Elentari on 18/3/2014 at 19:09
I think a system of slowing you down depending on what you were carrying would REALLY cramp Thief. I mean, part of the whole Thief concept is 'free play', and if you were constantly being slowed down by something you could pick up. I think in this particular setting it'd just be bad. Then again, they did it in Skyrim and it wasn't too bad. (Not that Skyrim is Thief, mind you. . .but its got the same 'go anywhere' type thing going) Granted, if it annoyed you, you could cheat like crazy and bypass it, too. So that helped. (Yup. . .I'm one of the players who gets REALLY bored of stat-levelling so I can play. So every time I play, I cheat my character like crazy, then run around playing for the story. :D Faster I can kill the hordes, the sooner I can get on with what I wanted to be doing.)
Keep in mind, too, that in the Thief universe 'magic' IS a real . . .er. . .force? Phenomenon? occurrence?. . .whatever you want to call it. So some things can be explained validly with that. IE, the elemental crystals are clearly a 'wild' magic of sorts, as are the 'collectors' on street lamps, fire elementals (those are wild, for sure!). Then there are indications of manipulated magic - rope arrows, mage fireballs, various force fields, magical bridges, etc, all indicating that there ARE mages in the world who can enchant items and manipulate the magic to do what people want. So its not *THAT* huge a leap to think there might be some bags, or other weight-carrying contraptions that might come in handy to a thief. (Probably weren't designed for a thief, but he can use them!)
In the stories I was writing for Garrett, I actually went with the whole bag that's bigger on the inside theory. (Hey, if the Doctor can have pockets, I can use a bag!) It was sort of a messenger style bag. He could pretty much put anything he wanted in there. . .PROVIDED that he actually could fit it passed the bag's opening to start with. No elastic in this world (that I've seen anyway), so no stretchy bags to fit anything and everything, but if it fit, or could be squished to fit, he could put it in. My explanation as to where he got it? He found a pair 'some time back' while on some job or another and decided they were useful. So he kept them. It was as good an explanation as any - and works for most loot he seems inclined to take anyway.
ZylonBane: That video clip was good for a giggle. I notice that some games - at least, the less than serious ones - sometimes do have a 'tongue in cheek' nod to this phenomenon. I ran across one at some point too. . .though I don't recall what it was. A "Sam and Max" game? or Indiana Jones? Not sure. A friend loaned me a pile of his older games that he figured I might enjoy and I played through most of them. . .and don't remember any of them. How brilliant is that? But I have seen 'nods' to this thing before. Its kind of amusing when they do, though.
Its definitely an interesting issue. A strange balance between the game allowing the player to 'just have fun', and those games that bog you down with all sorts of inventory-management options. I'd love to see a game that got this perfectly 'right' at some point.
SneakyGuy101 on 18/3/2014 at 19:40
@Baggins- Oh my builder that was hilarious when he said he wore it up his *ss :joke:
Sycamoyr on 24/3/2014 at 14:26
I love Pulp Fiction, but I really hope Garrett had better ways to hide his trinkets.... I shudder to think of the larger things Garrett had to carry; Bafford's scepter, the Horn of Quintus, the Victrola with Truart's voice recording.:wot:
ClashWho on 24/3/2014 at 14:47
Quote Posted by Elentari
The whole 'where do they fit it all', though, is a standard question for MOST computer games. Seriously. Can you name a single game where the character doesn't end up holding a gazillion items and it doesn't ever show up on the animated character?
Inline Image:
http://static.fjcdn.com/pictures/If_d490d7_903484.jpg
ClashWho on 24/3/2014 at 14:56
Quote Posted by Elentari
I notice that some games - at least, the less than serious ones - sometimes do have a 'tongue in cheek' nod to this phenomenon. I ran across one at some point too. . .though I don't recall what it was. A "Sam and Max" game? or Indiana Jones? Not sure.
Sam and Max definitely has fun with that. Particularly in regard to where Max keeps his gun.
Jack Lee on 28/3/2014 at 12:18
Quote Posted by ZylonBane
It's well known that the Looking Glass guys were big into D&D. Therefore, Garrett has a Bag of Holding.
Next!
Castle of the Winds: enchanted large pack of holding
bassoferrol on 29/3/2014 at 19:12
In the loo, before tea.
jaxa on 29/3/2014 at 20:45
null time pocket
Dale_ on 30/3/2014 at 08:50
I was reminded of this thread recently when I played a mission where Garrett had about 16 rope arrows. I mean, that's like what, 200 ft of rope? Add to that the sword, about a hundred other arrows, 10 flash bombs, 8 mines, 6 different potions and 20 stolen golden statues... it's mind-boggling how that guy can move at all :D