Why DirectX 11 will save the video card industry and why you don't care - by clearing
WingedKagouti on 23/7/2009 at 13:27
I don't remember writing that...
Someone else got credited, so I probably didn't.
But the writer is right, most people don't care about bump mapped nose hair or whatever it is that companies use as selling points these days.
Malf on 23/7/2009 at 13:48
Cheers clearing, pretty interesting article.
Although, there's already stuff being shot in 4k in the movie industry, but I doubt we'll be seeing that tech in the home for at least another 5 years, if not more.
4k is 4096x2048, where 1080p is 1920x1080.
Thinking about it, I honestly can't see 4k being viable for home use, as screens that could do the resolution justice would be so big as to be impractical, not to mention expensive.
EvaUnit02 on 23/7/2009 at 14:11
Quote Posted by Malf
Thinking about it, I honestly can't see 4k being viable for home use, as screens that could do the resolution justice would be so big as to be impractical, not to mention expensive.
(Putting aside gaming for a minute.) But think about it, Blu-ray's successor would be on par with actual HD source masters (which are typically at 4K). We'd be closer to 35mm film quality than ever before.
The enthusiasm for HD/Blu-ray from the film enthusiasts' stand point is that the format delivering enough storage space (+ support for codecs with efficient compression algorithms) to bring us one step closer to replicating the Cinema quality by providing something that's nearer the resolution of 35mm film (+ losslessly compressed sound formats) than possible with past formats.
jay pettitt on 23/7/2009 at 14:24
Actually, I do care. The push for selling graphics hardware has sent expectations and development costs spiralling to long past sustainable levels. The result has been the death of the once vibrant PC gaming and modding scenes.
And despite there being hardly a publisher left interested in funding PC titles, they refuse to give up their market dominance, keeping a hold on the PC game space by throwing their marketing might behind glossy but unimaginative console ports ~ effectively stifling any impact that independent PC game development can have.
Graphics technology killed PC gaming.
Xenith on 23/7/2009 at 14:49
Easy there jay... we don't want more people bringing out the "nerd rage" comment. :rolleyes:
Renzatic on 23/7/2009 at 15:10
Considering we're quickly reaching that fabled graphics plateau, I'm not at all surprised. Already, I think we've reached the point where the current generation of consoles could be sustainable for 8 years instead of the usual 4, and even then, the inevitable upgrade won't be nearly so impressive as the last.
While there still is a ton of room for improvement, they're all gonna be little tweaks that won't be as jarring. Like games in 2011 might have characters with a bit more realistic skin texturing, shadows that are a little higher res and accurate, engines are a little more efficient and can push a few more polygons than previous iterations. None of the jawdroppingly grand leaps we've seen in the last ten years, in other words. For instance, how do you improve on something like Crysis? Make it run better. Make it even more realistic. Make higher res textures. Improve on the art style. That's about it.
I think this is a good thing for us. Even we dyed in wool PC hardware junkies won't have to (and probably won't want to) upgrade nearly so often, and a console purchase is something that'll last about forever. But for the industry as a whole, the current setup can't be sustained, and something will have to change before the whole thing collapses under its own greedy weight.
Koki on 23/7/2009 at 15:13
Quote Posted by Renzatic
For instance, how do you improve on something like Crysis? Make it run better. Make it even more realistic.
That's what I'm hoping for. You know you're doing it wrong when the game has volumectric gases but can't handle a fucking rain.
Silkworm on 23/7/2009 at 15:26
Quote Posted by Renzatic
Make it even more realistic. Make higher res textures. Improve on the art style. That's about it.
I totally disagree, there are MANY more things to be done for graphics in gaming
- More characters on screen at once (ie trying to render an average scene from New York City)
- Bigger draw distances (ie trying to render an average scene from New York City, again)
- Animation
- More complex models (polygons can't last forever)
And remember, video game graphics isn't just about trying to simulate real life, it's about recreating the vision of a game designer. There's nothing "realistic" about many game concepts (magic, sci-fi, etc.) - it's perfectly possible to have graphics capability that can recreate real life, but can't accommodate a particularly imaginative game. And nobody would even try to argue that games are photo-realistic yet anyway...
I don't think were anywhere near reaching the fabled graphics plateau - the community is collectively fooling itself. PC gaming is slowing down for the same reason every other high-tech luxury is slowing down - were in a quite harsh recession.
Quote Posted by jay pettitt
Graphics technology killed PC gaming.
Are you sure about that? The fastest pace in technology advancement occurred in the late 90s* - precisely the time when the PC market was strongest. If anything, right now the pace of technological/graphical enhancement has
slowed down - and PC gaming is much worse off. If this statement is true now, how come it was NOT true then? Shouldn't the need to upgrade to a Riva TNT in 1998 have hurt the industry just as much as a Geforce 8800 in 2008?
I think a much better hypothesis is that PC gaming is a
high end luxury - and as the economy slowed down less and less people could take part. This suggests a little bit of cautious optimism - if the economy ever gets back on its feet, PC gaming may take a bigger share.
*in 1999 high-end computers were literally more than a 1000 times as fast 1993s, ie a game like Quake 3 required literally 1000x more computing power than Doom.
Renzatic on 23/7/2009 at 15:45
See, I look at games like Crysis and RE5 and think we could stay where we're at for a good while and be pretty well satisfied. After all, we're already at the point where the difference between a game with good graphics and a game with bad has more to do with its artistic direction than how many shaders and polygons are being thrown around.
And the recession thing? That's even more reason to tweak what we have and save the heavy upgrades for later.
Edit: Yeah, animation is the one area where we really could see a huge amount of improvement. I don't think there's any hardware limitations preventing us from doing better, though. Just that developers are lazy when it comes to this one area of design.