froghawk on 30/6/2015 at 21:25
Yeah, of all the things in the world to get that worked up about... I'm thinking you're probably not hurting anyone by enjoying FO3.
Jason Moyer on 1/7/2015 at 02:31
I had the same problem with Thief Gold. The lack of head bob really kills the immersion for me. Feels really crappy for a AAA title from a major studio/publisher.
EvaUnit02 on 1/7/2015 at 04:11
I was playing CoD: Advanced Warfare earlier. I looked down, couldn't see my feet and thought "another FPS with no body awareness, my character is like a floating camera". It was a fleeting thought though and I carried on playing the game. Yeah it's a small detail that could add to immersion, but I'm not going to lose sleep over it by any means. (However it doesn't help the CoDs usually do have the occasional scripted sequences where you DO have body awareness.)
The fucking endlessly useless friendly AI in these games who don't even recognise the presence of an enemy standing next to them however is a different kettle of fish. This shit has been a problem for YEARS and nobody's seems to be lifting a finger to eliminate it.
Jason Moyer on 1/7/2015 at 04:33
That's because all of the fucks given about CoD campaigns after 4 are here:
icemann on 2/7/2015 at 04:36
Odd. I never had any issues at all with the movement in any of the Bethedsa games.
Sulphur on 2/7/2015 at 05:56
It's just a personal preference quirk. It hasn't bothered me much either, and for some people head bob is actually a turn off. The slow plod of movement is definitely something that could be better, though.
Jason Moyer on 2/7/2015 at 06:49
A little over 10 years ago, *everyone* at TTLG was bitching about head bobbing and body awareness. It's weird how we've essentially gone in the opposite direction now.
Thirith on 2/7/2015 at 07:16
It's all about implementation, not principle. At least it should be.
Nedan on 2/7/2015 at 07:36
Funny enough, the combat in Morrowind was its saving grace.
[old man mode]It is an RPG people... that does not mean the combat should behave like DOOM. In fact, it should be far from that. If you beat on an enemy with a wooden club & it doesn't go down... continually beating on it with that same club should not be the answer. Role Playing isn't just some tacked on label damn it! Most old school RPG's actually required a fare amount of imagination & role playing just to get into the game. Oblivion & Skyrim only have their better graphics going for them. If you weighted just the Role Playing portion of those games... they are considerably lacking compared to Elder Scrolls 1-3 & even the side games in the series (Redguard & Battlespire).
[/old man mode]In retrospect, when Morrowind was first released, I was extremely disappointed with it because of its extremely small size & features that were missing. Features like buying a horse & cart to go along with you to dungeons or buying a ship to travel the world. Fast travel was also missing... but considering the small size of the game that would've made the whole thing pointless. But now that I look back on it, it didn't deviate too far from the original formula that made Elder Scrolls Arena & Daggerfall so great.
Unfortunately, Oblivion & Skyrim seem to have deviated far from what made the original games so beloved. Don't get me wrong, I happen to like Oblivion & Skyrim. But the reason I like them are all wrong ones. I like that they open up a great deal to mod community & are very easy to dive into & make mods for. Anybody can dive into them & make a mod that changes the entire game from the ground up if they really wanted to. This is the one thing that every fan of the original Elder Scrolls games wanted. To create your own adventures. But the trade off is that the vanilla versions of both these games are seriously lacking any real depth.
* The role playing system is extremely sub-standard for both these game (more so in Skyrim as it is barely even there).
* The graphics & animations are great but the overall game in both lacks any real life.
The best example I can give for the last one (no real life) would be this one scenario I had in one of my many play-throughs in Daggerfall:
I was in Privateer's Hold & armed with only a crappy dagger. Didn't get the Ebony Dagger, unfortunately, & no really good armor to speak of. I knew my way out of the dungeon but getting to the exit felt near impossible. I must've rolled a bad hand & picked a character class that was by far out of my comfort zone.
I just had three big fights on my way to the main chamber with the throne & the large stair case. In order... A rat, an Imp, & a thief. I got to the door to the main chamber but was low on health a great deal. In the main chamber was a skeleton, a bear, & quite a few Imps. I could not break through all of them without sustaining a hit... & one hit from any of them would kill me. I tried to go back to rest up but could not find any place to rest as the game kept telling me there were enemies constantly near by. So had to take a chance & attack one of the creatures in the room in hopes that I could down it fast enough to seize an opening to run through. One of the imps was in front of the staircase with the bear to one side of the room blocking a door to the left of the stairs & the skeleton on the other side. So I targeted the Imp, downed it in one shot, ran up the staircase to hit the lever next to the throne & rode it up to the next level.
Unfortunately I'm not out of the woods yet as I'm still low on health & can't rest up to heal as enemies are still near by. All that rush & I'm still only slightly closer to the exit but all that made everything worse. Now the sounds from the creatures are in full rage mode ((https://www.youtube.com/watch?v=qaIOaE7Mg9Y) the skeletons screams always send chills down my spine... in the begining, nothing compares). Because of the extremely dark atmosphere of the dungeons & the old gothic-styled texturing, mixed with the sounds, I am now literally scared out of my F'ing wits. And I'm only in the first dungeon at the beginning of the game for crying out loud.
Normally, I'd quit here & just re-roll a new character (it happens after all, part of the territory). But because this is a role playing game & I do have a very high luck stat for the beginning... I might just get lucky & land a few good hits without missing on the next creature encounter. Maybe some good loot from it might boost my chances to live through this dungeon.I just couldn't do that in Oblivion or Skyrim. Luck or probability as it were play very little in terms of survival. The same is also true for Daggerfall, mostly, but I could always turn a bad roll or bad character class choice into a good one. And combat plays a huge factor on this... if combat is rolled like Morrowind or earlier then I have a chance of survival. But with Oblivion & Skyrim, the combat is dumbed down to that of typical first-person action games. It simply eliminates the role playing for that part of the game & that was a lot of fun in the earlier games for me.
Plus, for the life of me, no dungeon in any following main series title after Daggerfall could match the atmosphere of it. I haven't been scared of a dungeon since Daggerfall. And the atmosphere alone wasn't the only factor that made them scary as all hell. Some dungeons were epic labyrinths that you could easily get lost in for days at a time & that also added to the scare factor.
So in terms of movement, I don't really believe it has any factor in how great or bad the games were. Absolutely none whatsoever. But great eye candy (graphics & animation) was never really my cup of tea. As long as the core game was fun... I was happy. Everything else merely serves as icing on the cake IMHO.
Pyrian on 2/7/2015 at 08:10
Quote Posted by Jason Moyer
A little over 10 years ago, *everyone* at TTLG was bitching about head bobbing and body awareness.
Eh; like Thirith says, Thief:Deadly Shadows controlled badly not because it had head bob and body awareness, but because it wasn't done very well.