraction, and the list goes on and on.
But I'll stop there since all of this has been hashed out ad infinitum before now.
deathshadow on 25/6/2012 at 11:33
My "Nightmare" is most likely a reality...
Spiked billy club or even 18th century blackjack (which is a sap, not a blackjack) instead of a medieval blackjack -- smooth stones or lead shot in a leather bag with a wrapped leather strap/cord holding it together to distribute the impact so as to not break bone. Given the natural progression of things after TDS we're probably looking a solid iron spiked mace being the 'blackjack'... because when I think less lethal, I think metal spikes.
Stupid 'perfect turn away from you BEFORE you hit them' animation for blackjacking.
Broken ragdoll physics where taking someone out leaves the body in a back-bent "C" like they are trying to win a limbo competition.
Instead of when a thiaf has a problem with a guard he sneaks up behind them and hits them over the head with a blackjack (or frying pan if handy) they go into therapy and talk it out.
Since TDS had mines the size of hubcaps, I figure mines will be the size of monster truck tires... I figure all potions, weapons and loot gets the MMO style "let's make it 300% larger in relation to the character" treatment.
Auto-pickup of gear if you get anywhere near it, with a 'tractor beam' style looting system akin to Freelancer or DC Online.
"Lumbers around in big boots" due to letting the 3d model dictate movement, resulting in G' feeling like a clumsy oaf instead of a master thief... Naturally this effect worked so well in TDS they have to double it for the next one... add to that having characters stomp around with unnaturally goose-stepping guards and things like the kurshok that you could hear in the next county when they're walking on a moss arrow patch. I secretly suspected all the Kurshok are named Gaston... No one stomps around wearing big boots like Gaston.
G' accidentally knocks over anything he gets near, making so much noise it brings everyone running -- Be it a chair, a table, a giant stone statue (the cat statues upstairs in the Hammer Cathedral in TDS comes to mind)
When you pick up a single coin off a desk, the entire desk jumps up into the air -- in TDS it did anywhere from 2-4", I figure for the new game it'll jump about a foot and a half.
Not only will falling in water dump you in jail playing some weird noise 5000% louder than everything else in the game that blows out your speakers and possibly your eardrums (thanks guys!) it does the same if you dare to go anywhere the level designer didn't plan on or the engine doesn't permit -- like say more than two stories off the ground... this naturally means no rope arrows OR climbing gloves...
"Two fingers up the nose to drag you around by" level design where you're stuck in linear gameplay instead of being able to go where you want when you want... single entrances, single direction hallways and room orders, to the point there's less exploration involved than the first three 'areas' of Witcher 2.
3rd person only, taking a queue from Dead Space and filling 2/3rds or more of the screen with your character and no zoom controls, so you can't even see what you're frobbing or aiming at.
Frobbing wasn't garish enough and didn't look like enough of a rendering/texture loading error in TDS, so this time it shows random pixels that looks like what happens when TDP is set to 16 bit textures in 8 bit render mode.
Cutscene takedowns, because waiting for the stupid animation to finish lets you keep moving and go on to the next target quickly.
Loading screens between every ROOM in a building thanks to consolitus... Forget even having outdoor scenes larger than the 'weapon courtyard' in TDP's training mission.
Bows are replaced with magical railguns that look like bows, because the absurd 5000+ fps of TDS was too slow...
Arrow trails are naturally just the start, anything that moves should leave visible trails in the air stretching back 3 feet behind it... with trails of fast moving objects like swords and arrows taking several seconds to fade.
Garrett has to regularly 'hang out' with his contacts and buddies -- since hanging out with friends was SO enjoyable in GTA4. You know, G's a people person!
'knockback' ala Elder Scrolls, since getting hit by a arrow or sword should send the corpse flying 20 feet up into the air. (though it would actually be cool to have that from fire arrows and explosions)
None of the steampunk feel of the first two games, and instead taking the "generic fantasy location #3" from TDS and running with it even more removing any trace of what made the Thief universe unique.
Crappy 'for console controller only' setup where the people who ported it to PC apparently never played PC games. Just have to make sure there is NO legitimate reason for PC Gamers to even want to consider paying money for it.
Broken DRM leaving me waiting for a crack to even be able to play a game I actually bought! ... or for it to show up on GoG without DRM... yes Witcher 2, HL2 ep 2, GTA 4 and Bioshock I'm looking at you! Games I bought I had to crack to actually play because the DRM doesn't like my hardware or that I dare to have a CD/DVD emulator even installed.
Must be connected online at all times to play, since it's not about gameplay or the single player experience, it's about trading and selling in the auction house -- that way we're assured of having to deal with gold farmers spamming us.
Actually you know, it'll be funny when it's relased to go back and compare to this list.