Taffer36 on 11/9/2005 at 03:54
There were no burricks in T2. I did love their wimpering sound when they run off, but they were so easy to kill. I beat The Lost City in TDP almost all "warrior" style. Burricks are way to easy to kill. They should be able to bite or something.
I played T1 before T2, but I prefered T2. How can you not love it? It's T1 with improvements. A lot of people preffered the storyline in T1, but I didn't care for it too much. The actual plot of the game was explained with the last three missions or so. The rest is just roaming around the city or spending way too many missions just to get one eye. The premiss of T1 was better, stealing from a god that you aided first (as apposed to the less appealing, kill the crazy guy), but how the story itself was told in depth T2 won for me.
How come people prefer the cutscenes in T1? Although the Trickster's return one was excellent, my favorite has to be "Revelations" from T2.
I don't mind the undead, and I didn't mind machines. Everyone makes it sound like you have to like one or the other. I'm glad that they moved on from the undead in T2. I would have been glad if they moved on from machines in T3 (if it was TTLG-made). It's all about variety. Each game they should create new enemies, not reuse old ones. They both had different themes, which is probably why I play both of them back and forth rather than just play one (it would be too repetitive if they were similar).
ZylonBane on 11/9/2005 at 16:10
The reason many people prefer T1, as has been stated many times, is because most of the missions revolve around thieving. In T2 most of the missions have you playing a secret agent. As for your superior storytelling in T2, the developers admitted long ago that they came up the mission ideas FIRST in T2, then cobbled up a plot to tie them together. As actual missions go, T2 has the abomination of the Casing/Masks duo, the Assassins rehash -- Tracing the Courier, the painfully tedious Kidnap, and the even more tedious day-at-the-factory finale of Soulforge.
Plus, Constantine is about a million times cooler than that gimp Karras.
Taffer36 on 11/9/2005 at 16:48
I don't know why you people keep calling Thief:TMA a secret agent game. Did you ever NOT thef in T2? Zylon Bane, I did less thieving in TDP than in TMA. The Lost City was so simple that I beat it by killing nearly everything hack-and-slash (except for the fire elementals of course). Many of the missions just made it easier to kill your way through the undead or Trickster's beasts then to take the tedious time to sneak by. T2, on the other hand, almost forced you to thief. Sure, you could try it warrior style if you wanted, but the easier one leans towards sneaking.
Please try to explain why you would EVER call TMA a secret agent game. I just can't figure it out... :weird:
Vigil on 11/9/2005 at 17:07
Zylonbane meant in terms of what the plot required you to do, not how the missions encouraged you to play. The mission objectives in Thief 1 mostly revolved around stealing something valuable, or stealing something in order to get to something valuable. Whereas, the mission objectives in Thief 2 mostly revolved around gaining intelligence. The motivations made a significant difference to the feel of the two games, and I have to agree that much of the time the goals in Thief 2 felt more like Sam Fisher's than Garrett's.
z-vap on 11/9/2005 at 20:07
Quote Posted by Taffer36
There were no burricks in T2. I did love their wimpering sound when they run off, but they were so easy to kill.
I thought there was one that was kept as a pet in one of the missions.
z-vap on 11/9/2005 at 20:10
Quote Posted by Taffer36
Many of the missions just made it easier to kill your way through the undead or Trickster's beasts then to take the tedious time to sneak by.
Have you 'tried' sneaking by, instead of killing? If I can't knock it out, I'll sneak by... on every mission.
Taffer36 on 12/9/2005 at 03:22
Yes, I sneak by all the time. My point is that it's less time consuming to just take them on, especially with Burricks because of their weird patrol patterns.
Sneaksie on 12/9/2005 at 05:14
TDP
Pros:
1. Exploration;
2. Undead.
Cons:
1. Exploration;
2. Undead.
TMA
Pros:
1. Every mission is a "rob-the-mansion" type.
2. No undead.
Cons:
1. Every mission is a "rob-the-mansion" type.
2. No undead.
Aren't everybody satisfied? TDP is for rogues and TMA is for cutpurses.
ZylonBane on 12/9/2005 at 06:19
Quote Posted by Sneaksie
TMA
1. Every mission is a "rob-the-mansion" type.
YOU LIE!
Aja on 12/9/2005 at 06:26
Quote Posted by ZylonBane
The reason many people prefer T1, as has been stated many times, is because most of the missions revolve around thieving. In T2 most of the missions have you playing a secret agent. As for your superior storytelling in T2, the developers admitted long ago that they came up the mission ideas FIRST in T2, then cobbled up a plot to tie them together. As actual missions go, T2 has the abomination of the Casing/Masks duo, the Assassins rehash -- Tracing the Courier, the painfully tedious Kidnap, and the even more tedious day-at-the-factory finale of Soulforge.
Plus, Constantine is about a million times cooler than that gimp Karras.
It also has Life of the Party, which just about makes up for all of the shortcomings you listed (though I like Soulforge).
I wouldn't begrudge Thief 2 for it's mission design. Overall it's very good, and in many places superior to Thief 1. The story might be at a slight disadvantage, but the atmosphere is fantastic (which, to me, is most important of all).
The Dark Project is lush and gritty - it is deep and organic and almost dreamlike.... The Metal Age is waking up from the dream - the city, once vibrant, has become cold and sterile; vegetation has given way to looming towers and frightening machines, obscured by a thick haze but discernible by their grinding drone... The world is different now and the game reflects that wonderfully. A bad level or two does not tarnish the overall appearance, and I for one, am glad that Looking Glass Studios made two games that can evoke these vivid images in entirely unique ways.
I have a lot of trouble choosing a favourite, but I'd like to suggest that the gap is not nearly as large as some would imply.