SneakyGuy101 on 16/3/2014 at 23:09
I've always wondered where Garrett puts all the loot he takes. From the large amounts it seems so nonsensical how he fits all of that loot into his pockets. Though it is the whole point of the game in the first place hence the name "Thief" it still seems so nonsensical. So does anyone else have a theory for where he puts it all :confused:
THEORIES GALORE!:ebil:
derfy on 16/3/2014 at 23:31
Excepted from what?
Anyway, ever wonder why you bounce off rope arrows? That's all that damn loot getting in the way.
Rope Arrow on 17/3/2014 at 00:52
I highly suspect this isn't the first thread on this subject. Nor will it be the last...
Anyway, my personal theory has been, ever since playing Dark Project, that he keeps it all in a big bag. Hear me out. I pictured that Garret had a fairly large knapsack securely strapped to his back beside his quiver, and that this sack was about half to three-quarters full of rags, scraps of cloth, and possibly smaller bags. While on a job, Garret takes a rag, wraps it around the loot, and puts it in this bag. That helps him carry things like cups and candlesticks without them constantly clanking and clattering around, and hopefully protecting their value as well. Likewise, he has small pouches filled with straw, or something similar. Coins get put into these pouches, with the straw being emptied as it gets more full, to stop those from making noise. Now granted, this doesn't really explain how loot is just hoovered up instantly without having to go through this big operation I just described, and it also doesn't account for the sheer volume of stuff he ends up carrying. Nor how he manages to do all this along with a bow, a sword, a club, potions, tools, a quiver with four to six different kinds of arrows, and all while moving silently. But this has always been what's allowed me to suspend my disbelief.
ZylonBane on 17/3/2014 at 08:48
It's well known that the Looking Glass guys were big into D&D. Therefore, Garrett has a Bag of Holding.
Next!
Elentari on 18/3/2014 at 02:23
Quote Posted by ZylonBane
It's well known that the Looking Glass guys were big into D&D. Therefore, Garrett has a Bag of Holding.
Next!
They might have been Doctor Who fans. . .:D
Anyway, that was sort of my 'theory' was that he did have a bag of some sort. *MOST* of what he picks up is fairly small. Coins, rings, necklaces, etc. Stuff that really wouldn't take up all that much room at the end of the day. Its when it starts going up to candlesticks, vases, paintings that you start to wonder. Though, I suppose with the odd painting, it'd be cut out of its frame and the canvass could probably be rolled up and tucked into his quiver, as long as he didn't take a whole gallery's worth.
Even coins, when you think about it. . .in general he steals about 1500-2500 in any one mission. (I know, I know, there are missions that go higher than that, but in general, their fairly modest) When you consider there would be coins that add up - and they would not necessarily be all 'single' coins, plus things like rings and such. . .he's really not carrying *THAT* much loot that couldn't be slid into small pockets around his person, and some sort of bag.
Since you don't really see player-character for the most part in the first two games, its easier to swallow that he's carrying *something* to drop all this stuff into.
The whole 'where do they fit it all', though, is a standard question for MOST computer games. Seriously. Can you name a single game where the character doesn't end up holding a gazillion items and it doesn't ever show up on the animated character?
Constance on 18/3/2014 at 07:50
I remember a mission where you took a very large cristal and then text appeared asking that same question, and suggesting various options. One of which was around the lines of "really baggy pants" :')
Sycamoyr on 18/3/2014 at 12:23
I've got one word for you: Hammerspace
Baggins on 18/3/2014 at 12:27
Well to paraphrase a another thief from the Eelbiters in Thief 4....
One of his buddies was shitting gemstones for a week...
arandomgamer02 on 18/3/2014 at 18:19
Quote Posted by Elentari
The whole 'where do they fit it all', though, is a standard question for MOST computer games. Seriously. Can you name a single game where the character doesn't end up holding a gazillion items and it doesn't ever show up on the animated character?
Agreed. Inventory "suspension of disbelief" happens in many first person games. Gordon Freeman must be quite the athletic guy to be able to run for all those hours with all that equipment. It's more visible in third person games though. Link must have pockets that defy the laws of physics.
Part of, say, Deus Ex's realism was inventory management. And equiping big weapons like the GEP gun while untrained would slow you down. I wonder what T1+2 would have been like with a system like that. Thief 4 also has inventory management (only ten water arrows at a time??), but to me that's not realism, it's just an arbitrary system.
As for Thief specifically, who knows. Probably not high on the priority list of the original LGS team. Never thought about it that much myself. Interesting to hear other people's thoughts on the subject, though.
ZylonBane on 18/3/2014 at 18:30
Best lampshading of this trope I've seen was in Anachronox. There are these man-sized statues that you can collect. Whenever you take one it goes into a mini-cutscene where the camera points at you, then pans over to the statue, shows it being slowly dragged off-camera, then pans back to you, the statue nowhere to be seen. Why yes, it IS in my pocket!
(
https://www.youtube.com/watch?v=64J_kmBYAU8#t=469)