Cardia on 11/6/2013 at 15:34
i got this odd situation in one of my missions, where when i use the bow to shoot broheadarrows they freeze in mid air or when i shoot against a stone surfaces i can pick up the arrow agani, anyone knows how to fix this?
R Soul on 11/6/2013 at 15:46
The second problem sounds like the Death Stage 12 bug, but that's one of the things fixed in the NewDark patch. Are you using NewDark? If so, hopefully it's a different issue, otherwise the DS12 bug is still with us.
ZylonBane on 11/6/2013 at 16:29
Wasn't Brohead one of the enemy factions in Brutal Legend?
LarryG on 11/6/2013 at 19:18
I believe that if your "stone" texture is not defined in Object Hierarchy > Textures then the arrows won't break. You need to make sure that all of your custom textures are appropriately defined.
zappenduster on 11/6/2013 at 19:34
I'm afraid this problem (which occured during a beta test) seems to concern all kinds of arrows. Broadhead arrows can be shot against an AI, the AI dies but the arrows keep floating in the air. A rope arrow shot on the ground makes a collision sound but can be picked up again. Weird ... :erg:
LarryG on 11/6/2013 at 20:58
I believe the command
set game_mode_backup 0 run from DromEd edit mode command window (or on the command line from game mode) will let you experience the problem in a DromEd run-through, and when you exit back to edit mode, all the changes made while in game mode will persist (DON'T SAVE AFTER USING THIS!!!), and you can examine the arrows to see if there is anything unusual about them (say Death Stage 12). Just be sure to exit DromEd without saving over your mission.
EDIT: If it is a Death Stage 12 problem, you could try NVDeathStageFix:
Quote:
This script monitors objects in the mission for the DeathStage property, and automatically removes it if it deems it to be inappropriate (the only known legitimate use for the DeathStage property is on objects with zero hit points, so it is left alone in that case). This should hopefully eliminate the DeathStage 12 bug.
This script can be applied to any object single in the mission. The player or starting point might be good choices. Having the script on multiple objects in the same mission is untested.
john9818a on 8/9/2019 at 04:16
I'm having a similar problem. On occasion when I shoot an arrow or drop any object including AI the objects freeze in mid-air without dropping. Info_window shows that I have ~1900 objects free and I'm sure my mission isn't using that many when I go into game mode. Exiting back to editor and back into game mode usually clears up the problem but it never really goes away.
I'm currently using dromed 1.26, and I didn't have this problem in the past when using dromed 1.25 and missions larger than this one.
DirkBogan on 8/9/2019 at 05:23
If it isn't an issue with brush IDs, check for unusual Physics>Model>Controls property on the archetype of any of these problematic objects. If it's affecting a lot of different objects, try checking from the highest level down (start at Object (-1) and go down). A Controls property with "Location,Rotation" might have accidentally been added to some high-level archetype.
For arrows specifically, this is often caused by changing the stock Faces Velocity/Initial Velocity properties (Faces Velocity = TRUE; Initial Velocity X:60,Y:0,Z:0), where Controls "Location,Rotation" should be used instead.
Unna Oertdottir on 8/9/2019 at 07:01
We don't have enough informations to guess what's going on.
As Larry wrote, gam_mode_backup 0 is the most important tool to find out what happens ingame.
Then
1. Look at the hanging object itself
2. Query for death stage properties after some minutes
3. Info_window- compare the data without gam_mode_backup 0
As a instant measure, just create some objects in a blue room or solid and add tweq--delete (on) property, so they willl be destroyed on sim start. This can help.
john9818a on 8/9/2019 at 10:26
I'll provide more info later, but i remember many years ago when the Deathstage 12 property would appear on ceryain objects but that prevented objects from being removed from the map. It never had any effect on objects simply being dropped or arrows remaining at the point of creation.
I figured that if there is Location, Rotation added somewhere high up in the hierarchy, this problem would happen every time I go into game mode. It occurs 1-3 times every 30th or so time going into game mode. I might have added Location, Rotation on a rope arrow in an armory but that was on a concrete object that I rarely pick up.
I'll post again later about my findings.