SeriousCallersOnly on 4/11/2012 at 15:40
Thief 1 is just better, and no, i didn't play it first.
ZylonBane on 4/11/2012 at 20:25
Last I checked, tomb raiding is a form of thieving. Eavesdropping, kidnapping, and all the other errands Victoria sends you on... are not.
Melan on 4/11/2012 at 20:37
I can't comprehend why a lot of people enter a MUST. KILL. ZOMBIES. combat mode when they see the undead, or why they think they make for missions that aren't stealth-centric. You can avoid them, you can sneak around them, and in fact combat is pretty much the worst way to approach them, since they are either resilient, or fast and ungodly good with their swords. What gives? Is it a particularly strong form of conditioning?
skacky on 4/11/2012 at 21:22
Besides, Zombies are very easy to ghost, and I also agree with ZylonBane.
Yandros on 5/11/2012 at 02:01
Quote Posted by Captain Spandex
On a list I saw on IGN a year or so ago, Thief 2 ranked higher than 1. Ditto for GameSpy. And Kotaku. And GameSpot.
Just for the record, Gamespot ranks TDP higher than T2 (9.1 vs 8.6). I'm not saying that to be a pedant, I happen to know it only because it was their reviews that encouraged me to play the games in the first place.
SeriousCallersOnly on 5/11/2012 at 02:15
Quote Posted by Melan
I can't comprehend why a lot of people enter a
MUST. KILL. ZOMBIES. combat mode when they see the undead, or why they think they make for missions that aren't stealth-centric. You can avoid them, you can sneak around them, and in fact combat is pretty much the worst way to approach them, since they are either resilient, or fast and ungodly good with their swords. What gives? Is it a particularly strong form of conditioning?
Possibly residual trauma from RttC (which was rather hard to ghost inside the dormitory annex)
Melan on 5/11/2012 at 07:20
That's true, although it's also the point of that level. Myself, I did not even know you could hurt haunts. I assumed they were unkillable with regular weapons, like zombies. :tsktsk:
SeriousCallersOnly on 5/11/2012 at 09:03
Yeah. And
Thief 1 haunts > Thief 2 haunts
I went into the 'secret' mansion and came out (running) convinced that haunts were unkillable.
Also do people remember the stained glass haunts in some thief 2 fan missions :p ? i was like 'wat'
I wonder if you could do a corridor of haunts with that, that appears empty.
Azaran on 5/11/2012 at 09:26
Quote Posted by Melan
I can't comprehend why a lot of people enter a
MUST. KILL. ZOMBIES. combat mode when they see the undead, or why they think they make for missions that aren't stealth-centric. You can avoid them, you can sneak around them, and in fact combat is pretty much the worst way to approach them, since they are either resilient, or fast and ungodly good with their swords. What gives? Is it a particularly strong form of conditioning?
Quote Posted by ZylonBane
Last I checked, tomb raiding is a form of thieving. Eavesdropping, kidnapping, and all the other errands Victoria sends you on... are not.
Exactly. In fact, the undead make much better stealth opponents than humans, because
you can't knock them out, and so it's an added challenge, you have to find other ways to tackle or avoid them. Additionally, I think the horror element (which is absent from T2) is an awesome addition to the series (e.g. RTC, the Cradle), and it just wouldn't be the same without it.
Captain Spandex on 7/11/2012 at 11:53
Quote Posted by ZylonBane
Last I checked, tomb raiding is a form of thieving. Eavesdropping, kidnapping, and all the other errands Victoria sends you on... are not.
Leering, creepy strangers paid Garrett to be their errand boy and snag some ancient artifacts in decrepit ruins. He's essentially Indiana Jones with less class. Tia Carrere in Relic Hunter, basically. I find it belly-laugh-inducing to hear people claim Garrett 'behaved out-of-character' in Thief II because he was made Viktoria's 'errand boy'... when, really... that's what he amounted to for the entirety of the first game, ultimately.
When you get right down to it, being an errand boy is Garrett's milieu.
At least Thief II had the virtue of opening up with some outright burglary, though, with 'Shipping and Receiving' being a prime example. The closest Thief: The Dark Project came was Constantine's Mansion... which ultimately devolved into more goofy pagan garbage.
Quote Posted by Azaran
Exactly. In fact, the undead make much better stealth opponents than humans, because
you can't knock them out, and so it's an added challenge, you have to find other ways to tackle or avoid them. Additionally, I think the horror element (which is absent from T2) is an awesome addition to the series (e.g. RTC, the Cradle), and it just wouldn't be the same without it.
I disagree.
The undead
would be a challenge, rather than a splitting headache, if they weren't so overpopulated. You're practically shoulder-to-shoulder with these dildos in some areas of the (*gag*) Bonehoard. It becomes old-hat, and they quickly lose their impact and degenerate into a nuisance.
Some undead are great. Variety, after all, being the spice of life.
But Looking Glass jumped
that shark with a triple-axle front-flip and botched the landing.