nident on 6/9/2006 at 21:03
I've made some progress learning dromed and thought I should try something more advanced and whilst I was browsing through pages with tutorials I also found one page with very interesting resources but no matter how hard I try with google I cannot find them again (and since I was only looking for tutorials then I was stupid enough not to bookmark it). Somebody had created a custom AI, which had a pipe and included a tutorial how to make him smoke it and another one was a haunt (or some other undead) and a tutorial how to make its eyes glow. I'd really like to find them again so maybe somebody here knows. I checked the custom resources thread but to no avail.
nicked on 6/9/2006 at 22:17
I know there is a custom Haunt on targa's site as well - it kinda resembles a saxon warrior iirc
What did the glowing eyes Haunt look like? (apart from glowing eyes! :p)
Lady Rowena on 6/9/2006 at 22:30
There is an AI with glowing eyes in DEDX, but I don't remember if it is a haunt.
Yandros on 7/9/2006 at 03:16
It's the wraith, and it does it using a model Tweq. Pretty cool skin and effect - it would be really easy to do something like that on a haunt. If nobody can find the tut/info that nident needs, I'll make some skins and a quick tut on how to do it after my water mission is done (9/15), unless someone does it first.
sNeaksieGarrett on 11/2/2014 at 21:59
Sorry for thread necromancy, but I was looking to get a tree beast to have red glowing eyes. Seems appropriate. What might be the best way to do that? A lot has happened since this thread came about, so I'd suspect there's got to be an easy way of doing it!
Let me explain how I've currently tried to set it up:
First, I've added the M-TreelikeTreebeast Metaproperty, but then re-added the Alert response with a Frob argument to a button. The button frobs a marker with anim light properties on it. The marker is attached to the tree beast via CreatureAttachment (Neck.)
On the marker I have it set so that when the button calls on it, the light turns on. However, there are two problems with this method. The first I can live with( but kinda detracts from the point of this whole thing in the first place):
The glow is at the feet of the tree beast. You can kinda see light shining on his head but it's mainly noticeable at his feet.
The second problem with this method is that his actual eyes in the texture are still dark. That is, the marker did nothing really to illuminate his eyes. Now, I know there's a way to swap out textures so I could make a new tree beast texture where his eyes are brighter, but that still wouldn't take into account the actual light.
So, any ideas with the information I've provided?
edit: so I double-checked the wraith out in dedx(cause yes, I knew about it, although Yandros' post above reminded me again), and while he does have "glowing" eyes(it seems to just be a light hue of red in the texture), the actual "extra light" is applied to his entire figure. Just to be clear, I'm talking about localized lighting in the eye area. I'm not trying to make the entire AI light up.
Yandros on 11/2/2014 at 22:51
You would need to edit the mesh and make the eyes textured separately, and give that texture the ILLUM property (in the .e file), so that using Self illumination in Dark causes only them to light up. As for attaching a light to him, you should make a marker with red light colour and dynamic (not anim) light property, and use a DetailAttachement link to him, and then specify the right offset for XYZ to put it in front of his face.
darthsLair on 12/2/2014 at 05:22
The Wraithe model in dedx may have glowing eyes. You could probably use that model for your tree beast.
zappenduster on 12/2/2014 at 10:05
There is a tree beast with red eyes in the Mesh RES file, just create a tree beast and give it the shape trebeasg. :)