STiFU on 17/1/2006 at 20:41
Quote Posted by ZylonBane
If in your real life you see icons pop up over people's heads, I recommend you lay off the drugs.
HEHE!! Great humor!!! :cheeky: :cheeky: :cheeky: :cheeky: No really!! very funny... :)
The most realistic way of stealth would then be to have neither a lightgem nor that icon... Just your body on which you could look down and the enemy's behaviors.
Goldmoon Dawn on 17/1/2006 at 21:00
Quote Posted by STiFU
and it is still the best rpg out until now.
That's a lofty statement, in and of itself. I can think of at least 10 crpg's that are "better" overall than Morrowind.
Quote Posted by STiFU
What exactly do you mean by "saved"?
Morrowind on the computer was a mediocre experience. It had the graphics, but it had several flaws that were due to an initial PC/Console release. Most notably was the lack of decent combat and balance, and very little recorded speech. The exploring and wandering was exciting, but the interaction with story/npc's was again, paper thin.
Oblivion will have full speech, now that the next-gen consoles can finally somewhat compete with PC's.
Morrowind felt more like a worthwhile experiment than the best rpg ever.
You're not a fanboy, are you? :p
STiFU on 17/1/2006 at 21:24
By RPG i meant the good old classic old school rpg. I don't know how long you have been playing rpgs, but i do not mean those like Final Fantasy or other shit... :)
Not your skills decide whether you win a combat, but your characters skills. That is what an rpg is about. Sure you had to read a lot, BUT the texts and conversations were really great. I loved the temples texts. But ok. You think it was shit... here you go!!:laff:
Thirith on 17/1/2006 at 21:30
Quote Posted by Goldmoon Dawn
Most notably was the lack of decent combat and balance, and very little recorded speech. The exploring and wandering was exciting, but the interaction with story/npc's was again, paper thin.
Hey, I was actually glad there wasn't more recorded speech. Since 95% of all the NPCs didn't have much to say, I found it easier to click on a word to see that they didn't have anything new to say. If the game had started to play the same bit of speech every time, I would have put an axe through my computer speakers.
Goldmoon Dawn on 17/1/2006 at 21:43
Quote Posted by Thirith
Hey, I was actually glad there wasn't more recorded speech. Since 95% of all the NPCs didn't have much to say, I found it easier to click on a word to see that they didn't have anything new to say. If the game had started to play the same bit of speech every time, I would have put an axe through my computer speakers.
As I said, a noteworthy experiment of a game. Soon, this game will be but a trailing memory of the triumph that will be:
The Elder Scrolls IV: Oblivion
:)
STiFU on 18/1/2006 at 11:37
Lets hope that we woun't be as disappointed as we were on DX2...
Yametha on 19/1/2006 at 14:34
Am I the only one who wasn't disappointed by DX2?
SubJeff on 19/1/2006 at 14:45
Seems so.
Dia on 19/1/2006 at 14:50
Quote Posted by Yametha
Am I the only one who
wasn't disappointed by DX2?
Most definitely NOT! I LOVED DX2! Don't misunderstand; I enjoyed the first one, just not as much as 2. In fact, I think I'll go play it again.
oh wait ... I'm at work...
STiFU on 19/1/2006 at 15:21
I loved DX1... And because of that i hated DX2, because that was no DX any more... :tsktsk: