LarryG on 15/1/2017 at 03:36
Whatever happened to this? Was it released? If so where?
R Soul on 15/1/2017 at 13:39
It wasn't released. I don't normally release things that are untested, but I can't remember if you did any testing. My readme says you did, but that may have been in anticipation, and to credit you with the list idea.
The name "EP extractor" might have had something to do with the overall lack of interest. I don't think it was a good name because it implies it only works with that package, rather than any zip file with an FM-style folder structure. The EP is what I had in mind when I wrote it, because at the time I wanted to have complete control over the look of my upcoming FM.
I don't seem to have it online anywhere, which is unusual. I don't normally remove things. I'll PM you a new download link, but I can't remember if I finished some of the changes I made (e.g. texture extraction).
I think I should simplify the interface. There's really no need for the user to have to specify both kinds of obj.crf and both kinds of mesh.crf. The Thief folder should be sufficient.
LarryG on 15/1/2017 at 14:20
Since I want to use it to extract the used objects and meshes from something else than the EP, the ability to specify where to look for the files is important.
R Soul on 15/1/2017 at 14:26
I'm referring to the original resources. In some cases the FM/EP only replaces the textures, so it needs to look in the original crfs to find the model and get a list of texture filenames.
PM sent with new download link.
LarryG on 16/1/2017 at 02:42
I just thought of an issue with any program that just looks at the bin files to determine what textures are needed: what happens when the texture use in the mission is via Shape>TxtReplR0-R3 or Renderer>MeshTextures? I know that this isn't an issue if you are using this program as intended, since EP models won't have that happen. But if you try and bend the use of this tool (or are using Fidcal's BinSkinsCSV, NV's chkmissNV, or some other tool) you need to be aware that you will need to search for replacement textures.