Dooh Nibor on 15/5/2009 at 12:24
mothra, I also agree with you. I think we Thief fans in here are easy to please, especially if they respect the spirit of the original games.
Quote Posted by Subjective Effect
The worst thing that could happen is that the game is excellent and we STILL have people moaning, complaining, giving people a bad impression about it thus causing a good game to have poor sales so that developers realise that there is
no point in trying anything other than mass-market dross to make a profit.
If there are sensible and pragmatic choices in the game that allow it to be pleasing to both the hardcore fan and more casual gamers and you tards moan and moan about the compromises for the less than hardcore I swear...
BTW, Subjective, I don't know you (I'm relatively new here), but I only wanted to congratulate you for turning one of the funniest threads into a negative one :thumb:
SubJeff on 15/5/2009 at 12:50
Well there were few jokes but I think this is a serious issue because EM know how vocal Thief fans are and have said so in interviews.
I'll give you an example of what people moan and moan about: arrow trails in TDS. They are unnecessary (certainly for PC players but they might be needed on XBox because of screen res/use of 3rd person - I don't know) but they didn't bother me or take anything away from the game. Yet they undoubtedly remain unpopular on these forums.
Why are they there? To look flash? To provide you with some guide as to where your missed arrow went? Either way I personally see no problem with it. It was unobtrusive and in RL if you fire an arrow with a longbow you can see its arc and use that to adjust your aim.
I'm not being negative, I'm just picking up on the preemptive complaining that is going on both here and at the Eidos forums. mothra and I definitely see eye to eye on this - I agree with the things he said - so if you agree with him you agree with me.
What I don't want to see is an excellent game come out, that is potentially pleasing to a wide spectrum of gamers from hardcore ghosters to people who want a dark Assassins Creed, and which is panned by the stealth players for having compromise that do not affect them.
That is all.
With the climate in here and at Eidos forums that's the concern.
Anyway, we'll see what happens. Roll on TDM for the time being. If I ever finish the 2 maps I'm designing for it you'll all get to see what kind of Thief experience I dig.
SubJeff on 15/5/2009 at 13:12
Lol. Nice ones.
You see guys, if the main char is the girl from TDS that last picture will end up being preeeeety accurate :p
cemeth on 15/5/2009 at 15:55
Quote Posted by Subjective Effect
Well there were few jokes but I think this is a serious issue because EM know how vocal Thief fans are and have said so in interviews.
I'll give you an example of what people moan and moan about: arrow trails in TDS. They are unnecessary (certainly for PC players but they might be needed on XBox because of screen res/use of 3rd person - I don't know) but they didn't bother me or take anything away from the game. Yet they undoubtedly remain unpopular on these forums.
Why are they there? To look flash? To provide you with some guide as to where your missed arrow went? Either way I personally see no problem with it. It was unobtrusive and in RL if you fire an arrow with a longbow you can see its arc and use that to adjust your aim.
I'm not being negative, I'm just picking up on the preemptive complaining that is going on both here and at the Eidos forums. mothra and I definitely see eye to eye on this - I agree with the things he said - so if you agree with him you agree with me.
What I
don't want to see is an excellent game come out, that is potentially pleasing to a wide spectrum of gamers from hardcore ghosters to people who want a dark Assassins Creed, and which is panned by the stealth players for having compromise
that do not affect them.
That is all.
With the climate in here and at Eidos forums that's the concern.
Anyway, we'll see what happens. Roll on TDM for the time being. If I ever finish the 2 maps I'm designing for it you'll all get to see what kind of Thief experience I dig.
I think the complaining is of value, too, just as constructive ideas are.
The developers really need to understand just how important the game is and what the fans can't ever accept.
There have been quite a few great games where the sequel ruined the high reputation of the series. Best example here of course is Deus Ex 2.
But Thief 3 also was a bit like that, although I find it's a good game it just doesn't compare with the quality of 1 and 2.
And now, in this console age where gaming has become very mainstream, there's always a certain danger of a game becoming seriously dumbed down just because it needs to be playable without keyboard/mouse and by everyone and their grandmother, and their dog maybe too. :)
Especially in this genre of stealth/survival where the player is vulnerable and needs to avoid many dangers instead of confront them, the player can't be made too powerful (so it can't be made too easy as a result) because if it were too easy, then immersion/atmosphere suffers a lot.
Sure, the game needs to sell well, and bring more players in, but it absolutely must not do so at the cost of alienating the present fans.
Games which have managed to achieve both goals and thus become worthy sequels are for example Baldur's Gate 2, Quake 2, Monkey Island 2, Call of Duty 4, System Shock 2. There are more of course.
These are games where the sequel was really good, too, maybe even better than the prequel(s), and everyone was happy.
Thief 4 needs to be like this, too. At least it needs to be significantly better than 3 so that the "damage" 3 brought to the series is "healed" again.
Oh, and apart from that, I guess many answers here were also just fun. ;)
jtr7 on 15/5/2009 at 15:58
Yes!
vexd on 15/5/2009 at 19:21
At first Garrett scoffs at the notion of becoming a mentor; but his heart quickly warms to the idea. Perhaps he should give something back to society, and after all there's something about the gruff and sardonic young ne'erdowell Tobey that reminds him of a certain master thief in training. Garrett is only beginning to cope with his new responsibilities when an ancient Keeper tome reveals Tobey to be Garrett's very own son! Experience 34 levels of thrilling cooperative play as father escorts son on a quest to return the Vampire Skull to the lost city of Umbwebwe deep within the earth- where precursors worshipped an ancient race of extradimensional beings!
steo on 15/5/2009 at 21:11
Throw in a witty burrick sidekick and I think you're onto something.
irving_forbush on 16/5/2009 at 00:42
Something else that would really hack me off is Thi4f turning out to be a really great game, but Valve decides to release a new Half Life and it steals Game of the Year away from Thief...again...:mad:
Queue on 16/5/2009 at 03:03
Let's see here, saving image to desktop--done. Quietly thanking the Gods for Dia--done. I have no problem with this one. Anyone else?