Jim on 18/7/2005 at 20:25
Hey has anyone else noticed that there are not really any good magical puldrons or greaves? What is up with that? There are boots and curicases and gauntlets and stuff but nothing else. Well atlease nothing i have found yet. It anyone has a good location to magical puldron(s) or greaves please tell me i have been looking all over.
Jim
Pisces on 18/7/2005 at 22:52
If you join telivanni then when you are a mouth you can go to therana and do I quest to get daedric greaves (and cuirass) with 50pts feather constant effect. For pauldrons there is nothing really good. I usually just get some daedric or glass (if I have light armour) and enchant it with a golden saint soul and a 1 pt fireball, so I can stream out fireballs where ever I walk.
Jim on 19/7/2005 at 18:27
Woha...hold up. Ok i thought i was good at this game...apparently im still a noob. Problem one, house telvin (sp?) is like enemies with everyone so thast all the quests you can get. Problem two, magic charcters are sooooooooo hard to level up without trainers and i dotn like using them. Probelm three, you can constantly shoot fireballs? Is this with a mod cause my game is modless. Are you using a dark elf? Cause i tried them and just cant get used to them. I can never find a class thast good for them cause they have such weird stat bonuses. Dont even get me started on Bretons, one hit with a dagger and they are dead, and if you fart to hard you will blow away a high elf. Ya so um...if you could give me some pointers that would be great. And i do like using heavy armour and conjure if that helps, there is nothing cooler than watching a gold saint kill off an entire team of enemies.
Jim
Pisces on 19/7/2005 at 23:18
If you have joined a great house already then you can't join Telivanni (unless you download a mod). But if you haven't then you can join, it will have slight modifiers on the people from other guilds you are in, but the fact you are in their guild will out wiegh the negative effects. But of course the people in the other great houses will dislike you alot.
You don't need a magic character. You can pay people to enchant your stuff and you can get scrolls and items for so you can soul trap. If you don't know about soul trapping or enchanting there is alot of topics on it and I even think one of sticky topic either in here or the general MW section explains it. You will need to have a fireball spell to be able to have someone enchant it with fireball but you will never need to cast the spell.
You can't constantly cast fireballs, you can use a cast when used really fast and because a golden saint has alot of charge in its soul you won't run out. The fireball is weak but it just looks cool shooting out fireballs ;) You can make a stronger fireball and run out of charge faster if you want it to actaully be useful, or you can have a stronger fireball and use a stronger soul *cough*Vivec*cough* and get a decent enchant value to make it last even longer (enchant lowers the charge cost). You can gain enchant either by training, using enchanted items ALOT, recharging enchanted items with souls you have captured (this is the easiest way) or by enchanting pieces of blank paper with crappy single use enchantments (soul trap works). The last way is the hardest cause you don't get any enchant skill if you fail but it gains you enchant the fastest.
Jim on 22/7/2005 at 01:09
OK cool thanks. And i do know how to enchant and stuff i just made a consatnt effect health ring the other day. Its just the way you made your enchantment sound confused me. I thought you were constantly shotting fireballs. Ok so how do you make a good magic character? I ALWAYS build fighters because the one or two magicians i have made sucked and it took like five real days level up once. I got frustrated. Actulay just yesterday i beat the game for the first time with my lvl 13 imperial warrior. It was way cool. But i accidentlay deleted my account this morning :( . So i want to build a new one so if you could help me with a new magic build i would be gratefull. I need to know race, class, and good factions to join.
Jim
Pisces on 22/7/2005 at 09:44
Well if you want a character who can run around killing every creature you can find with magic then your in for a hard life. However with morrowind the trick is to make a balance character, you should use your normal armour and weapon skill. However if you want to shoot things from afar you can use destruction instead of marksman; alteration will let you open locks easily, levitate, water walk and anything else to make your journey through MW easier; mysticism is a god send, you can mark a spot then recall to it later, teleport to the nearest temple or imperial cult, you can dispell spells, soul trap creatures and you can even inflict damage, all my characters have mysticism for the teleporting; restoration is your basic cure spells, quite easy to level up if you use it to heal all the time, fortify skill (you have to buy these either in a later point of the bloodmoon quest or at the temple in mournhold) and fortify attribute is usefull for an all mage character to let you cast those harder to do spells; conjuration means you can summon some kickass weapons, armour and creatures, I always used it when I started but now I save it for my magic orenitated characters, mainly because I know where all the legendary weapons and armour is so summoning daedric armour isn't that useful anymore; illusion I don't find very usefull, someone else might be able to hype it up; enchant doesn't cost you any magicka, not hard to increase if you focus on it and it will mean you can use enchanted items way more; alchemy is good, infact too good, most people consider it cheap, and you can exploit it to make you character invincable or if you don't you will still be extremely hard to kill if you use your powerful restore health potions, however if you don't plan to abuse it then its not than cheap, restore magicka potions are extremely usefull for a mage and it will let you gain effects from eating things, especially daedra heart to gain back magicka because they are too heavy to be useful in restore magicka potions (comberry and frost salts are normally used), other potions made can replace the alteration skill, easy to gain skill in and easy to make money with, but it could be considered cheap, I'm not sure if I would recommend using it, but restore magicka potions are EXTREMELY useful.
Ok, now that I have made you fall asleep, for race you should use either breton who good at magic and only have a few stat disadvantages, or high elves who are very good at magic but weak to it too, but I'd recommend them if you want a pure magic character. When your choosing your 2 increased attributes for bretons I'd use endurance and either agility or speed for males, or endurance and strength for females, for high elves I'd choose strength and any other attribute (though speed is naturally decreased) for males and strength and endurance for females.
Class I always make a custom class, for a pure magic character I'd choose:
Specialisation: Magic
Major skills:
-Weapon skill of your choice
-light armour, so you can carry around any alchemy and enchant stuff if you want to, but your not so weak as you would be unarmoured.
-mysticism
-alteration
-destruction
Minor skills:
-enchant
-alchemy or armourer if you don't want alchemy
-conjuration
-illusion if you want
-restoration
You can swap mysticism with a minor skill cause its pretty easy to level up if you want. Of course this is just a guideline, I wrote that big paragraph up there to explain what things are like so you can choose what you would perfer. Of course you won't know untill you play them, to train magic skills without a trainer you can either find every possible situation in which to use it or make a 1pt spell and cast that over and over again, you can often do that while walking around town but the noise and clicking all the time can be kinda annoying, turn the speakers down and change fingers alot.
Guilds to join: telivanni, mages guild, the temple & the imperial cult (kinda strange you can join both religions, oh well)
Oh and 1 last thing, the apprentice is my perfered birthsign for a mage, but the atronach has more magicka and you have a 50% of absorbing the magicka of a spell cast at you (aswell as negating the damage) however sleeping doesn't restore your magicka; some people perfer the atronach, if you do use it gain some levels in the temple and you will get free blessings which you can absorb the casting cost of :)
oh and 1 other last thing, the manuel has the full list of spells (plus some which were taken out of the game like remove curse) if you want to look.
RyushiBlade on 22/7/2005 at 17:38
You people are making me want to play Morrowind again as a full mage :)
Yes! I shall be a mage: the most powerful in all of Vvardenfell! I will have every spell worth having, able to wipe out entire towns at once with a single spell! (I cheated once and tried that. Fireball, 1000ft :thumb: )
And I will also make myself a Wizard's Tower in the CS because... What's a Wizard without a tower? Nothing!
Thank you all! You have given me reason to reinstall Morrowind once again.
Pisces on 22/7/2005 at 23:52
I have a mage on my xbox who has 1600 magicka without mantle of woe, something like 3600 with. I made the equivilent of the god's spells (Almalexia's blast thing, hand of Vivec etc, wraith of Vivec) in game to smite people, of course they had a huge magicka cost and relatively little damage because of the combined effects, however it was just fun smitting people like a god. God's fire and God's frost is what I used incase I wanted to actaully kill something, infact I killed the entire throne room in mournhold with god's frost and alot of dispell because they all had like 70% reflect :erg: But I needed the kings ring so I could be truely godly and I wouldn't have to worry about not enough fatigue to cast the uber spells.
By favourite spell was one which summoned lots of minions, who then ran off to dispence with any enemies attacking me while I loot the place, in a dwemer ruin I had 3 enemies each fighting for their lives against 1-3 of my minions while I looked around for any gems or artifacts to decorate my mage's tower (the telivanni one).
*turns on xbox and starts up morrowind*
RyushiBlade on 23/7/2005 at 01:46
*his eyes light up* Yes, I hadn't thought of that... More than one summoned creature at once... Yes! I can definitely see that working. One of every kind :thumb:
daniel on 23/7/2005 at 01:59
damn, now i wanna play again!! i thought i finally escaped from the addication of morrowind and i had to come back here and read this...o well :D