Ziemanskye on 7/3/2007 at 09:52
Quote Posted by Zapmeister
But a heckuva lot of people do have the patience.
They better.
My experience with the Splinter Cell series has been an exercise in Me-Vs.-The Level Designer frustration, so the fact people finish those games is to me an indication that they easily have the patience for a Thief game.
imperialreign on 7/3/2007 at 23:05
I think, what helped to make Thief stand out so much, was the innovative game enviroment, the immursive atmosphere; plus add in the witty qoutes from the AI and Garrett, and the conversations
To me, a lot of the other 'stealth' games out there seem to almost copy from each other - they're too similar sometimes
Gestalt on 8/3/2007 at 00:13
The Metal Gear Solid series is pretty distinctive, unless the Splinter Cell games have also started featuring cyborg ninjas and guys with guns made of bees when I wasn't looking.
ZylonBane on 8/3/2007 at 00:44
Quote Posted by imperialreign
Who remember Bomberman and Baulderdash?
Ahem.
Boulderdash.
R Soul on 8/3/2007 at 01:26
Is that like pebbledash but bigger?
Zapmeister on 8/3/2007 at 01:55
Quote Posted by imperialreign
the innovative game enviroment
This especially, I think. Putting a new skin on the bad guys or giving them a wierd-looking gun doesn't change the gameplay - you just get the same game with a different look.
Of course, someone that made a Thief clone would be guilty of exactly the same thing, but at least that clone would not have the company of so many others.
Vancore on 8/3/2007 at 02:09
We probably won't have another thief game until some game producer decides that there are people out there that have the patience to play these games and that if made the game would sell enough to make a profit. Everyone seems to be nervous about actually re-creating what thief was about and so when they try to make a game like it they fall flat. Adding too many non-thiefy elements, making it a mini game instead of the actual game, releasing the game half-assed because they don't want to invest any more money in something that they might not see a profit on so might as well grab as much as they can in the current state it is (Thinking Stolen suffered this from what I've read).
Odds are, we probably will eventually see another game similier to Thief in style and gameplay at somepoint in the future that actually gets it right. Going to be a while tho, maybe ten years from now?
I think the biggest problem with the industry is them not wanting to take a Chance with something new or an old concept that worked well in the past but was misused too many times. They like playing it safe, and take babysteps with new ideas. Definately not the industry I grew up on. :nono:
sparhawk on 8/3/2007 at 09:29
Quote Posted by Vancore
We probably won't have another thief game until some game producer decides that there are people out there that have the patience to play these games and that if made the game would sell enough to make a profit.
Erm, you know that "game producers" are people like you and me. So the choice to get another thief game is not entirely up to commercial game producers, unless you mean a continuation of the original Thief series.
Quote:
I think the biggest problem with the industry is them not wanting to take a Chance with something new or an old concept that worked well in the past but was misused too many times. They like playing it safe, and take babysteps with new ideas. Definately not the industry I grew up on. :nono:
YOU are the industry. Nobody stops anybody from creating a game or forming a company to create a game. If you don't like how other gamer companies work, you are always free to create your own and implement your vision of a particular game. That's how game companies actually start.
KingAl on 8/3/2007 at 10:38
Quote Posted by theBlackman
Considering that most of the "market" is 12 to 18, THIEF as a genre requires thought, patience, and personal skill development.
A common fallacy - however, it does seem to be true that the
perceived gamer market is 12-18, so we get the same result from publishers and developers regardless.
SubJeff on 8/3/2007 at 12:15
I actually don't think there is that much scope for new stealth games to be original, and that's a big problem.
You either have a magikal or technological reason for your ability to hide and this already sets the game either in a fantasy (a la Thief) setting, a modern military Splinter Cell covert ops thing or, and this is the only one that hasn't been done yet afaik, a sci-fi setting. And if you did a realistic stealth game it would be too hard.
You'd end up having near rip-offs all over. If someone created another fantasy setting stealth game we'd all be crying "Thief rip-off". The only way to go now is a hard-sci-fi game, far future, Syndicate type setting, industrial espionage or something. Even another military Splinter Cell clone would be rubbished.