Caradavin on 9/3/2014 at 01:00
Hi all. I was wondering, do you prefer to make one big gamesys and pull from it what you need or to make gamesys's that only contain the objects you need for that specific mission? I know this seems like a duh question, but I am a bit overwhelmed at the moment with the custom content I have available out there. If you do objects only pertinent to the mission at hand, when do you decide what you need or do you just add things as you go? Plus, where do you keep everything until you add it to the gamesys? I mean, do you put it all in the respective folders and then just add them when needed? And if you do that, what do you use to keep track of everything? I'm worried that I will put everything in its folders and then my awful memory will just forget what I put where and what I have available. So, how do you guys do this? :confused:
SneakyGuy101 on 9/3/2014 at 20:02
Well usually I just gather up everything that I think I'll need to make my mission the way I want and then put them in their basic folders (fam, obj, mesh, etc.) then I go into dromed and start on making the gamesys. First for the textures I load the families and then go to Editors>Object Hierachy>Textures and start putting all of the textures into their proper sections (Bone Tex, Metal Tex, Tile Tex, etc.) Doing this will make the textures have sound when walking on them and the wood textures would then have proper collision with rope arrows. Then after that I would start on objects. For the objects unzipped file there is sometimes a readme telling me instructions on how to setup the objects properties which make it work correctly. That is just one out of the two methods I use for objects, another is I figure out which section I make the object under. For example a key object would be created under the Key section by clicking on Key and then clicking Add and for the new object you just have to add shape:XXXXX X would be it's name. Then I would save the gamesys and continue working on my mission. But sometimes or should I say a lot of times I get really crazy with custom content and have to keep adding it to my gamesys.:joke:
Nameless Voice on 9/3/2014 at 21:49
I always just added custom content when I wanted to use it. e.g. I need a nice tile texture for a room I'm making, so I find one, load it in, and add it to the gamesys.
darthsLair on 9/3/2014 at 22:00
Depends on the theme I want to use in creating my next fm. If I had made a Hammerite game.sys from the past, I use it in the future. The same with spooks, zombies, or anything custom such as thieves, ect. What ever I don't want to use, I remove from the folders and game.sys
Caradavin on 10/3/2014 at 04:04
Ok, because I've been saving most of my stuff in a separately named folder for the mission, but of course then I need to put it in the other folders for it to show up, but then when I'm done with the mission do I just reinstall thief and the editor in my editor folder? I have one folder that is just the game that I don't add anything to, and then another that is the game and editor where I add things and such - Thief2 and Thief2Ed. Would I just wipe Thief2Ed and reinstall it for a new mission after I have finished creating the other mission or is there some other way of doing this where I don't end up with gobs of stuff in folders and not knowing what is where when I'm creating a new mission? :wot:
Yandros on 10/3/2014 at 11:51
I start every new mission in a new, clean folder and then add resources to it only as I need them in the mission. So I have dozens of Thief2 install folders on my hard drive, but since space is cheap these days it's no big deal. I point to only one instance of the CRFs, and don't have any OM .mis files, so the base empty install folder is only like 40MB.
R Soul on 10/3/2014 at 16:43
I've enabled the FM selector for my T2 folder (open cam_mod.ini and remove the ; from the ;fm line). In my T2 folder I have an FMs folder (the default name form FMSel) followed by a sub folder for my FM.
I add things only as I need them. By using FMSel, I can make other sub folders just for viewing new objects without mixing their files in with the main FM. I also start with the default gamesys, because I don't want old custom things hanging around.