gnartsch on 15/7/2010 at 18:10
AWESOME ! :thumb:
What else one say about this campaign ?
Every mission keeps you busy for quite a while and perfectly lacks any repetition.
Every area is unique indeed and created with a lot of details.
Lots of creepy moments, too. That damn door slamming open in mission 2 almots made me suffer from a heart attack !
However I would recommend Garrett to fire the guy that provided the map for mission 1. :cheeky:
I wonder what 'ghosters' have to say about this mission. I had the feeling they might have big troubles - or at least need to take a few extra miles.
Very much I did enjoy the unique character of this campaign.
The only question I have is : what happened to Tommy and why is that objective simply cancelled if you take the long end by dropping down to the boat ?
And all this was created within 10 weeks, only ? Unbelievable.
Thanks, Eternauta for this beautiful mission !
OldMeat on 15/7/2010 at 21:23
Very enjoyable FM, and the architecture in these level designs were really, really good.
I particulary enjoyed all the ghostly effects throughout the FM, especially on the 2nd and this 4th chapter.
I would love to know how to do ghost effects like these when using dromed, but do not really know how. I remember first seeing something like it done in a FM where there was a crash in some room just visted, that was all neat and tidy and then on revistation to the same room after the crash there was a pyramid of stacked chairs with a Hammerite priest's head on top. I do not remember the name of that FM, but I was awestruck at the effect. This FM did the same thing at times, like the sudden moving chair among other things in the second mission at a warehouse setting and shifting set of creepy themed rooms in this one.
I do have some issues of confusion, however, and some of those were pointed out by Unkillablecat in the other thread about this FM overall.
Some of the written letters and issues in parts of this FM did seem a little unconnected, and although others have written fan missions with matters of our current or historical world mixed into the fantasy world Garrett resides in, I believe this taints that world into making it a little less likely as an entertainment medium for telling a story about Garrett's concerns and turns it into a medium for displaying our world's issues and making the escape that these FMs provide, a little less of enjoyable.
That being said, I do not really want to change the theme of this thread and must congratulate the author on a fantastically well constructed set of levels in this FM.
I play often for the adrenaline rush I can get from a low tensity to sometimes sudden high tensity that this game sometimes provides and also for the purpose of visiting fantasy worlds that are a product of different people's minds and some of these have been masterfully done. This one is just that on structure, masterfully done.
I think it will be amongst some of what I consider ghost themed FM horror/mystery classics, as well as providing some amount of suspense. Some of my favorites amongst those are Rose Cottage, Deceptive Perception, Lord Beilmans Estate, just to name a few.
I would like to know something though specifically about this mission; why should I have to go to the basement of St. Mary's Orphanage to turn on the lights and open the gates when it really had no bearing on activity inside the orphanage?
Anyway this FM was a lot of fun to play and I will certainly play it again in the future.
Once again congratulations on a very well constructed fan mission. :D :cool: :thumb:
Tannar on 15/7/2010 at 23:15
Quote Posted by OldMeat
I would like to know something though specifically about this mission; why should I
have to go to the basement of St. Mary's Orphanage to turn on the lights and open the gates when it really had no bearing on activity inside the orphanage? You don't have to
go to the basement of the orphanage. But it is possible for the player to reach the orphanage before they have completed all the other objectives and the basement controls allow the player to open the gate and return to the caves.
Romashka01 on 25/7/2010 at 01:08
I think i will never forget two sweet moments: that scaring door in mission2 and balancing on a cracked wooden board while falling in mission4:cheeky::thumb:
Nicely done mission!
Thank you Eternauta!
caropr on 2/8/2010 at 01:16
Cool mission, thank you so very much for it.
I do have a question.
I didn't manage to get any arrows yet, and to make it complete I'm stuck with some pirates. I can't sneak past them, much less relieve them of their shiny things. Running doesn't work either, since I always end up in a crypt with pirates beating me up.
Any hint?
:)))) ................ caropr
Tannar on 2/8/2010 at 02:07
For the arrows, in the ruins in the caves there are a couple of rooms with water. In one of them there is a secret passage underwater. Swim through it and you will find some arrows. For the pirates, just use your sword as you would for haunts. Just sneak up behind them and take them out with an overhead strike.
caropr on 2/8/2010 at 13:30
thank you!!!!!!!!!!!!!
...... caropr
aithena on 4/8/2010 at 18:54
Great mission, especially secrets! And what about the orphanage,I felt a kind of nostalgia remembering TDS.
Good twisted storyline (I didn't await THIS).:D
Thank you, Eternauta!:thumb:
Fraser on 9/8/2010 at 05:38
I'm ubnable to jump through the window of one of the huts, and it's obviously the one thing I have to do to continue in this mission. Can't find any boxes, can't find a rope arrow, either. Just -- unable to make that jump through the window. Have I missed something? Because I've tried fifty or so times to get through that window, and I'm not getting through it by jumping. It's too small and too high.