SirTheseus on 10/10/2010 at 06:42
Hi Can anyone give me a hint about the Brother Larry objective. I have finished all the other ones except ringing the bell and I dont want to bump into any more haunts then required. Thanks. BTW loved the series so far :thumb:! Spooky atmosphere and lots of exploring.
JacekA on 4/12/2010 at 18:16
Hot to access the room behind the secret study? There are inactive bars blocking it but i can see a lock opposite inside. Is meeting with Captain James an optional? I did everything but ringin the bell but didn't have such.
Unfortunately I blackjacked him....
Tannar on 4/12/2010 at 20:54
If I recall correctly, you will need to get the scroll from Captain James to complete an objective but it might depend on what difficulty level you are playing on. Can't remember for sure. Shoudn't matter if he has been blackjacked or not. As for the gate in the secret study, that won't open until you ring the bell.
Garrett's Shadow on 22/2/2011 at 13:03
only found 1 of the 2 reported secrets in the wine cellar - the low one, is the other perhaps, the other direction?
EDIT: NVM! Found it! I knew that thing looked WAY outta place! ;)
TTLG magic strikes again!
(you alt-tab to post, alt-tab back, and find the damn thing yurself!) :cheeky:
nice reward too! and some cheese to go w all that wine! :p
I think I just bj'd an unknown 2nd spy in the Order!
A Hammerite lantern patroler who was really Benny in disguise! :wot: :weird:
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ok, in the secret study i see another room, it's barred off, has an offset carpet, a big steel plate on far wall with a keybox to it's right - how I get in there?
cast on 22/2/2011 at 14:25
It's the end. Do whatever you ought to do and this will be your way out.
Garrett's Shadow on 22/2/2011 at 20:08
Oki, thanx! :cheeky:
Garrett's Shadow on 22/2/2011 at 22:13
Quote Posted by Kaain
There is a metal door very near the other door that you gave me the hint for. Somebody posted
something about a rusty key which I do not have. The door is in a stairwell next to the upstairs hall that has the
lights that turn on and off automatically when walking through hall.
With
lights that come on when you enter it! :confused:
(also trying to find the door the rusty is for!)
EDIT: Still don't get that about that hall - but TTLG does it again!
Found rusty key's door! :cheeky:
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OH SHIT! :eek:
Ya know, by now I should know better in an Eternauta FM! :tsktsk:
NEVER go around
turning back on the lights just so you can see
better cuz you
think that
your work here is done and that (as Zelda Rubinstien would say: )
"This place is clean"! :nono:
Eternauta - you are the devil incarnate! IYIYI!
and I see now about the halway - damn
poltergiest messin with ya! :grr:
I have been thoroughly enjoying this FM, even with the confusing layouts and convoluted story - but I do have one gripe!
If I get any objective like: Meet Tommy at the pagan village - I expect to actually GO TO one and actually MEET HIM!
(and a spooky thin voiced voice over for Samuals ghost woulda been nice too - something along the lines of him thanking you and tellling you there's more to be done so go now! Oh, and "May the Builder be with you"! ;)
maga on 1/4/2011 at 15:19
Quote Posted by Esme
between the stained glass window in the chapel and the little courtyard through the double doors there seems to be a room with a side open to the courtyard above the doors, you can look into it through an open window from a storeroom, I'm pretty sure I know where the entrance is but I can't find any way of opening it
I've tried
jumping at the open side but I'm not even getting the grunt of an attempted mantleso how do I get the door open ?
--EDIT--
gottit
How????
I'm also missing the small key and only objectve is why are some hammerites still alive.
BIG hints pls!!!:D
Mojogroupie on 7/12/2012 at 14:55
Ok so I rang the bell in the bell tower but the metal gate didn't open...am I missing something? Any help is appreciated thank you!!
~Amethyst~
Update:
Figured it out, LIKE A BOSS
Tannar on 7/12/2012 at 17:21
Quote Posted by Mojogroupie
Figured it out,
LIKE A BOSS:cheeky: