LittleTaffer on 15/2/2006 at 05:56
Dear fellow taffers,
Aye, ye heard me right. Why are you a thief? Everyone knows Master Garrett turned to thievery because of a common affliction in his part of the neighbourhood - poverty.
But you, my fellow taffer, what drives you to the shadows?
Yours,
Little Taffer
(i.e. A nice little thread to tell us all about yourself as a thief when you play Thief I, II & III + FMs. Let's put aside the fact that we mostly control Garrett, aye?)
Rogue Keeper on 15/2/2006 at 15:20
Quote Posted by LittleTaffer
But you, my fellow taffer, what drives you to the shadows?
Shineeyyy thinghiessss! :D
Hmm... you're a strange case LittleTaffer... an Elder to look for, according to you regdate ... yet newbie by postcount. ;)
Also I haven't heard about Clan Foofie for AGES.
Episkopos Stephanus on 15/2/2006 at 18:04
An irrational fear of light and social interaction.
Goldmoon Dawn on 15/2/2006 at 18:14
Back in the early/mid 80's I became a rabid fan of the crpg movement. Along the way, I was turned on to Blue Sky/Looking Glass after reading in magazines about their affiliation with Richard Garriot. I followed their games, whilst staying true to the evolving crpg's. When Thief came out, I mistakenly looked away in favour of Might and Magic VI. A half a year later my little brother convinced me to play it for real. Obviously, I was blown away. The similarities to old crpg's and the realised environments we had dreamed about drew me right in. I've been a Taffer ever since.
Dia on 15/2/2006 at 19:10
Back when I was still hooked on Tomb Raider, I remember my husband telling me about a new RPG wherein the AI characters carried on conversations and actions independently of whatever your character was doing. He told me that it wasn't a typical 'shooter' & that your character got to sneak up on people and bonk them over the head as well as steal valuables (he made it sound almost like Robin Hood). But no guns - which was not a big selling point to me at the time. However the whole idea of being stealthy and finding ways to dispatch your adversaries without the use of guns rather intrigued me, so when TDP came out we bought it. I immediately liked the idea that there were so many different actions my character could perform (& that I could customize the controls to suit myself). And I absolutely loved the fact that the game was totally non-linear; I had access to whole towns, etc., & could go so many places not possible in any other RPGs I'd played before TDP!! First person playing was so incredibly fun that I had a hard time quitting the game at night. Needless to say, I was hooked. Still am, as a matter of fact. :cheeky:
jtr7 on 15/2/2006 at 19:16
Simply, it's a great game. It allows me to be me: slow, clumsy, analytical, a "night" person, keeping to myself when I've tired of people in general. I can take a break as needed and jump back into things. I'm also of the "old school" video-gaming mindset, where one would clear a level of removable things (dots and ghosts, asteroids, aliens, spaceships). In this case, food, loot, equipment, and AI.:thumb:
Jadon on 15/2/2006 at 19:35
It kept me from pocketing things in real life. The exotic locales are cool too.
Huckeye on 15/2/2006 at 19:38
I was huge into shooters and adventure games. had never heard of Thief. A friend of mine mentioned he had heard about a sword fighting game for the PC and we were both curious as to how the gameplay could possibly work. He pulled out a PCGamer and there was a full page add for Thief with Garrett holding a sword. He thought that was the game he heard of so we downloaded the demo. That was about 4 pm. at 3 am that same sitting we had both played Baffard's manor about 6 times each while the other watched. Both our girlfriends instantly hated the game :)
As soon as CompUSA opened its doors the next day I had my copy of Thief. I then bought Thief Gold the day it came out and Thief 2 the day it came out as well as about a dozen copies of each for various friends and co workers. I waited T3 into the bargain bin due to its Xbox focus.
My girlfriend (now wife) finally caved and she loves it too. I cant put a finger on it, but if they kept releasing T1 quality plots and voicing on that engine I would buy every release. I think its the ambiance of the game, but I don't know exactly what it is other than subliminal crack.
A big appeal to me is that I like to play games at my pace. many games 'force' you through certain things by timing, respawning guards, guards you cant hide from, etc. I like to sit back and watch the game around me. having hostile guards walk right past me and converse while I look around soaks me into the setting. I think few games truly let you play at your own pace. Since in Thief, the guards actually have to SEE you before they become a threat, this games truly puts you in the thieves shoes. DX1 is the same way, thought hidiing isnt nearly as good.
Yametha on 16/2/2006 at 02:48
Am I the only one who read the starting post as an invitation to talk about their alter ego, not why they play thief?
For me it was curiosity. It seemed like a good idea at the time. I was not content to spend my whole life in the city streets, I wanted to see things, and I was willing to risk a shorter life of interest rather than a boring life that could be summed up in a single page. Not that I could read back then. At first it was just stealing from the houses of the dead, not the living. They were the ones who didn't have guards. It wasn't until I started into the larger thievings I discovered that the dead had their own guards. By then, I could scarcely go back to my old life. And now here I am. Not what I thought I would be back then, but it works.
LittleTaffer on 16/2/2006 at 03:33
Quote Posted by Yametha
Am I the only one who read the starting post as an invitation to talk about their alter ego, not why they play thief?
Dear comrade Yametha,
Actually, you've got that right. Though I must say I still enjoyed hearing how everyone- um, acquired the game.
I wasn't born in poverty like Master Garrett, nor was I orphaned. My family is very much alive, but I have long since abandoned them for the streets. Father had got things running so well that he'd been on the verge of being accepted in the high social circles, and Mother, naturally, was ecstatic. I never cared much for a life of nobility, anyway. I admit my actions were made out of youthful impulse, I'd heard rumors of Master Garrett, tales of exotic jewelry - Ah, there you see, lies my subconscious motivation, I suppose. My friends sometimes nickname me as the Little Raven, after my fondness for glittering trinkets. It doesn't matter that my father is a wealthy businessman who deals in weapon-trading; my taste for bodily ornaments ventures beyond what one can find at the local marketplace. Of course, no amount of my monthly allowance Father gives can buy me what I collect.
It's been a few years since I snuck out the back of Father's house, and it's been a little too long to look back now. As fellow taffer Yametha puts it, a life lived dangerously is much more fulfilling - to some.
Yours,
Little Taffer