sparhawk on 6/3/2007 at 09:51
Quote Posted by Zapmeister
Reminds me rather a lot of the movie "Enemy at the Gates" with Jude Law as the Russian hero Vasily Zaitsev and Ed Harris as his German adversary in a sniper cat-and-mouse game set in the siege of Stalingrad.
Is it possible that the movie was the inspiration for the game?
Might be. A very good movie IMO, and perfect as a background for this game. :)
Vigil on 6/3/2007 at 11:49
Quote Posted by theBlackman
Witness all the "CHEAT" codes and books on "HOW TO BEAT..." that sell because the gamers don't want to have to figure it out themselves. They want to say "I beat XYZ" and did it in record time", instead of saying, "I played the game."
These have been around for as long as computer games have; in considerably greater quantities back in The Old Days too. The people who go for cheat codes and walkthroughs hardly want bragging rights, they want the satisfaction of finishing a game they paid for, so I wouldn't get all high-horse about it.
Cronkhite on 6/3/2007 at 11:58
Quote Posted by Vigil
These have been around for as long as computer games have; in considerably greater quantities back in The Old Days too. The people who go for cheat codes and walkthroughs hardly want bragging rights, they want the satisfaction of finishing a game they paid for, so I wouldn't get all high-horse about it.
Somebody has bought those books in the past methinks, hmmmmmmmmm? ;) Admit it, you bought a guidebook for the Thief series!
Vigil on 6/3/2007 at 12:02
More like hintbooks for every Sierra adventure, back when I was 10. Nowadays I try to complete games as spoiler-free as possible.
imperialreign on 6/3/2007 at 22:53
Quote:
More like hintbooks for every Sierra adventure, back when I was 10. Nowadays I try to complete games as spoiler-free as possible.
Yeah, but that's back when Hero Quest and Space Quest and etc. were mostly keyboard input. Sure, you used the arrow keys to move from one screen to another, but you had to be able to recongize certain things on the screen as being 'interactable'; y'know, you had to bring up that console and typein "take key" or "open door", etc. even more fun was the game responses when you'd get frustrated and type in "f-you!" or "stupid-ass game" or similar
oozatden on 6/3/2007 at 23:28
Quote Posted by poroshin
Pure stealth games haven't taken off (I don't even know others other than Thief), because the general public doesn't want to take the time and patience it takes to play these games right. Most people can't grasp this concept.
I watched a friend of mine try to get into Thief. It was pitiful. Running all over the place with the sword, etc.
My brother was the same. I finally talked him into buying Thief 2 and he said he couldnt complete the first level. So, in a fit of brotherly love, I decided to help him out........
Loot found 0
"You aint found any loot you pillock you need x-amount to finish the level"
"oh do you? didnt realise"
says it all really
and I know its not quite the sneaksy-thief type gameplay but my other all time game is System Shock 2 another one that takes a little more grey matter than shoot the hell out of anything that moves type game.
imperialreign on 6/3/2007 at 23:56
Look at how many of us though grew up in the heyday of kick-ass games. Most of us 21 and older saw the advent of each game genre as it hit the market; and still, the classics are just unbeatable, y'know? But that's back when games required more thought too;
Who remember Bomberman and Baulderdash?
How many of us grew up with the Ultima series on a Commodore 64?
Remember when the strategy genre was spearheaded by Westwood Studios with Dune II: The Building of a Dynasty? Followed closely by Command & Conquer.
Remember some of the first fighting games, Street Fighter?
How about Wolfenstein 3D, Doom?
How many remember games like The Vikings and Lemmings? Those 2D, side-scrolling games?
We've seen these genres then expanded into even more fun and creative territory . . . remember when Bullfrog Studios dropped Dungeon Keeper into the strategy genre? They followed that up with Populous (now those were fun games!!)
Remember when Killer Instinct broke from the arcade onto the SNES? It was the first fighting game to introduce the combo, actually; the game revolved around that.
We saw Final Fantasy make its debut into the RPG genre, and then FF2 and FF3 on the SNES
We witnessed the FPS turn from the sprite-base into the first "real" 3D polygon game with Quake, and the stealth genre spring from that with Thief
But, it seems that the same creativity that inspired these games, it just doesn't seem to be as apparent as it was before. I'm not saying that there isn't any really great games on the market, it's just most have become very cookie-cutter
Cronkhite on 7/3/2007 at 04:02
And Civ II. Original UO.
I'd have to say that, overall, the game development community has lost a ton of its innovation.
ShadowKeeper on 7/3/2007 at 04:24
Yeah, most people don't have the patience for this stuff, nor do they feel the sweet, malicious glee that many of us feel as we're sneaking through the shadows and causing all kinds of mischief for the AI guards. I guess we're the "virtual-blackjacking" personality type (no I don't mean casino types. "Trickersters are wild. Mr. Garrett, It's your bet"). Hmmm, how about a mini gambling game in thief like pazaak in Kotor? Those of us thieves who rarely use equipment could at least gamble it away. "A landmine for the gentleman in the back."
I made a partial convert of my friend to the stealth genre. He never got into thief, but the few times he played thief I think introduced him to stealth gaming in general. Now he plays splinter cell and that's as far as I can influence the stubborn burrick.
Zapmeister on 7/3/2007 at 05:25
Quote Posted by ShadowKeeper
Yeah, most people don't have the patience for this stuff, nor do they feel the sweet, malicious glee that many of us feel as we're sneaking through the shadows and causing all kinds of mischief for the AI guards.
But a heckuva lot of people do have the patience. Thief sold millions of copies and temporarily saved LGS from collapsing. Can the many subsequent stealth/shoot-em-up hybrids claim the same level of market success? Not all of them.
I reckon that if Thief 4 was made, and recreated the same atmosphere and style of gameplay we saw in T1 and T2, it would have a better chance of making money than the next Splinter Cell, Hitman or whatever. Just IMHO, of course.